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About this blog

A blog about what I do as LTN Games using RM.

Entries in this blog

LTNGames

Subject Zero - Development

8wwgbZ2.png

Old blog post for the 1 Week Indie Challange Entry ( With Game)

 

This is going to be the main blog post for the advances I am making in my indie in a week entry, to better it further and finish the story. There is a ton of things I am doing to make this a better game, including larger sprites, new ABS, better fps, a balance of all items and difficulty, as well as maps outside of the hospital. The skill you receive in the laundry room will be gone completely until later on in the game, I enjoyed the melee combat at the beginning more than the fast pace at the end with the skill. That being said I will need to have more unique enemies and more of a strategy to what you are fighting, with more weapons to use.

I will have at least 5 different style zombies and the list goes like so

 

“Walkerâ€

This is your average zombie, he will stay still, once detected he will roam slowly towards you to give you a bite (yes I have the sound effect for the bite now) this zombie will have a lower damage. The range of detection is low, about 3 tiles

“Runnerâ€

This is your average zombie but, he will walk around much faster with his normal zombie growl, and roam around without detection, his attack will be a normal bite but much stronger, this. The range of detection is low about 5 tiles and will continue to chase you. No hiding from this bugger.

“Slasherâ€

This zombie is special, he don’t care about your flesh in his mouth, his only worry is damaging you so he can feast on your body when its lying dead on the hospital floor( gross eh) His detection range will be about 4 tiles and his attack is much much stronger and claws you with his pointy finger nails, that seem to be hardened from the disease.

“Pukerâ€

These guys are dangerous, I would avoid them completely but they do die no worries, its their attack that hurts, they get as close as they can before they puke there acidic churn from the pits of their stomach to damage you and your armor. Have fun with these guys, make sure you got lots of painkillers.

“Crawler†(Maybe)

Yup, crawls around on the floors and like to swing his heavy arms at your stomach to rip out your guts, yummy.

There are a ton of more stuff to talk about but I got to get this developed and don’t got time to write a ton of information at the moment, but keep coming back for updates and screenshots.

 

UPDATES:

The brand new ABS is Falcao Pearl ABS, with this new system we have an increase in FPS and the main lobby in the hospital has been split into two seperate maps to increase the FPS even more on that map.

 

I now have mack style sprites replacing the character and the zomies. A majority of the zombies now look like they are from a hospital

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Old Screenshots from the 1 week indie challange entry.

 

 

 

 

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The Update List some completed some incomplete.

 

Bug fixes and grammer fixes

Bigger Descriptions for items

Create a fighting system tutorial( A Forced Tutorial)

Create A Log Scene to display read notes and clues as well as other important story related information.

Clean up database

-Balance all items

-Balance all enemies

-Balance balance balance!

 

Clean up sprite graphics

Add more music.

Merge Equip and Item into one menu

A Weapon and Skill HUD display elements. To help keep better track of current equipment.

Redo 50% of the eventing for smoother gameplay and prepare for bigger game

Add story details as intended with original

Map 4th and 5th floors

Map Memory world

LTNGames

This is just a blog post to host my own page for my entry to the "1 Week Indie Contest". I hope you enjoy my contribution.(When its ready)

 

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(Vague Description, because of story changing every day in my mind sigh)

You wake up with no memories of your prior life, with just a few notes and clues lying around, with no way of telling who you are, and why you woke up here in a hospital facility. You must travel around this hospital looking for clues to help you find out who you truly are, and what happened to you, and the hospital you woke up in. You will soon discover there is a real big secret that has been kept inside these walls, and you are not the only one having problems.

 

xbz29w.jpg

 

14cv1a1.jpg

 

 

25ti2yg.jpg

10wrxxl.jpg

 

 

 

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Cedits

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Scripts

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Yanfly

Khas Awsome

Galv

Yami

Luna Engine [Copyright]© 2012 ENTERBRAIN, INC; artists programmers Luna Engine – Yami (Cuong Nguyen) CPBE Add-ons – Neonblack, Archeia Nessiah

Theo

Mithran

Krosk

Neon Black

KilloZappit

Rokan

Krin

LTN Games

Nio Kasgami

Zeus81

Vlue

Himeworks

 

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Graphics

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Tilesets -

Futuristic Tile set - [Copyright]© 2012 ENTERBRAIN, INC; artist Celianna.

Modern Day Tileset - [Copyright]© 2012 ENTERBRAIN, INC; artist Lunarea.

Zombie Survival Tileset - [Copyright]© 2012 ENTERBRAIN, INC; artist Lunarea.

