YesImAaron

Member
  • Content count

    6
  • Joined

  • Last visited

About YesImAaron

  • Rank
    Newbie
  • Birthday 12/06/1989

Profile Information

  • Gender
    Male
  • Location
    Kansas, US
  • Interests
    Web design/development, music

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. I stumbled across this and remembered this thread...I haven't tried it out, but perhaps this is a solution to your problem? https://himeworks.wordpress.com/2013/03/17/connected-maps/
  2. Yeah what you need is indeed in those videos. They will walk you through everything you need to understand to actually understand the basics of what is needed to use the RGSS3 API. He actually even does a pretty decent job at using RGSS specific examples to help you learn Ruby. A lot of people mistake RGSS3 as it's own language. However, it is not. It is an API for Ruby giving us access to prewritten classes and methods to help do things such as draw windows. I promise that if you do find the time to sit through those videos you will get at least a basic start on accomplishing what you want to accomplish. Have you ever seen the movie "What About Bob?"?. Baby Steps my friend...baby steps. You've gotta walk before you can run. Good luck!
  3. While I know it's still not all the way what you're looking for, there is another script that might help you out a little. http://rmrk.net/index.php/topic,47697.0.html. It's much like zelda games where the map kind of slides to the next one. While not completely seamless, it's pretty close
  4. Here ya go bud. Past this in above main. It's very basic right now, but has the functionality you asked for. Go ahead and PM me if you need some more stuff added to it and I'll see what I can do.
  5. I understand why you switched the elements on a few of them, but is it really necessary? I think if it's not critical, then there's no reason to switch them. I also disagree with the post right above mine. Yes, Odin might be the boss in actual mythology, but it is intended to be based off Final Fantasy where more often than not, Bahamut is usually at the top of the ladder. As for the FF fan game thing. I personally think they're great, as long as there's actual effort put into it. Just saying, hey I'm making an RPG but I want to use a bunch of names and concepts from Final Fantasy and name it Final Fantasy Whatever is just lazy and uninteresting. If you can actual put some thought into the story. Use names, characters, concepts, existing places, and scenarios properly then I bet people would change their tone about your fan game and probably would follow it with more interest. So do yourself a favor and if you're going to make a fan game, put some effort into it! You've got an interesting idea so far. Good luck!