Hello, everyone! I wanted to give you a progress update about Aftermath: Gears of Hope!
Not much has been made since the last time I updated, mainly because I'm waiting on some assets. However, I've done some mapping for club rooms, Peterson Manor, the school and a few other places I can't mention, due to importance to the story. However, I can assure you that what I've gotten done is coming along nicely!
As for the announcement, I'm almost to the point where I can get the actual game up and running! However, I am unable to get there until my resources come in. In the mean time, I'll be working on another game by the name of CarnivHell while AGoH is on hiatus. I think you'll recognize one of the characters in CarnivHell as an Aftermath character! All of my games take place in the same universe, so you'll likely see some of the Aftermath characters in multiple games, if it would make sense for them to be in a game taking place before the events of the first Aftermath game.
But what is CarnivHell about?
It's about a group of kids who get trapped in a carnival haunted house and hunted by the Boogie Man, who happens to reside within the house's walls at night. After a certain point in the game, the kids meet a guy who works there, who accidentally broke the rule of "don't be in the haunted house after 7 PM". The Boogie Man realizes there's a teenage with them and tries to separate them using the ghosts of his past victims. In order to survive, the ghosts must be released to that they can cross over into the afterlife.
It's a rather linear game, as opposed to what my main project (Aftermath) is. I figured it would be a fun and productive way to pass the time. I know, the story is clichÃ©, but I don't care. I like this kind of thing and that's the only thing I really make, game-wise - stuff I would play. "Write the book you want to read" is a phrase that I think applies to all of the creative arts. "____ the ____ you want to ____."