 

Sprites-

Naked Kaduki Sprites - Enterbrain, Kaduki and jonath4nC

Zombie sprites - Kazzador,Enterbrain

Down/Dead Sprites - Kazzador,Enterbrain, Edited by LTN Games

Dark Hereo Char Pack - [Copyright]© 2014 Katakura Hibiki Distributed and published by DEGICA Co., LTD

Fantasy Hereos Char Pack - [Copyright]© 2014 Katakura Hibiki Distributed and published by DEGICA Co., LTD

 

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Audio/Sound

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Title Music, Hallows Eve - Darren Curtis (DesperateMeasurez)

Survival Horro Musis Mega Pack - Humble Bundle, Enterbrain, Joel Stuedler

 

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Other/Misc

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ZOMBIFIED True Type Font - Chad Savage

 

May need to be updated will go over when completed.

 

 

 

2011rpg.jpg

 

Arrow Keys - Movement

Esc - Cancel/Menu

Enter/Space - Ok/Activate

A - Attack

D - Enable skill

S - Cast Skill

 

 

Unfortunately my story that kept being rewritten in my mind became too big for the time limit given and I had to work with what I had. There may be questions unanswered and a bit of cluttering the story (in my opinion) or not, you may love it, who knows. I had fun and that’s all that matters.

2j1tv8p.jpg

 

Without RTP - 60MB

Link

 

With RTP - 250MB

Link

 

 

Updates To Come!

 

Here is a compiled list of things I will be doing for the next update.

 

Bug fixes and grammer fixes

Bigger Descriptions for items

Create a fighting system tutorial( A Forced Tutorial)

Create A Log Scene to display read notes and clues as well as other important story related information.

Clean up database

-Balance all items

-Balance all enemies

-Balance balance balance!

 

Clean up sprite graphics

Add more music.

Merge Equip and Item into one menu

A Weapon and Skill HUD display elements. To help keep better track of current equipment.

Redo 50% of the eventing for smoother gameplay and prepare for bigger game

Add story details as intended with original

Map 4th and 5th floors

Map Memory world

 

Possiable Changes in future

 

Alternate introduction

 

Auto Health Regen

Different Style Sprites( Bigger, Mack or XP style)

Modern clothes

Modern looking sprites

I may remove the skill you gain(NZL54 Blast) to a later point in the game, and keep melee the main style of fighting for the first chapter or so, then you aquire the ability.

 

 

LTNGames

When I first set out with RM VX Ace, I was going to create a game with all the basics, but as my idea progressed and the basic RTP just was not enough for me. I started implementing scripts and learning how to edit them to make my game more unique and to match my story better.

Then I started playing more games of other RM enthusiasts, and realized that the menus they had were unique and really added a big difference to the overall game look & feel, so I found Luna Engine, which is basically a series of scripts and configuration files that you edit and add images to, too make your menu really stand out from the rest of them. I picked up Luna engine right away and started learning it, and with the lack of tutorials out there it was a lot of time and dedication to learn it as quick as I did, so while I was learning I came up with the idea to release my own tutorial for those who feel intimidated by a rather simple engine, and I did my best to write a tutorial that was fun and shows the simplicity of using it and to help get your creativity pumping. Although its unfinished at the moment, expect a better update with even more fun and more screenshots.

 

For A PDF version follow the spoiler

 

 

 

Luna Engine Basics

Getting Ready

Setting up the Luna Engine.

In this part of our tutorial, I will explain to you the best and most efficient way to Add luna engine to your current game, or how to start off with a fresh project to get using Luna Engine straight away. I also recommend reading the Luna Engine Manual before you attempt using it.

 

The easiest method known to man*Recommended

This will be easy and most efficient way, recommended for all.

  1. Go to the Luna Engine Base project folder that came with your purchase of Luna Engine
  2. Copy this folder to your usual Game Projects directory.
  3. Open up your newly copied Luna Engine Base project in Rpg Maker VX Ace

** I recommend not using the complete scripts list project until you are familiar with Luna Engine Base. Once you build up your menu using the base etc you can then copy scripts from the complete scripts list into the Base.

 

Merging Previous Game Project With Luna Engine Base

(Always make backups of your game before doing anything like this.)

 

So you started a project and then decided to get Luna Engine and now you want to be able to use them both together. So here are the simplest steps and is what I did with my project.

