Vis_Mage

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About Vis_Mage

  • Rank
    Novice Magician
  • Birthday 12/27/1996

Profile Information

  • Gender
    Male
  • Location
    Ridge Island
  • Interests
    Game making, Mario Kart Wii, Nintendo, Psychology, Teaching, and sitting around at the beach.

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

4,152 profile views
  1. Thanks again for helping me out, they turned out wonderful!
  2. Hey! I was wondering if I could make a request? If so, could you could try creating a sheep girl. Design wise, she'd be pretty much the same as an elf, just with sheep's ears (and perhaps those cute swirly cinnamon bun looking horns that some sheep have). I hope this isn't too specific of a request.
  3. Thanks a ton! I've sent you a PM.
  4. Thanks a bunch, both of you. It means a lot! @Shaddow If you end up having any questions, just let me know!
  5. Hello! I'm hoping someone help me create a cutesy golem sprite for my project?Resource Type: Overworld Character SpriteMaker Format: VxAce (although MV is fine too)Art Style: RTP (Chibi) styleDescription: I'm hoping to create a magical-looking golem, something that looks kinda rugged/worn down, but still kinda cutesy. I have an image below to base it on.References: I'm looking to have the golem based on this little guy:Very cute indeed!~Thank you!
  6. Yup, works like a charm! Thank you!
  7. Hey! Are you still accepting requests? And if so, could I put in a request: Description: I'm looking to re-create a simple minigame from the now closed Club Penguin. I've been feeling a lot of nostolga for CP lately, and was hoping to re-create a few of its minigames in my game. The minigame itself is called Thin Ice. The game itself is really simple, you move your character over ice tiles, which melt as you step off of them. The goal is to get to the end of the level (the red tile in the example video), but if you want a high score, you'll want to melt as many tiles as possible (with a bonus if you 100% a level). There's a few other mechanics that come into play, such as a tile that you can pass over twice, push blocks, a teleport tile, etc, but I'd imagine after you have the basic mechanic, those would be easy to add. I'm including a video below, but if you have any other questions, please do ask! Example (if possible): Here's a video of someone playing the game; Would you like GUI/pictures done by me?: If you're willing to, yes Art Style (must have a visual example(s))?: Similar to the video. You'd be playing the game on a retro arcade cabinet, so the art style is fitting. Also, although you certainly don't have to, I do have a player sprite planned, if you'd be willing to retro-ize it to fit the other aesthetics.
  8. Hey! Quick question, I'm using Yanfly's common event shop, and want to have certain shop items be hidden dependent on a veritable. (Hope this is the right place for this...) This is the notetag I have to set up <shop show eval> string string </shop show eval> How would I write a line of code to check if a variable is higher than (or equal to) x?
  9. Welcome back!
  10. lol

    I just noticed your location says 'Ridge Island'...

    Related or not, that brings me some serious nostalgia (if you're familiar with the Ridge Racer games)...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Ahh.

      lol

      Just to the south by southwest by about sixteen hundred miles; it is just starting to get colder here now.

       

      Hmmm...

      The Ridge Racer games have stood the test of time, and are still popular now. I don't have a recommendation for a game to begin with, but if you like arcade style racing games that were strictly released to the arcades, Rave Racer (the third game in the series) is a good choice.

    3. Vis_Mage

      Vis_Mage

      Huh, I'll have to take a look at that sometime. Thanks for the suggestion!

    4. PhoenixSoul

      PhoenixSoul

      Anytime, dear.

      Stay warm, 'kay? Fireplaces and hot chocolate exist for a reason... ^_^

  11. For anyone curious, vFroggy recently wrote an addon for the script, that added a script call to gain weapon exp out of battle (at the time, version 1.1 wasn't available), and changing how the script checks what items can be broken down (normally, you have to tag ALL items you don't want to be broken down, the addon make it so you can simply tag the items you DO want to be broken down instead.) I did a quick test, and it seems perfectly compatible with both versions of the script! You can find it here:
  12. Works like a charm! Thank you so much!
  13. Hey, thanks a ton for helping me out! I'm glad to say that the notetag seems to be working perfectly, but I'm running into an issue with the exp script call. (starting at the Game_Interpreter:1409 line) The script call I was using was: $game_actor[1].gain_weapon_exp(50)