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sacrifyx

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About sacrifyx

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  • Birthday 05/29/1979

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  1. This is my game if you'd like to check it out. It's complete and could take upwards of a couple hours to run through it. I'm very interested in feedback/suggestions.
  2. Final release is up. Time to get back to Volume 2!
  3. Been almost two years since the last big update. Between a full time job, a wife and two kids, time is scarce but work has continued slowly but surely. Check the first post for download links to the all new MV version - updated, expanded, embiggened, beautified, and other words too. As always, I'm open to any and all criticism, feedback, reviews, etc.
  4. Just watched part 2. What issues specifically do you see with the design of Northbridge? Too confusing? Stupid signs? Yes, the boots sign was maybe not the best choice, but it was the best choice with what I had available to me. I'm going to look for something else to put up there and upload a fix for it soon. As for the portraits - most of the characters were made using the built-in generator. Not great, but it allowed me the flexibility to make the characters I need while reserving the RTP ones for the more major characters in the story. In case it's not obvious by now, I'm not an artist by any stretch of the imagination. As I am using multiple character sets (Samurai, for one) that don't necessarily match the RTP, I may be willing to consider searching for other charsets/facesets and replacing the generator ones as I do realize the forward facing portraits are a wee bit...off. In any case, I'm glad to see you're sticking with it. The Marketplace and Northbridge buildings will be opening up for business soon, things should get a little more interesting for you at that point...
  5. Alright! So, let me try and address some of your concerns here. As far as my sticking primarily with RTP, the simple fact is that RTP has pretty much everything I need, and it all works well together. I don't venture too much into custom stuff because I don't want the sloppy look of having a mish-mash of tilesets with different art styles, and to get everything I'd need or can find in RTP, I'd need several different sets from several different artists. Disclaimer, I also use RTP music for the same reason, it simply suits the scenes in game. I'm not averse to using custom music, just haven't found a need for it as of yet. As for the marketplace being dead - there are a few more people roaming around there, you'll see several in the inn later on. But like the old man said, selections are limited due to shipping disruptions, so there's not a lot to draw folks in there at the moment. You'll find Northbridge much more populated for reasons that will be explained later on. Minor hint, you may want to check the board inside the fence, the one where you did that 'favor' for the guy trying to get away from that lady...
  6. Twin Hearts Saga, Volume 1: Resurgence is a full game. Well, a full volume of a game. There are many more to come, but this one is complete. About 2 hours of playtime IF you go everywhere, do everything and talk to everyone. You needn't bother with the whole topic I linked to if you don't want to. The direct download link is here. There's also a small zip here that should be downloaded as well. It contains some map files that will replace some in the game download to correct some bugs another player found. The game has been pretty well tested otherwise and you shouldn't run into anything game breaking. This is light fantasy, no elves or dwarves or anything of that nature. It should be good for all ages. Be brutal, vicious and just plain mean in your playthrough, all I ask is that you play to the end.
  7. Twin Hearts Saga, Volume 1: Resurgence is a full game. Well, a full volume of a game. There are many more to come, but this one is complete. About 2 hours of playtime IF you go everywhere, do everything and talk to everyone. You needn't bother with the whole topic I linked to if you don't want to. The direct download link is here. There's also a small zip here that should be downloaded as well. It contains some map files that will replace some in the game download to correct some bugs another player found. The game has been pretty well tested otherwise and you shouldn't run into anything game breaking. This is light fantasy, no elves or dwarves or anything of that nature. It should be good for all ages. Be brutal, vicious and just plain mean in your playthrough, all I ask is that you play to the end.
  8. Ahem...if you'd be so kind as to give Twin Hearts Saga, Volume 1: Resurgence another go on your stream. I haven't changed anything or updated, still the same old game with the same old lack of exposition (there's a reason for that), but you only scratched the surface in your first play. If there's a reason you don't want to touch it again, that's cool too. If you have any questions about it that you'd like answered before you choose to go any further, feel free to ask!
