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  1. 4 likes
    Perang Cemen

    Spirits

    From the album Devil Boy Quest

    Summary: Sylph located in Kaleo Mountain. Gnome located in Lost woods. Undine located in Tobi lake. Salamander located in Krakatoa Volcano. Lexar he not spirit but he the one who manage to gather them all by accident. Character: Sylph: Noisy and say whatever she like without thinking, she also big talking but doing nothing. Gnome: Silent and almost say nothing, she also like to doing than talking. Undine: Sad lunatic, she is tragedy freak, and always over dramatic everything. Salamander: Wild spirit, she is battle maniac, and always pick fight with Undine. Lexar: He believes he are a hero who act for good of the world and of the people. PS: if you have anything in mind let me know, but I'm might late to read it since I'm "Late Hero".

    © Perang Cemen

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    yes and you should always wear ski masks so people don't steal our souls? I mean faces.
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    After much thought on the matter - I think I can safely admit that I am the worlds best procrastinator.
  4. 4 likes
    Purple Phantom

    Bleeding Heart

    A short animation I made. Idk, I was feeling moody. It's based off the phrases, "my heart bleeds for you" and "black heart". Made a nice pixel art practice. ^_^
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    After being a moderator on our Discord Server for a quite long time now, today, @Nirwanda became a sectional staff (local mod) on the forums as well! Now he's a more important NPC and has tons of new quests to offer! You may find him in Creative Area and Off-Topic sections. Welcome to the herd, @Nirwanda!
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    lolz. You are too adorable! You really should eat something. You're nothing but bones!
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    I'm thinking of designing a robot girl for a game. Maybe she could have twindrills that are actual drills!
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    I've messed around with Game Character Hub for a bit, and I'd like to share some of these creations with you. So, here's one. With this one, I changed the colors of the outfit, and I added makeup. Nothing too fancy, or too dull. If you want, you can have this, and if you want to change anything, I'll include the library item as well. Face + Makeup.7z Enjoy.

