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About Mysticaler

  • Rank
    Welcome Wagon
  • Birthday 11/05/1996

Profile Information

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  • Interests
    Piano, story writing, acting, rpg-making
  1. Looking to hire one or multiple pixel artists to help me work on sprites and tilesets for my game! I'm looking to have 30+ sprites created and to work on at least 3 tilesets. **This is a paid job** I will of course, require a sample of your work based on some simple instructions and ideas to follow. Once I've seen your work and If It is sucessful, we can discuss payment and prices. Please, don't hesitate to PM me if you're interested! I look forward to working with some of you and seeing your talented art! - Mysticaler
  2. To some of you, my username will be familiar but to a lot of you, I feel we will be meeting for the first time on this space. I'm Mysticaler (Mysti) and a few years ago I was working on a project for VXA, however, with the corruption of all my hard work. I was discouraged to continue and drifted away from the RPG making scene. But I've had MV since release and have been fiddling around with it and learning more and more about different aspects of RPG making and recently was shot with a spark of inspiration to develop a game which I plan on putting my heart and soul into. (custom textures galore, voice acted cutscenes, possible animated scenes, and a story to knock you all on your butts!) So over the coming months you will most likely see me hard at work, (and asking for assistance when I inevitably break my entire game). I will also be on the search for talented or budding voice actors, animators and the like in the next few months, so keep an eye out if you're interested in being a part of the fun! Nice to meet all of you and to hopefully see some familiar faces! -Mysticaler
  3. So i've been having issues with creating parallax maps with MV. Which has been hindering my ability to use the program as I only use parallax maps. I've followed the correct steps to make sure that the dimensions of the image are the same of that which would be in the editor. However, when i actually test the game it turns out like this: If anyone knows how to fix this, I would be very very grateful
  4. Welcome and I hope you enjoy your visits
  5. Genre: Fantasy Game Progression: Story - 100% Mapping - 10% Scripting - 80% Eventing - 10% Demo 1 expected by the 20th of February Recruitment: Spriter (mostly for monsters) Required: Story / Setting / Purpose: Lance is an adventurous, strong willed boy who has always dreamt of being an Adventurer with the Adventurer's Guild, As has his life long friend Lizzie. One day the two depart from the Island to join the Guild, In hopes to become the most famous of all Adventurers. However, as Lance and Lizzie Adventure through dungeons in search for fame and glory, Lance slowly begins to uncover a dark secret about his life which has been hidden from him. (Trying not to give too many spoilers about the game) Character Bios: Lance- Lizzie: Credits: Screenshots: Features:
  6. Thank you very much Harmp! A moderator can close this thread now, I have my Solution
  7. So i've been using Yami's Battle Engine Symphony and it's been working perfectly. The only issue i have now is that I've changed over Icon sets to a new Icon set and In battle. The Idle Icon next to the character's name has become a shovel. If anyone knows how to change the Icon, It'd be a great help!
  8. Okay so I'm using Saba Kan's Random Dungeon Generator 0.14 as well as my parallax maps using Yami's overlay Script. And I've come across quite the... Bothersome issue I guess you could call it. My Parallax maps work perfectly fine with their overlays however, the moment I go into a dungeon and Leave. The parallax map becomes black. I honestly have no idea how to fix this and both scripts are desperately needed for my game. So if anyone could assist me, I would be very grateful.
  9. Could you possibly put this into a demo and send it to me through private messaging? That way I can see all the scripts you're using and figure out why the error continues to occur.
  10. In the event that is supposed to bring up the map name, did you use the script call : $game_temp.mapname = true And if you did use that, the reason it would have caused that crash would be because you didn't write the map's name in the Display name option of Map Properties.
  11. critique

    Thank you ZoroarX
  12. The recruitment part can be used writers And I too understand where you're coming from. It's mentally draining to write a massive storyline sometimes with back-stories and always having to create so many different personalities. I'd also offer my services but I'm currently in creation of my own game :/ **EDIT** however, if you ever need someone to read through something you've written and fix up parts that seem off or just some critique, I'm only a PM away
  13. Hello and welcome to the community! I'd suggest Celianna's tileset which can be found here http://forums.rpgmakerweb.com/index.php?/topic/21-celiannas-tileset/ And good luck with your game!
  14. I'm not much of a mapper but from what I see. It's a nice little town The only thing I guess I could suggest would be to maybe add some variance to your house?
  15. Okay, since you're using symphony, you'll have to download the add-ons: Enemy charset (and 8D Battlers and Holders battlers if you want to use 8 direction sprites and holders battlers) First of, import the spritesheet into "Characters" and then go into the enemy database. find the note box and put in: <battler set: (SpriteSheet ID), 0> So for example your enemy should look like this in the database: EDIT: I'd suggest downloading the Battle symphony demo and you should have the add-ons there just so you can cut and paste