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All recent changes seem to be working, if you see anything out of sorts please let us know.
In the meantime, join the discussion on what you would like to see in the community:



[Dev] Message Keywords

Posted by Tsukihime, 27 April 2016 · 108 views


One of the next plugins I'm working on is this little plugin that allows you to change the way players interact with NPC's.
Join the discussion at https://www.patreon....s-using-5218741

Monthly Summary for December 2015

Posted by Tsukihime, 01 January 2016 · 216 views


The monthly summary for the month of December 2015 is now available!

The purpose of this summary is to let you know all of the plugins that have been created, or are currently in progress, and potentially future plans that I have for the next month.

It covers three different acti...

2015 Winter Holidays MV giveaway

Posted by Tsukihime, 16 December 2015 · 341 views

Currently running a raffle for a number of MV related prizes


My offer to give Monthly MV Giveaways

Posted by Tsukihime, 03 December 2015 · 219 views


Info: https://www.patreon....lestone-3858533

I've been running a Patreon campaign for about 2 months now, and am constantly think of ways to improve my campaign and to contribute to the community in other ways.

One thing that I've seen is that there are people tha...

HimeWorks Plugins - Free for Commercial Use

Posted by Tsukihime, 29 November 2015 · 198 views


All of the plugins published by HimeWorks can be used freely for commercial projects.
Please share this announcement to anyone that is still wondering whether they can use my plugins or not.

I would prefer that you contact me so that I know that I will know about your project, but other than that, you c...

Changes in Terms of Use for HimeWorks scripts

Posted by Tsukihime, 22 November 2015 · 366 views

As of today, all of my plugins will no longer require a commercial license to use. Please read over this article to understand the changes that have been made.

Looking at some shop stock...

Posted by Tsukihime, 16 November 2015 · 192 views

It's good to re-visit older work. Maybe you'll find ways to improve it.

Posted by Tsukihime, 06 November 2015 · 202 views

After writing a couple MV plugins related to choices, I've realized that a well-integrated event solution is extremely powerful for developers.

In particular, I would like to highlight the following choice-related plugins:
Large Choices
Disabled Choice Conditions
Hidden Choice Conditions
Conditional Choice Text

All of which have been optimized for...

Working with multiple quests in a simple choice selection

Posted by Tsukihime, 03 November 2015 · 155 views


This dev log prefaces the development of my next MV plugin.

It starts with a scenario that I randomly picked and then try to solve the problem in a way that you might intuitively do.

However, I end up finding that the "intuitive" way to solve the problem is not scalable, and a di...

The simplest solution is still often the best solution

Posted by Tsukihime, 02 November 2015 · 225 views

In this devlog I discuss one of the mistakes I made while writing a plugin called Disabled Choice Conditions .

By starting with an overly complex specification (at the time, it sounded alright), I ended up running into issues that required me to add even more complexities on top of what I wrote initially.

And in the end, it just became really complex,...

October 2016

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