Vis_Mage

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About Vis_Mage

  • Rank
    Project Perfection
  • Birthday 12/27/1996

Profile Information

  • Gender
    Male
  • Location
    Ridge Island
  • Interests
    Game making, Mario Kart Wii, Nintendo, Psychology, Teaching, and sitting around at the beach.

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  1. lol

    I just noticed your location says 'Ridge Island'...

    Related or not, that brings me some serious nostalgia (if you're familiar with the Ridge Racer games)...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Ahh.

      lol

      Just to the south by southwest by about sixteen hundred miles; it is just starting to get colder here now.

       

      Hmmm...

      The Ridge Racer games have stood the test of time, and are still popular now. I don't have a recommendation for a game to begin with, but if you like arcade style racing games that were strictly released to the arcades, Rave Racer (the third game in the series) is a good choice.

    3. Vis_Mage

      Vis_Mage

      Huh, I'll have to take a look at that sometime. Thanks for the suggestion!

    4. PhoenixSoul

      PhoenixSoul

      Anytime, dear.

      Stay warm, 'kay? Fireplaces and hot chocolate exist for a reason... ^_^

  2. For anyone curious, vFroggy recently wrote an addon for the script, that added a script call to gain weapon exp out of battle (at the time, version 1.1 wasn't available), and changing how the script checks what items can be broken down (normally, you have to tag ALL items you don't want to be broken down, the addon make it so you can simply tag the items you DO want to be broken down instead.) I did a quick test, and it seems perfectly compatible with both versions of the script! You can find it here:
  3. Works like a charm! Thank you so much!
  4. Hey, thanks a ton for helping me out! I'm glad to say that the notetag seems to be working perfectly, but I'm running into an issue with the exp script call. (starting at the Game_Interpreter:1409 line) The script call I was using was: $game_actor[1].gain_weapon_exp(50)
  5. Hey! I was hoping someone could help me out with a couple small edits to this Dark Cloud Weapon script: http://www.rpgmakercentral.com/topic/2779-darkcloud-weapon/ 1. As it is, all items can be broken down to upgrade weapons, exept for items/weapons/armor with the <no sytnh> tag, which is kinda rough when I have hundreds of items/weapons/armor, and only want a couple dozen to be able to be broken down. Could you possible reverse this check, so ONLY items/weapons/armor with the <no sytnh> item can be broken down? 2. Could you add a script command to gain weapon exp outside of battle? As it is, the script is not comparable with MOG's battle result script (Here: https://atelierrgss.wordpress.com/rgss3-battle-result/ ). Although you could choose to make the two comparable, I figured a script call would be easier. Just something simple like gain_weapon_exp(100) Thanks a million!
  6. wipbeta

    Does anyone still have a demo for this system? I'd really like to get some of the images for the script, but the dropbox isn't up anymore.
  7. Hello! How are you doing? I am hoping to recruit a pixel artist or two to help me bring Pokemon RMN, a community-based Pokemon fan project in which I recently became the only active developer for, to life. You can check out the project here! We already have a demo released, that plays up to the third gym! https://rpgmaker.net/games/6734/ Engine: RPG Maker XP Synopsis: Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world. After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance. Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide? Positions/Roles Needed: As of the moment, I'm mainly in need of pixel artists. In particular, I'm hoping that you'll be willing to help out with creating overworld sprites for the Pokemon (for those familiar with Pokemon, imagine the fallowing Pokemon feature from Heart Gold and Soul Silver). My hope is to be able to create a lively world for the player to explore throughout their journey, and I feel that actually having Pokemon seen not only in battle, but all throughout the world would go a long way in making the world feel alive. The sprites would be the standard for the engine, being 32x32 sprites, with 4 directional walking. XP has 4 frames per direction, but I'd be perfectly fine with 3, as I could finish formatting them on my own. As of the moment, every Pokemon has at least a front in-battle sprite (with over half also having a back sprite) in which you can base its overworld sprite on. Of course, you could also ask for any additional information that you may find useful. I understand that this would be a large task to ask of you. The project is certainly something that'll take a fair bit of time to complete, but I'm hoping it'll be worth it in the end to deliver the best project that we can to the community that made it possible in the first place. Pokemon RMN is a passion project crafted by the combined effort of the RMN community. It has technically been in the work since 2013, however, the original developer had to abandon the project due to personal reasons about a year ago. Earlier this year, I adopted the project as my own, determined to see the project through it's completion. My Role(s)/Position(s): As far as my own personal roles, I take care of pretty much everything else as of the moment. Mapping, evening, collecting music, setting up stats and scripts, the whole nine yards. Art, however, isn't really my strong suit. I'm really hoping to find an individual willing to help me bring this project to life. If you have any questions, please don't hesitate to ask!
  8. Bump
  9. Does anyone have a copy of this script? The dropbox link isn't working for me.
  10. Id say that the better version depends on what you want your project to be. In my case, I'm using an Action Battle System (on map battles, like old school zelda) in my VxAce game. Although there is some good progress towards making an ABS in MV already, it just isn't close to the point of progression as some of the VxAce systems. Although, I'd be lying if I said I haven't heavily debated moving over to MV at least a dozen times regardless, simply due to how much more support it'll gather in the coming years, and the fact that I could just upscale/transfer all my Ace stuff over, bar the scripts.
  11. Bump
  12. Hello, and welcome to my humble mapping workshop! Whether you're looking for one map,or one hundred, I've got you covered! I specialize in VxAce mapping, although I can accept MV commissions as well. To order a commission, either leave a post below, or send me a PM with the details of your request. We'll figure out the details through PM's. All prices are in US Dollars. Small maps ( >20x20 ) $5-$10 per map (Discounted if bought in bulk) Medium maps ( 30x30+ ) $15 per map Large maps ( 45x45+ ) $20 per map Giant maps ( 60x60+ ) $25-$35 per map Massive maps ( 90x90+ ) Can differ greatly depending on complexity. Provide me some details, and I'll give you an estimate. These are my base rates, although they may vary slightly depending on the complexity of your request. I do offer discounts for bulk orders, the amount of this discount will depend on a number of factors, including the amount and sizes of maps ordered. I do accept rush orders, although they will cost extra. As for payment, I typically work by a "pay half up front, pay the rest at the end" method. Once we figure out the details of the order, I'll send you my paypal email. Half of the agreed price must be payed upfront before I'll start working on your order. The other half will be payed after you are shown the maps, and I'll send over your order via PM. * I have the right to refuse requests. * Maps may take longer than expected to make, depending on real life situations. If for some reason I cannot finish your request, you will be refunded. * Once the map is completed, you must pay me for my work. I'll be happy to make some tweaks to the map if you'd prefer, but you can't simply decide not to pay. * You may use commissioned maps however you see fit, so long as it follows the terms of the resources used. * I reserve the right to use any maps commissioned. * If you use a commissioned map, please credit me as Vis_Mage. * By commissioning me, you accept that you are above the age of 18, or are doing so with permission of someone over the age of 18. * By commissioning me, you accept all above terms of service. If you have any questions, please don't hesitate to ask!
  13. Bump
  14. I changed up the OP, and now have a design picked out.