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Cait's Blog

Chronciles of Honor - Age of heroes

Posted by Cait, 13 March 2017 · 103 views

I've been working on my game a lot from working on graphics and such, really needed to show off my latest map. (^_^)/ Anyway, here it is. It is an ingame map, with effects added, fog and such. Now, the thing is I need graphics created and I hope to the Gods that I can find someone. You see those characters? I have a total of eight characters, two child...

IGMC original entry idea

Posted by Cait, 09 August 2015 · 423 views

Since I was moving during the start of the contest, I lost too much time and practically had very little time to do an entry properly. I wanted to share my game's original story with you, the version that I changed, because a few people had problems with it. The character had a couple of my own problems, but she wasn't me, not exactly. Yes, the story wa...

Riverhaven Academy

Posted by Cait, 02 April 2015 · 440 views

I was thinking today about a school called Riverhaven Academy that teaches how to solve crimes and other various aspect of criminology, however, there seems to be strange occurrence. It can be anything from ghosts to phantoms. It would have Professors and students, even interesting characters and you would be allowed to download the SDK, which would hav...

Development log - new background, plus new logo

Posted by Cait, in Development, Cat & Dog Gaiden 23 March 2015 · 468 views
new logo, rpg maker vx ace
I haven't dropped my other logo, but going to use that in game rather than in the title screen. This one has my finished, at least, without a couple of unforseen edits. What do you think? I am, also, running a poll on achievements, a mix of silly, serious or only one, silly or serious. I am on the fence about achievements, because I don't think they ad...

Logo study

Posted by Cait, in Logo study 12 February 2015 · 379 views

It is my attempt to study old title screens, because I thought that a lot of RPG Maker game logos had gotten too complicated. I decided to study logos and title screens from previous generation games to see what they did. They had a limit on memory, and many of them, did various things. Right now, I am studying various Nintendo title screens and will like...

Game mechanics - characters dying, sweet home and horror

Posted by Cait, in Game mechanics 10 February 2015 · 491 views

There was someone at a point, who asked about no healing in a game, but I recently was looking into an old Nintendo game called "Sweet home". If you love horror games, you will know that this is the game that Capcom was going to remake before they created "Resident Evil" and it is, also, quite a bit like the game "Corpse Party". There are differences, min...

Whisper of Ghosts

Posted by Cait, 07 February 2015 · 344 views

After I finished with Cat and Dog, I plan on making a game that is created from a dream I had. This dream was about an island that was conquered about a hundred years ago, by a foreign power. You start woman believed to be from the eastern lands, who has no memory of who she is, but she remembers that she was travelling to the island for a reason. She...

Gofundme - a father's last wish

Posted by Cait, 06 February 2015 · 409 views

As you know that my father passed away, but my father's last dream is to buy my mother a house, instead of the mobile home that they lived in. I have a strong urge to take care of my mother and take care of her for my father. I keep thinking of his last wish that he had before he passed away, the house he wanted to buy my mother. My father was in the U...

Development log - battles can wait, but demos must go on

Posted by Cait, in Development, Cat & Dog Gaiden 25 January 2015 · 412 views

I have removed the needs portion of my game and going to add an "ABS", but so far, none of the ABS scripts are what I need. I have given it much thought about what type of script I would need. I imagine that there would be a way of separating dungeon maps from every other map. A note tag or even something in the name. [Dungeon]. From there, you would...

Development Log: side quests

Posted by Cait, in Development, Cat & Dog Gaiden 21 January 2015 · 410 views

I have been working on my game and almost finished with the demo. I began to think of possible side quests that could be in place of hard missions, because you don't get weapons, but what about memories? However, I thought that might upset some people and might want those memories to be apart of the story instead of mission connected (optional). What w...

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