    © anti-copyright

  10. 3 likes
    Having your wisdom tooth extracted hurts x3 But you gotta hide it with a smile xD
  11. 3 likes
    Will anyone care to see my face? If no one care then I'll go and hide in shadows like usual. (I'm not Vampire that avoid sun light, I just don't like bright place)
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    The fourth wall is a tired presentation. There's only so many times I want to hear that a chicken crossed a road. Its reached a point where even 'doing it well' wouldn't receive a positive response from me, just a non-negative one; Its a lost cause when the highest possible achievement is 'tolerance'. In stand-up comedy stealing a joke is the cardinal sin. Your set should always be entirely distinct from the person before you and the person after you. Something to consider. Ofc, some people enjoy being ensconced in regurgitated content. Actually, most people, in my experience. So it could just come down to the timeless debate of do you strive for commercial or critical success; do you simply give people what they want, or do you instead tell them what they should want.
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    If nothing else, college has taught me that I love animating almost as much as I hate animating. ^^
  15. 3 likes
    Bug-fixing is like fighting a hydra: you squash one bug and about a thousand more crop up.
  16. 3 likes
    I have a feeling I'll like this game. I already laughed for, like, 10 minutes at "Los Cactus" and then "Genericola - It's OK" made me laugh even harder. The screenies look great and I'm loving the graphics so far! Keep up the good work
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    His name is dangerously close to diarrhea, and that makes me
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    Holy crap! O_O I've been gone for 2 months or so. Now I can't recognize the place. What the hell did you do? On a different note, how've you all been?
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    Me and my luck: I posted to a couple of old posts, but oh well! On to my actual status of the day, I'm working on the god of Death, Deiroace, as this goes up. Hopefully I can get the picture up and have a sprite sheet done for those to look at and watch a battle test when it comes down to it. Here's to the hope of finishing!
  20. 3 likes
    finally done arranging the tilesets. testing them out~
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    Oh! I actually found out about a astrological event before it's too late to see it? Put on your Pink Floyd kids, it's eclipse time later!
  22. 2 likes
    I do remember well the first time I Heard the name Dragon quest. It was in a videogame magazine I saw in the street and, because when I was 9 I was a little Jrpgs fan, I asked my parents if they could buy it. They bought it at christmas and I must say that that decision was a great one, such great that, as you see, I still remember it. Now, at the age of 17, I've played almost every Dragon quest game to date (except XI), and one day I thought: "Why don't I remake the first Dragon quest game in rpgmaker?"; I began, with that simple premise, to embark myself on a journey of almost 2 years. Was it difficult? Sure it was, but the reward is great. By just having this little remake, I feel like I did a great tribute to the origin of one of my favorites franchises, Dragon quest. This is just an ode to the beginning of everything, to the beginning of Dragon quest. -Story Long before the game begins, a man named Erdrick returned peace from the hands of evil. The peace came in the form of the sacred Ball of light. The hero returned to the King with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping dragon. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of monsters attacked Tantegel and the villages across Alefgard. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and Lady Lora were stolen by the Dragonlord himself. After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and Lady Lora. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out. -characters Hero: A descendant of the legendary hero Erdrick. He arrives from an unknown location to help the land of Alefgard Erdrick: He rescued Alefgard years earlier. He has left a message for his descendant, in the cave which bears his name. (In the North American localization, he is known as Erdrick, with similar changes to locations and items: Erdrick's Cave, Erdrick's Sword, and so on.) Lorik: The King of Tantegel, and ruler of Alefgard. Lady Lora: Daughter of King Lorik. Imprisoned in the Swamps caves, south of Kol, by the servants of the Dragonlord. Dragonlord: The villain of the story, he has stolen the ball of light in order to lock Alefgard in perpetual darkness. -Screenshots -Features -World map view! -Faceset for the hero! -Music from others Dragon quest games and jrpg titles! -Graphics from other Dragon quest titles! -Original nes translation! -Status Completed. -Controls Z= Accept X= Cancel/open menu Shift (not allowed in world map)= run A (in world map)= world map view Q (in world map)= World music change W (in world map)= Bestiary -Credits -STORY BY: Enix -SCRIPTS:Nelderson, Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.GEXROX, Vlue L. Maynara, Jet10985, Woratana, Moghunter, IXFURU, João Neto and Khas. -RESOURCES: Enix Dragon's Den rpg-maker.fr -MUSIC COMPOSERS: koichi sujiyama, windir, Yasunori mitsuda and Nobuo utematsu. -Download Download (you need Vx ACE's RTP in order to play= RTP) -How to install 1) Decompress the rar 2) Go to the game folder 3) click on the game (the exe with the slime icon) Hope you like it! ^^