  1. Go to the Luna Engine Base project folder that came with your purchase of Luna Engine
  2. Copy this folder to your usual Game Projects directory.
  3. Go to you Game Projects Folder that you have been working so hard on, and open up the Data folder.
  4. Now copy all files, ***IMPORTANT DO NOT COPY THE SCRIPTS FILE **
  5. Next copy all of the other folders, except for the system folder ( although this should not hurt anyways, just unnecessary)
    ** Following steps are not recommended until you learn more about script compatibility and position Copying scripts one by one without knowing compatibility or the arrangement can cause errors, this will be discussed in a later chapter or at the Luna Engine Forums at Rpg Maker Web.
  6. Open up the Luna Engine Base game project that you just copied all your previous game folders to.
  7. Open up the scripts editor
  8. Go to the folder where the game you want to merge is located, and double click your game project file( This ensures you have two Rpg maker programs open at the same time) and open up the script editor.
  9. Copy all your scripts you want to have alongside Luna Engine and paste them below all other scripts one by one.

Part I:Introduction

XYZ/Width/Height/Offset//Pixels

First things first is to know your coordinate, X, Y, and Z, as well as width, height and pixels. If you don't have an understanding of this, it most likely means your not a computer graphics artist or game programmer, and a complete newbie with math. So I'm going to assume your a child embarking on a new adventure into the Rpg Maker world :) .

1zouvpg.jpg

 

X, Y & Z

Lets start with the coordinates X. The coordinate X is your left and right axis, just imagine a linear line on your computer screen going horizontally, from the left of your screen, to the right of the screen. Next is the Y Axis, which is up and down on the computer screen. No worries about imagining this, there is a screen-shot below of what you should be visualizing.

 

Width & Height

Now that you have a simple idea of the X and Y, the next you need to know is Z, this coordinate is important and simple to understand, just like X and Y :D this coordinate is for where you want the window to be, in front or in back, behind other windows or in front of other windows. Pretty simple eh.

The next learning curve in this quick and short introduction is Height and Width, this creates the sizes of the windows you want, an example of this is in Rpg Maker, all games created by default are are 544x416 , 544 = Width and 416 = height. Here is another screen-shot for some visual help. The status window to the right of the screen is 380 Width and 420 Height.

 

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Reading The Coordinates

This is fairly easy stuff ,I know what your thinking when do we get to the fun stuff ?. Well there is just one last thing for coordinates section, and that would be how to read, and determine where your X, Y and Z positions are so you can read them right down to the pixel.

 

Lets take the status window for another example, we want to determine where this windows X location is at, and the Y location. Well first we must understand that the entire screen has its own X & Y, but so does your status window.( Just so you know the Status Window is the window containing the heroes in your party and their HP,MP bars etc.) I am going to show you yet another screen-shot with some informative information hehehe.

 

2ef11yv.jpg

 

this makes it easy to make sure the contents within this window stay within this window and move along with it, so if we change the X and Y positions on the status window we will have successfully moved the window and all its contents(Actors,Hp/Mp Bars and numbers). We wont go into too much detail right now, we will save it for the examples and hands on work in the following chapters.

Offset

 

Now for the offset, this is just another way to fine tune your menu, This was explained very well in Ralph's tutorial by Archeia on the Rpg Maker Web Forums here . I will go over one more time and try to clear things up a bit. I am going to set a background picture behind my battle status window via the Status window code inside Configuration Main Menu, I wont go into too much detail right now, that's for another tutorial. I changed the setting in my config file now lets see what happens.

332vzu0.jpg

 

So here you see my image is now covering the entire status window, but for this example I want it to cover the entire background. My image and my game resolution is 640 x 416, currently, only 480 width is being shown and there is still 160 width missing from my image. So I go back to the luna Main menu configuration and find the line for my background settings, I go to the offset_x piece of code and change it to -160. Do you know why its negative 160 ? . If you remember what I said above about the status window having its own axis, so because we set the background image for the Status window only the image stays within those boundaries of the status window,. So the zero point on the x axis of the status window is at the 160 mark on the x axis of the main screen, so we must set it to -160 so that it goes beyond the zero point, and towards the zero point on the main screen x axis. See Illustration 3 for a better visual.. Now that I changed the setting here is what we will have.

2iaq61g.jpg

 

Now what would happen if we were to change the status window from the right of the screen to the left of the screen. Well our image would be missing 160width from the left side, we would then have to offset the status window background to 160 on its x axis and not negative 160..

 

That's it for this part of the lesson, I will upload the the rest to this blog tomorrow or later today, I hope this helps a little bit for those unknown to Luna Engine.

 

Also if you dont want to wait for me to post the next entry you can download the pdf at the top of this blog entryto read the rest of it.

Tut_Pic_XY_Axis.png

Tut_Pic_Height_Width.png

Tut_Pic_Status_X.png

Tut_Pic_Offset_Example.png

Tut_Pic_Full_Background_Example.png

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