Wingflame

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About Wingflame

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    blub blub blub~ imma fishy :3
  • Birthday 02/14/1995

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    Jack of All Trades

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  1. Been learning how to do organic modelling x3, going super slow since im lazy and my attention keeps hopping to different things.. Anyone else does 3d stuff here ? :D 

    TilPmah.png

    1. Show previous comments  5 more
    2. lonequeso

      lonequeso

      Me? When I say a long time, I mean about a decade, and I doubt I have any files still saved anywhere. Make Amy post stuff. She's the talented one =)

    3. Amysaurus

      Amysaurus

      @Wingflame Lol! Thanks! ^^ 
      I only have a student license for Maya (which runs out shortly after I graduate from college), so I was wanting to go ahead and get used to some free alternatives. I also wanted to try out the Sprytile editor tools to import my pixel art, so I need Blender for that. :D 

      @lonequeso Pshhhhhh, thanks. xD I definitely wasn't getting into my degree program for 3D (I'm more of a 2D/motion graphics kind of gal), but once I got past the modeling classes I started to really enjoy it. 

    4. Wingflame

      Wingflame

      @lonequeso yeah i did mean amy xD havent seen any 3d stuff , or not that i remember.

      @Amysaurus oh same here, though idk how license works tbh , when i did maya in uni i used 2015 so i had 3 years of that ,  now im using 2017 and i got 3 years of that xD by the time this expires , ill move to 20-something XD. and oh i see o: .  never really dabbled with blender. i can never get into 2d , drawing just doesn't come to me naturally xD but then end of the day im a programmer so, cant be good at everything :P