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    Small details: This game will be commercial and will cost $9.99. Summary: Play as Kuan a half-demon born in Hell. And enjoy many features such as: Explore a vast open world with many quests and things to do. Complete the story and save the world from Kuan's demonic father. Indulge in the full card battle system. With 150 unique cards forged with the crafting system. Take a break from the battles and spends days farming with over 33 different crops. Use them to trade, sell, or eat! Over 100 side-quests. Over 100 towns. Fast paced no wait battle system. Turn-based is also featured. Genre: Fantasy, JRPG. Game Progression: How far am I?? About a month and a half away!! Story: 100% Farm system: 100% Card system: 100% Mapping: 98% Music/Sound: 25% Scheduled game release Q4 2017. Characters: Kuan: Half-demon and main protagonist. He is betrayed by his father and strung along while seeking his revenge. Amos: Demon and father of Kuan and Chung. Main Antagonist. Anri: A poor and helpless girl that gets caught up in the midst of things. Oblivious to the eternal conflict. Priestess Audie: A benevolent priest that watched over Kuan while he was dormant. Master Sage Oat: Kuan's guiding hand. And soo many more.. How much further can I go without spoiling?? Story: Kuan and Chung lived normal lives in Hell until their father got a hold of an amulet made by Griswold a Demonlord. This amulet was forged as a treaty between Angels and Demons so they may nullify the power of the Ancients. The Ancients were beings of enormous power each created on their own accord. Negative energy that lies dormant for too long within varying dimensions finds a host and thereby creating an ancient. These Ancients threatened both Heaven and Hell. For the first and only time in all existance, Angels and Demons came together to create a trinket so strong that they only allowed those with human blood to possess it. That is when Amos, being obsessed with the Ancients, created a blood ritual and had 2 sons of his own. Both half-demon and half-human. They were able to wield this powerful amulet and do his bidding to seal the Ancients. But alas, Amos' plan to sacrifice Kuan was revealed and instead Chung gave his own life to save him. Nevertheless a portal was opened to the mortal realm and an invasion of demons scourged the land. ----------- 1000 years later, Kuan awoke from his sealed prison after Master Sage Tenoch's seal shattered. Priestess Audie and Master Sage Oat quickly but with great caution take him in and hope that he can be the new "Hero" of this age. For just as it does every 1000 years, Lucifer sends an invasion of demons to try and reclaim the mortal realm as a stepping stone to Heaven. From here on, it is up to Kuan to stop the invasion and put an end to malevolence once and for all! Screenshots: Battle System: Features of the battle system: Fast paced battle system with over 20 playable characters. All having their own sets of skills and classes. Not turn-based. React quickly with 6 preset skills that are hotkeys into your controller or keyboard. 1-6... 6 being alchemy bag for all characters. No resources aside from TP which only parents one ultimate skill. The other 4 are all situational. So think before you act!!! Customize your character by changing their class, a well balanced equipment system with major perks for all big 3 armor types, flasks to increase parameters. Armor system has varying potentials. For example, any class can wear any armor. Give your DPS heavy armor to keep them alive longer in combat! Buffs mean everything. Without them hard difficulties are essentially impossible. 4 Difficulty settings including a super easy that allows for the Battle System to be turn-based. Random encounters... They can be turned completely OFF. Aside from dungeons and even there they are limited to 2-3 per floor. CARD Battle System: Features of the CARD battle system: Collect essences from rare versions of World Map monsters. Forge the essences into cards using the Cardcrafting station in your Headquarters. Take those said cards into a battle with 1 of the over 100 battles throughout the world. Select up to 7 cards per battle. With a limiting power of 25. Better qualities cards use MORE power. Defeat 7 Card Hubs throughout the world to face up against the Card Champions in Tarn. Rewards after each victory and the NPC's even talk smack during the battle! Farming System: Features of the Farming System: Till the land anywhere in farm area of your Headquarters. Plant a seed of one of more than 33 different crops! Water them and watch them grow. Will take patience... Of course. Excellent yield that can make you quite a bit of Mola! A chicken coop where you can raise chickens. Get Eggs or if the ratio is right, get more hens and roosters! A livestock farm where you can raise cows and sheep! Get wool or milk, and again, if the ratio is right more animals! The Economy: Features to manage the currency. Random shopkeepers around the world will be randomized per play. With random goods and random purchase multiplier. An auction house where you can bid with other NPC's. They are witty bastards! Caches inside houses serve as a quick means to getting loot. Careful, when you steal them your karma goes down! Well balanced to provide a good means to getting armor, accessories, and a bunch of other useful items. Playable Characters: Other Notable Features: A sleek and simple menu system for clear navigation. A vast tutorial page that you can call up on your own accord. An encyclopedia to describe states, enemies, and so fourth in more detail. An achievement system that also has stats depicting how much damage you've dealt and so fourth. A descriptive parameter chart so you can get an idea of how best to customize your battle members. All enemies level with you. Meaning every battle is a challenge. Only story battles cannot be skipped! Levels grant more stamina to run longer, better sustenance control, and vigor! Credits:
  24. 2 likes
    Some random ideas: -You could make a boss slime girl that can "devour" an actor, disabling him/her for the rest of the battle, kind of like the "Sneeze" skill that certain boss in FFVI had. -You can make a corrosive slime girl that destroys armor and weapons. You could also add an equipment degrading plugin if you want more immersion. -Slime girls can have an additional "Seduce" skill, which makes an actor attack himself or his allies for X turns. It's up to you if you want to also target females. -When several slime girls of the same type are fought together, maybe they will fuse together to produce a stronger version. -Alternatively, you could make a slime girl that, when her HP reaches 0, divides herself into two copies. Then, each copy into two more copies until there is a lot of smaller and smaller (and less powerful) slime girls. The key to win would be a massive attack to all slime girls at the same time or something like that. -Finally, a slime girl that eats elements and gains element-related strenghts. Regular versions for each element and a boss version that eats one element at random per turn OR when attacked with an element. There was a "Sphere" boss in FFX that did something very similar. Those are some ideas, hope you like them ;-)
