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About RavenBlueIndigo

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  • Birthday 07/09/1991

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  • Gender
  • Location
    Eastern United States.
  • Interests
    Music, Games, and Dinosaur-Mankey Creatures. HELL YEAH!

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  1. https://www.twitch.tv/ravenbindigo Stream is about to begin! Tonight is more of the Interactive Text Adventure!

  2. I wanna bring some attention to this because it was posted right after the site was updated and was still getting fixed from the update.

  3. YAY! The return of Status Updates!

    1. Show previous comments  3 more
    2. RavenBlueIndigo


      You can also hide ninjas.




    3. KilloZapit


      Yay for status updates!

    4. PhoenixSoul


      Good things always happen while I am away...

  4. https://www.twitch.tv/ravenbindigo About to stream Death Road To Canada~ Feel free to come join me on a trip to Canada.

  5. Hello! I need a script that makes it so that you can add a swaying wave effect to pictures. I tried MOHGHunter's Picture effects and, while it worked, it also broke my game pretty bad. I use A LOT of pictures. I have a Picture-based HUD in my game that it tore to pieces for some reason. I can't seem to find a way to make it not screw over almost every picture. So, if someone could make a script that does this and doesn't screw over every normal picture, that'd be great! :D. Think 0:14 of this video.
  6. Vanity? Do you mean pride/hubris? Next is Greed, then Wrath, and then I finish with hubris.
  7. Another demon design down! Meet Sloth! A demon that just sorta . . . chills? And you best, too!
  8. It's certainly been fun to design things in this pallette. . The game is essentially going to be a mix of The Oregon Trail and side scrolling dungeons.
  9. Thanks, Vec!
  10. Heya, guys! Raven here! I do a fair bit of Pixel Art and I've made this topic to share my work with y'all~ I typically work with minimal colors. I started with black and white and I've since started dabbling with mixing in more colors, but I rarely dabble with more than two colors. It is an art style that I feel I excel at and I have been honing it. Lately, I have been working on a game by the name of DungeonBound that uses the Gameboy green palette which limits you to four colors. For starters here, I will share art that I've made for that game. This is the trinity and their avatar(a fusion of the three members.) This is Envy. A demon that is treated as lesser and thus tries to emulate others to poor results. These are all of the demons that I have designed thus far(excluding lust.) Gluttony -- A demon with a mighty appetite who will demand a chunk of your food. Miasma, the Plague Bringer -- A demon who will shower you with deadly diseases should you not satisfy his requests. Envy -- ^ This is Lust! A dangerous demon who will seek embrace from your party members. If any of your party members are dead, she will mess with your stuff. WARNING: The following image contains some risque imagery. This is my newly designed over world system. The old one was kind of meh. Each of the three zones in the game will have randomized maps, so this is one of five possible maps for the (first)area. Hope you enjoy~
  11. When you choose which ally to bring with you. EDIT: I could maybe just set it to run at the start?
  12. https://cdn.discordapp.com/attachments/167023794223841280/322174884446732298/unknown.png Sorry about the late response. This is what I set it as? Also, Cookie Ninja, I tried your code again . . . how do I check the variable in a conditional branch? O_o
  13. https://cdn.discordapp.com/attachments/253078109740335106/320071758684094467/unknown.png Anything seem off to you? It seems to just be running a blank outcome like #1 there over and over again.
  14. Oh, I thought it had to be reset. Well, now I just let it run normally and it seems to be doing only one outcome. O_o
  15. Ok, it seems to be working now, although it's a bit annoying to have to reset the deck, but I can easily rig something up to handle that. I gave yours a try, Cookie Ninja, and it errored . . . something about the !pop being an undefinied method. EDIT: Hmm, it seems to be cycling through a bunch of the same outcomes :\.