marcusB

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About marcusB

  • Rank
    Newb Goldfish
  • Birthday 09/24/1996

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  • Gender
    Male
  • Location
    Hamilton ontario
  • Interests
    Rats, Perogies,

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  1. error

    Nevermind I was messing arounnd with it and fixed it, Sorry I keep making so many new posts
  2. !b.addState(15) b.isStateAffected(15) ? 999999 : 0 I'm using that formula, The isStateAffected part is the that doesn't work, I don't know whats wrong with it Its supposed be a death magic.
  3. Would swapping these around work? !b.addState(15)) b.isStateAffected(15) ? 999999 : 0 would this work and if a enemy is resistant to the state would it fail to add the state?
  4. Ok, I'd rather not make someone make a script as any games I make with it will never see the light of the internet XD, thanks for the reply
  5. There needs to be some easy way to convert scripts without having to re-write it all, they should have kept the old scripting system from ace cause theres way more scripts for ace then there will ever be for MV now. Is the scripting language different between the two?? should it still work?
  6. How do I make the in game menu show players TP, I know I need need a script to do this, I can't find any script anywhere
  7. Help the formula has evolved arms and blew up and made a rip in time and space and when I get near it my nose bleeds and I dab atleast 20 times in a quarter of a second, is this normal or should I consult a script to override this? My PC can't run javascript or any type of coding language so it'll have to be something else, help me recreate this predicament to find the solution, Try to replace all blocks in a 50 block radius to bedrock then equip your arrows and bombs and press A+B consecutively to send a bomb on your arrow at speed of of a yoshi cart then use the cut exploit on the overlapping bridge part on rainbow road to finish the laps faster then as you are on the last lap drift sideways into the victory road and use Venusaur's solarbeam move till the PP runs out and you have to drink 218983+e21 bottles of skooma and zoom across tamriel. Hope this helps
  8. Ok so I'm trying to do this without scripts, I'm making a death magic that instantly kills a enemy and every enemy has a different probability of whether the skill will work on them. (bosses being completely resistant) Right now I have it so when I use the magic in the effect tab it adds a state called instant death (I used states so I can have a probability of if it works on a enemy) and in the formula I'm using this "b.isStateAffected(15) ? 999999 : 0", so what I wanted the magic to do is have a success rate on the enemy of if the state will affect then the formula checks if the state is on it and kills the enemy if it does have it, Problem is that it uses the formula to check for the state first then activates the effect to add the state second doing it in the wrong order, is there a way to make the formula to add a state THEN check if it was successful?
  9. I don't know if theres already one or whatever, would apreciate it if I could get pointed if there already is one, But like when a specific state is applied to player or enemy it will tint whoever is applied, Like you can put a RGB colour code in the state tag that tints it towards that colour at a specific opacity Idk, This would be for a non comercial game, just for a rpg for me play on my own time
  10. Thank you very much I will check if it works!
  11. I made a magic called "darkness" Its supposed to deal 9999 damage to the enemy and deal 666 damage to the user's HP but it kills the enemy then kills the user then revives the enemy then every other actor who uses the spell it just dies instead of killing it or "reviving" it this is the the formula I'm using Either I'm stupid and I made a very clear mistake or I don't know what
  12. You would get nothing if you lose but it increases by a chosen amount depending on the enemies and only the ones you kill It pretty much would the same as choosing how much money a enemy drops after battle and get to choose a variable and how much it goes up by
  13. I wanted to make another form of currency, how would i go about making a variable change after battle? Would I need a script? I went to the troops section and looked through list and conditions and there was no battle end or whatever, is there a way to go about it?
  14. Thanks!
  15. I'm trying to make an Item that increases the amount of damage a skill does using a variable and everytime I acquire the item that increases the variable and use it I see no difference in the damage what so ever. this is the skill formula I'm using v[2] * 2 + a.mat * 4 - b.mdf * 2 Edit: Formulas aren't working at all