  9. "I feel incredibly overpowered..." Yes, that's intentional. The reason will become clear very soon.
  10. Twin Hearts Saga, Volume 1: Resurgence is a full game. Well, a full volume of a game. There are many more to come, but this one is complete. About 2 hours of playtime IF you go everywhere, do everything and talk to everyone. You needn't bother with the whole topic I linked to if you don't want to. The direct download link is here. There's also a small zip here that should be downloaded as well. It contains some map files that will replace some in the game download to correct some bugs another player found. The game has been pretty well tested otherwise and you shouldn't run into anything game breaking. This is light fantasy, no elves or dwarves or anything of that nature. It should be good for all ages.
  11. Twin Hearts Saga, Volume 1: Resurgence is a full game. Well, a full volume of a game. There are many more to come, but this one is complete. About 2 hours of playtime IF you go everywhere, do everything and talk to everyone. You needn't bother with the whole topic I linked to if you don't want to. The direct download link is here. There's also a small zip here that should be downloaded as well. It contains some map files that will replace some in the game download to correct some bugs another player found. The game has been pretty well tested otherwise and you shouldn't run into anything game breaking. This is light fantasy, no elves or dwarves or anything of that nature. It should be good for all ages.
  12. Hello kind sir! May I respectfully request you take a crack at Twin Hearts Saga, Volume 1: Resurgence? You needn't bother with the whole topic if you don't want to. The direct download link is here. There's also a small zip here that should be downloaded as well. It contains some map files that will replace some in the game download to correct some bugs another player found. The game has been pretty well tested otherwise and you shouldn't run into anything game breaking. This is a light fantasy RPG. It's complete, and a full playthrough should take no more than 2 hours IF you go everywhere, talk to everyone and do everything. The systems involved are pretty basic, no learning curve involved here. A detailed description of the game, world and characters can be found at the first link in this post. I would prefer keeping the game's tunes intact during the playthrough, mainly because I'd like some feedback from you on that - it's RTP and I know how everyone feels about RTP yadda yadda yadda - I'm more concerned with how well the individual tunes fit scene by scene. As far as criticism overall goes...TEAR IT UP. Seriously. I want it rough. I want it brutally honest using language as colorful as you want to make it. Make this game your bitch, I want it to cry for mercy when you're done.
  13. Someone on another board found a potentially game breaking issue. I've repaired it and rather than having everyone (everyone who plays this, anyway) re-download the whole game, I've put up a zip with the new map files. Just replace the old ones and you'll be all set. FYI, you may not even come across the issue that was found, but it will break your game if you do. Download the new map files here: http://www.mediafire.com/download/n696f9xdqlt2b9e/mapxxx.rvdata2.zip
  14. Volume 1 is complete and ready for release. Current download and all details are in the OP. Any further updates willbe minimal.
