lianderson

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lianderson last won the day on June 19

lianderson had the most liked content!

About lianderson

  • Rank
    Advanced Member
  • Birthday 12/24/1986

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  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Game Developer

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  1. Shaved my giant beard today. Should´ve robbed a bank first.

    1. Show previous comments  5 more
    2. PhoenixSoul

      PhoenixSoul

      lol

       

      @lonequeso That's what a pick-em-up truck is for, lmfao :lol:

    3. lonequeso

      lonequeso

      Not the best getaway vehicle. We will need several identical trucks to use as decoys.

    4. PhoenixSoul

      PhoenixSoul

      lol

      @lonequeso I would of thought to do that anyway.

      Of course, I'd actually hide the getaway vehicle under a tarp, then remove the tarp when all is clear, then drive away clean. lolz :lol:

       

      Or do like they did in The Fast and the Furious 2, with the 100-car garage and swap.

  2. Version 2.1.1 is now up. It fixes a few bugs, and does a little bit of balancing.
  3. The next Seasonal update is here, and this new blog format is kinda strange right now. Oh well, I'll get used to it. Anyways, the game has another chapter, 4 more elements, a barracks at your town, and lots of rebalancing. And oh, the game is on Steam Early Access as well. Time to rest my brain and get my mind ready for the next update in December. I'm not sure what it's gonna have exactly, but it's not gonna focus on story. It'll mainly be new areas, monsters, and equipment. Good luck and don't die too much.
  4. Version 2.1, Symphony of Carbon, is now up. The next update, Wooden Road, will arrive in December. Also, the game is now on Steam Early Access: http://store.steampowered.com/app/684000/Wooden_Ocean/
  5. Lianderson is just short for my real name, Leif Ian Anderson.
  6. When you go past 900 skills, the hardest part is finding where to put the new ones while still being "organized".

    1. Show previous comments  5 more
    2. lonequeso

      lonequeso

      I write them down. I really wish RPG Maker had a search function for the database. Keeping track of everything using other programs or old fashioned pencil and paper can be difficult. I have several notepad files on key people, locations, historic la dates, revenge list, script notes/snippets.

    3. PhoenixSoul

      PhoenixSoul

      I rarely go that high, though it might happen with Project: False...

       

      I've already used the database limit breaker script to have more than 999 skills.

       

      Believe me, once the initial skill sets are established, the process of organizing them will come, and be arduous.

    4. lonequeso

      lonequeso

      I'm probably going to end up close to 900 when it's all said and done. I like having different skills for enemies than my actors. Some overlap, but mostly different. I'm not sure how many skills each actor will have per class. tier 1 is 7 or 8. Can't remember atm. tier 2 I haven't decided. I'm adding more as necessary. There's 55 classes in all so that's a decnet amount of skills right there. I'm trying to vary the enemy skills as much as possible. This is the part where being able to organize in system would be so much easier. Some skills are very similar simply due to the fact that I forgot I already made one like it :/ My actor skills are written down, but not enemies.

  7. Through the fire and flames - Dragon Force
  8. visions

    God damn Pheonix, your pattern recognition has gone haywired and has now fused with your amygdala. Your sub-conscious has created a sky to fall on top of it self while releasing endorphins with each collision. The World´s gonna be fine yo, I swears. Go eat some icecream. Greek Blueberry Graham Cracker is my favorite. If you ever see that flavor, stab whoever is front of you and take it. The stuff is to die for. Unlike these fears you got. They're just to die from.
  9. Good review. I had fun reading it. (4.5 out of 10 is terrible for you? I thought 4.5 is below average)
  10. Welcome!
  11. Been getting a lot done recently. Expanded your ghost town to have another level, as well as a new building, the barracks. Essentially, the ghosts you assign there will add to your town´s military force. (which lowers the enemy tech rate and their strength during raids) Which is another new feature, raids. If the enemy tech gets too high, they will attack towns in the game. If that town is not saved in time, then it is permanently destroyed. That said, it´s a very late game feature, and those on normal, or even decent players on hard, will be more than fine. It´s only those on nightmare that have to kind of worry about it. But even then, it´s nothing to be overly concerned with. Just more like, aware. I don´t want there to be a major time crunch of any kind. You got about 40 hours on normal until the first raid shows up, give or take performance. Hard is about 30, and nightmare is about 20. Again, you got plenty of time. Also, I´ve redone all fights to the hollows arena, made travelling into the infinite hotel become increasly harder and harder, and I finally added a small misc questline for your ghost town bar. Anyways, back to work. Gonna do 1 or 2 more towns attacks, and then I´m gonna start working on these enemy bases. This September update is going to be huge.
  12. This is not a solution to the script, but it is a solution to the problem; Throw the tilesets and event graphics that will be used in the cutscene into gimp or photoshop, and then just remove their color.
  13. I love your enthusiasm and drive you have for your game, but you currently lack a resume to form and lead a team, especially one that starts off with no pay. This WILL lead to poor quality and/or unfinished work from those job positions. The best thing you can do is create something small and unique yourself. This will prove your ability to create a good game, so you can actually lead a team one day. Anyways, good luck on your game deving!
  14. counting game

    219, because why not?