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    I can't believe I forgot! If your using Yanfly's Battle Engine check out his Lunatic Scripts. That link is for just one of many he has. I'm sure just browsing all the stuff you can do will give you some fun ideas.
  27. 2 likes
    I got Game Character Hub the other day, and I've got to say, it's much more pleasant to make graphics with this program rather than the default VXA character generator.
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    Stun states.. bleh.. I hope there's way to resist/prevent Bind. Having several party members unable to move at the same time can get annoying pretty quick. It also depends on how long your battles are. If the player can usually off a single slime girl in a turn or two, it's not so bad. Kill them with extreme prejudice before they can Bind or reflect or heal. That's pretty much my strategy in most RPGs. Smash things until they're dead Most games I've played have encounters that are easy enough to do just that. I hope yours will prove to be a bit more challenging. You have a pretty good mix of strategies there. Not really a whole lot I'd add to the slime girls. For enemies in general, don't forget about Ex and Sp params. There's a lot interesting things you can do in there (like magic reflect!). Whenever I want a skill or passive enemy ability to be a bit more unique, I peek in those again and see if something inspires me. One of my favorite things is an attack that deals more damage if the enemy has a certain state. Those make for some fun little one-two combos.
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    Lots of puns and twists on already established names and such, I love it!
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    Overview: Engine: RPG Maker MV Genre: Mystery, side-scroller Game Progression: Case 1 progress, ~7% done Recruitment: Pixel artists, menu designers Synopsis: Chance knew from the day he was born that he was bound for greatness. Unfortunately, Chance was horribly misguided in this assumption. In the far-away city of Los Cactus, there have been murders most foul. Monster-kind is being shunned from the streets, the blame for these murders falling on their shoulders. An election on the horizon threatens to jeopardize their position in the world even further! Just who will step up to save them?Unfortunately for the monsters, that person is Chance Thomson, a hopelessly errant detective who struggles to tie his own shoelaces! Monster-kind's only hope lies in he and his new partner, a mysterious lady named Grace. With her help, can Chance shape up and solve the mysteries surrounding Los Cactus?Play as Chance in a collection of mysteries against tricky foes and cunning set-ups! Piece together clues to discover the villain's narrative, and do your best not to nab the wrong guy! Meet a wide cast of colorful characters, from zombie waitresses to your very own Slime Friend™, and try to break a very inconvenient sleep cycle! Characters: Gameplay Features: Screenshots: Credits:Of course, this project wouldn’t be possible without the help from my wonderful team, and many of the generous contributors in this community: Want to show your support? Here's a banner!:
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    Working on lvl 30 skills for my actors. That means I'm far enough in the game for the player to be approaching lvl 30 I'm at lvl 27 in my test game.
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    Not exactly. Remember that each actor has a stat called Target Rate which affects their likelihood of being targeted. If you look at the list of Features, this is the Sp-Parameter called "TGR". The exact code for targeting you can find in Game_Unit factors this into the selection: #-------------------------------------------------------------------------- # * Random Selection of Target #-------------------------------------------------------------------------- def random_target tgr_rand = rand * tgr_sum alive_members.each do |member| tgr_rand -= member.tgr return member if tgr_rand < 0 end alive_members[0] end The method "rand" is a built-in method that generates a random number between 0.0 and 1.0. "tgr_sum" is the sum of your entire party's Target Rates. Target Rate is a percentage. By default, actors start with 100% TGR each (1.0) so if you have three default characters, "tgr_sum" will be 3.0. If those actors'Target Rates have been altered (like through a status effect or if the character/class was simply set to have a lower TGR than 100%) this total will obviously be different. As you can tell, the formula multiplies the party total TGR by a random number between 0 and 1 and then runs through your party members and subtracts each member's TGR from this randomized/modified TGR party total. The member whose subtracted TGR causes the modified total to drop below 0 is the lucky target, so the more TGR a member has, the higher the chance of them striking lucky.
  33. 2 likes
