• Announcements

    • RagingHobo

      Forum Upgraded!   07/17/2017

      We have successfully upgraded our forum to the latest version! Some things have moved around but don't worry everything is still there, we still need to find updated versions of the plugins we were using previously to restore everything to the way it was. There will be a running topic in the Feedback and Support in case you notice something wrong. Before you do so please clear your browser cache and close your browser completely to rule out a caching issue. Thank you for your patience during the outage and while we get everything back to 150%  


  • Content count

  • Joined

  • Last visited

  • Days Won


Fafnir last won the day on April 6 2013

Fafnir had the most liked content!

About Fafnir

  • Rank
    Advanced Member
  • Birthday 06/21/1990

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
  1. As a big fan of Eluveitie I'd say this is a great idea. If people can make Pokemon fan games I see no problem with taking your ideas from songs. Let's see what you can do with Inis Mona and Your Gaulish War.
  2. While I personally don't like Otome Games (I prefer Galge and Eroge) it's not a bad idea to start off with to get some experience. I'd probably recommend expanding on it a bit more though, simply picking which route you're going down at the beginning of a game isn't a good idea. Instead you should do what all VNs do and use choices to determine which route you go down. It makes it a bit more interesting than being able to pick right away.
  3. You need to find a side view battle script to have side view battles since the default system is front view. Just look through the master script list for one and read the instructions on how to use the one you pick http://http://www.rpgmakervxace.net/topic/11708-master-script-list-on-site-a-z-section-currently-under-construction/
  4. You've gone a little over the top with your boulder move routes, all those branches aren't needed. Just simply set the move route to "move away from player".
  5. As others have said, swearing is a part of life. You just have to go out for a few drinks to see that it fits in with conversations, when in a certain environment people will use "shit" or "fuck" in their sentences the same way a weeb adds "desu" or "kawai" into theirs, it's perfectly natural. So long as it fits the character and the style then there really shouldn't be a problem with adding swears in, or to even just balance it out with some characters who don't swear but one who constantly does to add to their personality.
  6. To do that you would just need to set up a move route for her in the event. If you look at your door events you'll see how it works. You just need to "turn" the NPC like a door event and that will make it do the teleport animation when you want it to.
  7. mario

    I'm gonna guess the event badges are something like the gym badges in the Pokemon games? You can probably do something like that, but you'll need a script.
  8. I'm confused. Are you saying that after NPC 1 moves and talks you want NPC 2 to move? Or are you saying you want them to move together? Since you're running an autorun event you just set the move routes for the NPCs from the autorun. So set the move route for NPC 1, do the text box and then set move route for NPC 2.
  9. You could make a variable that is linked to that actor's level, then make a conditional branch of that variable being equal to 2.
  10. Just use some image editing software like GIMP and resize the image to whatever size you want.
  11. Miku is my favourite Vocaloid character and I can say without a doubt that you've done a good job here.
  12. From the troops tab you could put the condition as that enemy's health being 0 and then just play the SE you want for it.
  13. Good stuff, especially the Sonic characters. Keep up the good work.
  14. Turn on a self switch at the end of the event, start a second page and set the condition to that self switch being on.
  15. It's not too hard, you were right in using a variable. Store a variable for the Actor's MP which you get from under "Game Data". Then just set up a condition from that variable of "Less than or equal to" and set that number to 0.