Naverwolf

Member
  • Content count

    4
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About Naverwolf

  • Rank
    Newbie
  • Birthday May 19

Profile Information

  • Gender
    Female

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. So I'm working on a trading card game, and I've started the process of creating the card graphics. I came up with a basic template and showed it to my friend for some feedback, and he utterly hates it. After that response, I thought I'd put it up for public viewing to see if everyone agrees. As I'm in the design stage, any sort of feedback would be welcome; be it about the card template, the image, what have you. My biggest issue right now is the plain look of the text area, but due to the card size I want optimum readability. I might make it a little flashier, at least using graphics for the rarity and faction. To explain the card, the top portion is of course the portrait. The first text is the card name, followed by the card number in regard to the order of creation. This is added because I intend on having a "view collection" screen, for those who want to try collecting every card. Beneath this is the description. The bottom left is pretty self explanatory, the card's attack and defense. Rather than choosing to attack or defend with a card each turn, you choose to give it an attack role or a defend role when you cast it - at least, that's the plan for now. I'm going for a very basic system because I'm very new to coding. Once I have a basic version complete, I'll start making it more complex. Moving on, the bottom right holds the rarity (1 through 5 stars) and the faction (man, nature, light, or dark).
  2. Greetings from the land of my laptop~ I generally just do artsy stuff so rpg maker is a new experience for me, but I'm liking it so far~ Unfortunately a meanie virus pretending to be the FBI attacked my computer and I had to do a system restore which messed up my first game. But that turned out to be a good thing, because version two is coming along much better~ My first project idea was a rather large scale rpg with a completely custom battle system - one with cards rather than characters and monsters. Originally I just plunged straight into it, at which point I quickly realized I was probably being a bit too ambitious. I still have the same goal, but I'm taking it small steps at a time~ Anyway. I just wanted to say hello~ I'm afraid the only thing I can contribute at the moment is pixel art, but I shall be adding to that list eventually. The soonest would probably be non-pixel art, as soon as I get my WACOM tablet back. Stay tuned for my tc/rpg 8D (But don't hold your breath) Awuu~ Naver