    The username I have now was when I was trying to come up with a name for my player character in Final Fantasy 14. At the time, I was sort of in the process of rewriting a story and I wanted to have a name that really meant something. So, to google I went and started typing out things and stuff that translated into Japanese. Soon enough, the word "reminiscence" crossed my mind since it was the title of the story I was writing at the time. So, I popped it into google and asked what it translated into and the word "Kaisō" was the result. I really liked the name and went with that as the first name of my character for Final Fantasy 14. The last name, though, was a bit tricky since I wasn't sure what would go good with the name... I tried out a bunch of random names, but none of them seemed to hit the mark for me. I'm not entirely sure how I came across the name, but at the time I was looking for a good translation for the word "brave" in some random language and came across the word "Ari" and thought, "That's the one!" and soon Kaiso Ari was born! To me, it meant "Brave Memory" in a rough translation of sorts and stuck with it since. Before that name, though, I've always gone under the name PyroFoxBoy... And yeah... I'm not very proud of that name, but it was the best I could come up with when you're young and dumb.
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    It really depends on the story whether or not the main antagonist appears before the final battle. I prefer them to have an active role in story. I'm big on character development so I like seeing a character that has more than one dimension to him. Now if a game isn't driven by story, that simple one dimensional antagonist is fine. In Super Mario, you don't need a detailed history showing Bowers's motivations or scenes to brewing out his personality. That's not what the game is about. The story is only there to provide the player with a clear objective. Final boss fights are usually the climax of the story so the atmosphere needs to be properly built with all the stuff you mentioned. If you're going to have a big epic boss fight in a game, then you need to project that feeling to the player. The climax is the highest point of action so it needs the most build up.
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    Going old school with Homestar, eh?
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    That's odd, I admit. I've liked many things here and there, but didn't run into any issues. I've just double checked the settings and you should be able to do so, unless you gave tons of likes in a single day. From my experience I can tell, that it's possible to get that error by doing the following things: - Open the same page in two tabs. Like the post in one tab, then like the same post on another tab. The second one will throw that error. - Double click the like button. The system will count the second click as trying to like an already liked post, exactly like in the case above. Other than that, I'm not sure what it could be. Perhaps try cleaning your cookies/cache and that kind of stuff. It's a pretty silly solution, yet it rarely seems to work. I'm curious if anybody else is experiencing that issue..
  37. 2 likes
    Briefly opened RM today and did a little tweaking. Hopefully it becomes a habit again.
  38. 2 likes
    The world is always ending in one way or another, there is always some prophecy of some kind or some disaster or something. Heck every moment of every day we could all die horribly. In fact, if you believe in parallel universes it's likely everyone is! But then again, if you believe in parallel universes it's likely that there is always at least one reality where you live and everything is fine. Perhaps everyone is immortal and will never subjectively experience death because everyone only experiences the unlikely timeline where they live! It's tempting to believe that. Maybe the visions you are seeing is other universes where bad things happen even? Or maybe it's like Undertale and humans really do have the ability to savescum and don't know it? I rather believe that then the end of the world. My policy is: Never believe in something where you inevitably die. You still might, but there is no point in jinxing it. I am gonna do my best to live (or exist at least) forever no matter what anyone or anything has to say about it, mortal, goddess of death, or otherwise! Hear that entropy? You are on notice!
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    Good News I have access to my credit card account again~ Bad News Old Card won't work anymore, sent me a card but it will take 7 days </3 Time to search for my cat food stash
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    Darken, blur, burn, fire... why nobody say Sharpen? LoL
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    With fire? *Charizard's eyes light up*
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    Once again, the little buttons alude me... Thanks Riki! Number 4 was my problem. Got it set now, thank you!
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    switching to different graphics. need to edit/arrange a LOT of things *sighs* well, let's start with this...
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    I was in a HUGE Naruto phase as a kid and believed Tobi was Kakashi's deceased friend Obito who faked his death. .... Which turned out to be canon 8 years later, AFTER I have long gotten out of that phase. But I've grown so attached to the name and didn't want to change it, so it stuck. LOL
  45. 2 likes
    When you have succeeded at avoiding something only for it to come back later and catch up to you XD
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    Ahhh.. That feeling when you have your entire music library on shuffle, and a song you love, but completely forgot about comes on.
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    I have a pretty basic concept as well. Back when I played Medal Of Honor I was the second best among my friends. I was like a terminator, and I put my name in there. so roninator... the number is because I had to add a number for my email. Weird thing is I'm pretty sure I have an account without the number but could never remember the password.
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    Inazuma means lightning, my name is a pun "Lightning, the lightning."
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    Officially back from holiday. Never had a drawing pad, so never got to do any conceptual stuff like I originally wanted too, but ah well. I has photos instead. I see PP's back and busy as usual ;P nice work~
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    Hi everyone :3 P.S. Ughh how do you even spoiler tag xD I forgot Edit: Ok wow, that`s new to me