Well, here we are, start of a new year, and the WO's first update is now up. Details can be found here: http://www.rpgmakercentral.com/topic/38361-the-wooden-ocean/page-2#entry280488
This update was pretty fun. Between the new Cellianna tilesets I purchased and the puzzle making, this was one of the most enjoyable updates to make. It also features twice the bug fixes than the last one, thanks to a good friend of mine Kenlan on RMN and Gamedawg, a let's player. I cut out an important scene this update. Tbh, it just wasn't needed. It was just too talky and it spelled things out too much. Kill your darlings.
My goal for this year is to bring the game up to at least 50+ hours and have at least 50% more places to go. Next month's update won't bring any new areas, but it will add more puzzles throughout the game. (I wanted this one to bring 13 new puzzles, but it only brought 9. I honestly skipped them so I could release the patch a week early to fix some major bugs) February's primary focus is to bug test and give me time to create a new trailer. The old one is out of date and was the first video I've made in ten years. I know I could do better. Even if it's a half step up, it'll be worth it in the long run.
Feb, Mar, April, and then.... that's it for the monthly updates. After that, i'll be seasonal updates which will take about 3 months each and will add a lot more content per patch. Enough so, that every seasonal update or two, can reasonably warrant another play through or reload of where you left off.
Anyways, enough of me talking. December was a good month, and so far January has been as well. Here's to Feb.