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RGSS3 Rumbles



Documentation of in-game classes

Posted by oichidan, 18 May 2017 · 80 views
rgss3
I noticed recently that there hasn't been any documentation made on the in-game classes, such as Cache, DataManager, BattleManager... I had to move back and forth at the script editor, and print out their instance variables via Yanfly's debug script as well as printing them via a line of code for many purposes.

It might have been really, really convenien...


8.times versus for i in 1..8

Posted by oichidan, 18 May 2017 · 75 views
rgss3, looping
I've recently came across a code excerpt that piqued my interest.# Taken from Ace Equip Engine, Yanfly Engine Ace# All credits and copyrights where they due.8.times {|i| draw_item(0, line_height * i, i) }
The syntax above essentially repeats the instructions in the block given after the times method call as much as 8 times. If we define this code using a...





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