  15. For starters: Thank you for taking the time to play and comment on your experience. I'll try to address a few of your points below and head back to the drawing board on a few others. This is one of my biggest issues as well. Big problem: I'm not an artist. So I use RTP mostly, and the character generator that's built in to handle the rest. Yes, I know it doesn't look great, but in my opinion it's better than nothing, or half the characters (more like 1/4) having facesets and the rest having nothing. Granted, there are options like hiring an artist, but then we run into a similar problem of having facesets that don't mesh so well with the RTP ones. Damned if I do, damned if I don't is how I see it. The stable in Northbridge was added as a complete afterthought long after Northbridge itself was completed. It is kind of crammed in there, I'll see if there's something I can do to make it look less...like it does. Oh and about the autoshadows...minor confession, I really kind of dislike them too. I guess it won't hurt to get rid of them completely. Alright...well, you stopped right before it started to get good. As far as spending money in the inn (or pretty much anywhere at this point in the game), the medic in the marketplace offers free healing, the option to return home and sleep in your own bed will also provide a full heal. I covered that in my OP: Here are some things to keep in mind when playing: Character at the start is essentially unstoppable. This is intentional and the reason behind it will become clear after a short time. The few shops in game only stock necessary items. The weapon shop only sells 1 sword, the armor shop has 1 set of armor, the general store I think only sells some cure poison potions and maybe some heal ones as well. Free healing is available at the town medic or by sleeping at home. And yes, the start is a little slow. I wanted to introduce the spell/potion making mechanics that would be playing a more prominent role later in the game (even had cooking at one time but scrapped that part), also used it as an opportunity to segue into the larger story. Sasaki joining your party opens up Hearthold Keep which is where the real story begins and from that point forward you'll be introduced to the major protagonist and major antagonist (in the course of the quest after the keep). The exploding wannabe wizard is easily my favorite segment in the demo, and I'm glad you enjoyed it. For the inn, originally the characters would all tell a longwinded story about the particular troubles in their homeland. All were at one point recruitable as well, but for the sake of simplicity and having greater control of the narrative, I limited it to just Sasaki, and Khalaal (the Zaahiri man you spoke of) is the only one that shares as his story goes to the root of the crisis in the game. As far as the grind goes - should you stick to the story, avoid buying anything (nothing is necessary at this point beyond what the intro in the magic shop forces you to buy and the cost of hiring help) and fight whenever you have the opportunity along the way from point a-point b-point c etc.(no need to go out just to fight, simply fight on the way to places), you should be able to make ample money to do what needs to be done. You start with 200 Spend 100 at the magic shop (mandatory) You then need to make 100 more to purchase Sasaki's help. 60 on top of that for his sword, but that's not even necessary at this stage - Xarien at this point of the game is insanely powerful (that's intentional) and Sasaki is in no danger when fighting unarmed/armored. Speaking of armor, the armor shop does carry a suit for Sasaki at a cost of 120. That purchase, like the sword, is completely optional. Long story short, make 100 coins between the time you leave your house and the time you get back to the inn to find help, and you're all good. Again, Xarien is pretty uber all through the segment that you played. This was intentional. I've been working on balancing some of the enemies to make them a bit more challenging once Xarien is brought down to his true starting level which is shortly after the point which you stopped playing. Bats, spiders (big ones), giant snakes and slimes...those are all there too. I think you might find a scorpion or two on the beach somewhere but I'm not sure. I will take your suggestion of wandering monsters under advisement if I can find decent enough sprites for the various monsters that the player will face throughout the game (keep in mind this is just one of six distinct islands). This is another case of me just not being an artist. I tried to grab RTP music pieces that fit the scenes they were played in well enough and I personally felt for the most part that I was successful. I actually went through last night and replaced some of the older XP midis that I'm still using with newer oggs from the XP remastered collection. In any case, was there a place in particular that you felt a song didn't fit? He'll be making a return much later on in the game as a playable character. And he'll still be a jerk. I appreciate that, but I fear you missed the best of it by stopping so soon. I think you must have an earlier version. I made my GF playtest and she pointed out the door to the quest was locked and didn't give any indication. I changed it to say something along the lines of "I guess I should check back later" so the player would know it wasn't quite time to start that one. I'm not even sure if I bothered uploading the latest and greatest yet, and I'm going to look at addressing some of the issues you had before I send up a new version. I certainly hope you'll reconsider that, the best of the demo truly is ahead, but I fully understand if you don't. Again, thanks for spending the time that you did on it and providing some criticism on the game as it is. EDIT:I've uploaded a new version with wandering enemies (NO MORE RANDOM ENCOUNTERS!! YAY!), some minor dialogue changes, NO AUTOSHADOWS, a little bit more coinage at the start (250 instead of 200) and probably some other stuff. No script changes or anything like that, so it SHOULD be compatible with game saves, just throwing it out there. New link is at the top of the OP. Filesize is a bit larger (70mb vs. 52mb) due to me swapping out some midis from XP in exchange for some oggs from the XP remaster collection to avoid any EULA problems.