  2. Interesting topic , Since im not sure whether this topic is only for rpgmaker or in general so id give suggestions based on both sides ! . As people have already mentioned unless ur a really big company , you just dont have the resources to prevent your game from being cracked. Securing a game is really not a trivial task and pretty much all types of security for games have been broken , if you're interested though , look up Denuvo , its the latest thing game companies are using atm to secure, initially it was uncrackable , but someone was able to bypass through it. i think the way for anti piracy depends mostly on whether you can actually detect that a game is pirated or not , thats the most difficult thing. All of the above suggestion you mentioned assumed you can detect whether the game is pirated or not. But in reality if its a single player game, doing that is difficult. Ahah although not related to topic but , invincible bosses reminded me of the genesis Shadowrun. that game had an inbuilt cheat system. but if u used it , you couldnt beat the final boss so you could never see the ending x3. Edit: woops i completely forgot about the suggestion xD, This is a very annoying way but if you forced the game to check for serial number online, everytime when they wanted to play , you could essentially prevent piracy. The only way then is actually being able to crack the serial number pattern to generate legit keys. The problem with this method is you would then need to always have internet if you wanted to play the game which in alot of cases isnt possible for alot of people. i guess this is why game companies dont do it and have an offline play.
  3. both of them have all of those things, so its more or less the same. I guess it could be higher. i wouldn't know i barely have knowledge about ruby.
  4. @KilloZapit yea but that is what makes rpgmaker more restricted. if you were to make anything else in rpgmaker u would have to do so much effort into getting around the rigid base rpgmaker has and well some games wouldn't even be possible. This is why unity is considered to be one of the most popular engine, because it provides you with all the tools you need for any kind of games , whether 2d or 3d , singleplayer/multiplayer or any genre. Rpgmaker is only good at one thing which is top down rpg games but what bothers me is that 95% of the games made with rpgmaker look/feel the same, you can easily spot a game that is made in rpgmaker. As far as assets go , when you're learning theres plenty of free assets available for you to dabble with. Hm im not really sure , i personally consider Ruby closer to c++ than c# but i could be wrong since i dont know how to code in ruby. @lonequeso hmm i've never heard of a unity spell in any game xD or maybe i forgot. The only thing that pops in my head is AC- Unity xD
  5. Oh , woops my bad x3 , yea of course you can. and well you should, as i mentioned before ,art styles depend on what game you're making , because if u only had one or even two artstyles , it may not match the kind of game ur making. So it's always good to be flexible x3
  6. @KilloZapit it's all about giving it time , the first time i opened it i was the in the same scenario of getting overwhelmed by how complicated it is, but it really isnt. its fairly easy to use and interms of coding probably easier than rpgmaker. the codes u script in ruby and javascript are probably more lower level compared to unity where ur scripting than coding in C#. As far as limitations goes , i havent found the engine to be limiting at all. All unity does is provide you with all the common components that you may need for your game , things like Physics and Collision Detection , Audio , UI elements so you dont waste time making/coding them ( which btw you can if you really wanted to) So as far as freedom goes you can literally do whatever you want :3. @Rikifive Same here , unity's learning curve is a bit steep ( Unreal even steeper) in the beginning but once u get past that , then its really simple to do anything you like. What i think is the most amazing thing in unity is their documentation and tutorials and stuff. ill admit they still have to fix their multiplayer stuff , but their single player side of things are pretty solid. You guys could always take a look here - https://madewith.unity.com/ it always inspires me cause there are so many amazing games and ud be surprised as to how many popular games are made with unity x3
  7. Ohh thats been quite a while x3 , alot of stuff got changed. My projects? its been mostly prototype projects for me (for assignments and such), since i haven't really gotten a chance to work on a personal project so far. Currently im working on a multiplayer moba style project for my final year project. Its been a huge mess xD but also good learning since now i have the hang of networking and multiplayer :3. Maybe once i start working on a personal project i can show you guys ^^
  8. Hey everyone!! Wingy here :3 Since this area has been super quiet for a while now, i was wondering who all here use Unity, Even if it is the occasional dabbling around with it ^^. i myself am a main unity user currently. So it would be super excited to meet some people who use/are interested in unity to teach and learn from. Feel free to drop by and lemme know :3
  9. i'll assume you mean artstyle to use for your game ^^ , I think the artstyle would really depend on what kinda game ur gonna make. i personally like 2, 4 and 5 x3 and imo no having multiple artstyle would feel very off because then ur game wouldn't feel consistent, its best to stick with one ^^. visuals are something that people get attached to , having multiple styles will just confuse players playing ur game ^^. The only time i could think of right now where multiple artstyle would work is if ur making like a fun anime game , where u can have a normal character and their chibi version for some fun dialogue scenes x3.
  10. Kotowii chaan ~ ♥ Wingy-kun was so worried about you :c you have nothing to apologize for ^~^ , i hope you're doing well :3 take good care of yourself okay ? :3 and come back here ! we all need chuu ^~^ ~boops her head~
  11. Does the game run fine without that 26 image event ? basically any event can lag your game and when u say images are gone , do you actually delete the event ? if not then that would be ur problem/
  12. You probably need an anti lag script http://www.rpgmakervxace.net/topic/28492-theo-insane-anti-lag-version-11-added-page-check-enhancer/ Here you go. See if that solves the problem.
  13. hullo there :3 , i would say welcome but uve been around for ages xD im not sure why u have introduced only now :3 , but now everyone will know a bit more about you !
  14. yaay u posted this :3 now i know a little bit about how u color x3 its super nice ^~^ i really goto see how u do the fine lines though , maybe its a sai thing.
  15. im not sure if tarq's method would work as intended , because even if u parallel process it , the character will move like its bugged. You could use a script for it class Game_Player def move_by_input return if !movable? || $game_map.interpreter.running? move_straight(invert_input? ? 10 - Input.dir4 : Input.dir4) if Input.dir4 > 0 end def invert_input? return true if [001].include?($game_map.map_id) false end end It's mostly plug and play. Put this under materials return true if [001].include?($game_map.map_id) <-- all u have to do is change the ID number or add if u have multiple maps that need it ( for example [001 . 024,511] ) Hope that helps ^^ Credit goes to PabloNeirotti