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My Project's Development so Far

Posted by Green With It, 04 January 2017 · 686 views

Since i've joined this amazing community I have received a lot of advice and tips regarding how a dungeon should be made, and such. I've also received a lot of support from you guys here as well as a small circle of people who I discuss this project with. Non the less i'm not here to list all the praise I am getting, i'm here to discuss the direction my game is taking as of January 2016- Present.(2017)

I would like to start of and give a percentage of where i'm at so far. I am around 8% done with my game so far. This percent seems pretty tiny to most people who might read this, but ironically this is the hardest amount of effort I have EVER put into a project let alone a possible commercial game.

What have I done since last year exactly? Well, to start I have made my main Protagonists a lot more likable and given them personality. Compared to early 2015 or late 2014 these characters i made are more relatable and also fit the era they live in, (ex. 1950-1960) Also I made the locations in the game more simplified and constrained most of the towns into one country (america) but also gave some locales to places like the pacific isles, and even the Soviet Union.

Whats the plot synopsis on your game GWIT?

Below are some screenshots of the game so far.

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Looks interesting, keep it up.

May 2017

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