Zen Blood

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About Zen Blood

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    Certifiably Sane

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  • RM Skill -
    Jack of All Trades

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  1. Congratulations on publishing your game! The art is nice and the story sounds interesting. It's definitely a horror game I'll look into getting once I have some spare cash on me.
  2. (original post) That burger looks very happy to see you, I'm sure he won't mind if you take a bite out of him! --- This is a sketch of the inside of Burger Blam, featuring Bo and Sadie. For now, I won't be posting any pictures of BB, but I have indeed finished the BB map and the character sprites that are within it. I just need to fix the lighting a little!
  3. That doesn't sound like a bad way of doing it, honestly. I should try doing it at the beginning of the day. I may try the first one at some point. I'm 8 years late on it though. I suppose this is why I like indie games: I can afford them when they're released.
  4. After about 4 years, I'm finally retiring the picture of Tara the android as my pic and using my logo instead. RIP.

    Time to move on!

    1. Show previous comments  1 more
    2. Purple Phantom

      Purple Phantom

      Either way, I bet you feel fantastic. ;)

    3. Zen Blood

      Zen Blood

      @Kayzee Hehe, yeah, she's pretty creepy.


      @Purple Phantom Hey hey heeeey. ;) 

    4. Purple Phantom

      Purple Phantom

      This is my jam. XD

  5. by Website ❧ YouTube ❧ Twitter ❧ DA-Group Abstract: Macabre, Profound, Stylized Genre: (Pixel) Horror Adventure Specs: Windows 7+, 35MB free disk space Rating: M 17+ (Violent References, Blood and Gore) Game Progression: 77% Recruitment: N/A Demo: [No Demo Currently Available] A child find's herself in a parallel dimension where human flesh is a commodity and all the citizens are raving mad. Will she be able to survive, and most importantly, with her humanity? Character profiles are intentionally vague. More profiles will be added. (concept and design) Zen (artwork and animation) Zen (music and sound effects) Zen (scripts) Zen (script resources) Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor ❧ Various locations to explore ❧ Puzzles ❧ Chase sequences where the player can hide, trip over objects, and misdirect their stalker ❧ Intricate lore about the characters and the world of Fleshport ❧ 100% original images ❧ 100% original audio ❧ Easter eggs and references ❧ Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor, for providing the community with wonderful scripts. ❧ All the helpful and supportive users in the RPGMaker forums. ❧ My fans, who have supported me from the start of this project. ❧ My family and friends, who are supporting me through this long, intimidating project. ❧ The people who created the games I love. Known Issues: [In Alpha] Thank you for reading!
  6. How fun! I might try that out myself if it's free. You have exercise in your routine? I'm jealous. I find it really hard to be diligent enough to exercise continuously. Borderlands looks pretty cool.
  7. So guys, what have you gotten accomplished today? I you haven't done anything yet, do something, even if it's small!
  8. I'm trying to submit a new game to the "All Game Submissions" thread. I keep getting this error, "The page you are trying to access is not available for your account.

    Error code: 2C137/3" and then it logs me out.
    Does anyone know what's wrong and how to fix it? :(

    1. Show previous comments  16 more
    2. Rikifive


      As expected after seeing the image link, I've added it without any problems. It's the first image in screenshots spoiler. Was that supposed to give me the error? :P

    3. Zen Blood

      Zen Blood

      Yeah, putting it anywhere would've given an error for me. I just tried to make some sort edit and was logged out again. ^^;

      Thank you for trying that experiment, and for putting that picture up. I think there's nothing more that can be done here. I really appreciate all the time you've put into helping me look at this.

    4. Rikifive


      Well, okay. If you'll ever have troubles, even with just putting an image, feel free to notify me. You're welcome. :) 

  9. Alright, I shall experiment with that!
  10. Hi, roninator! Thank you for your response. What's the file that comes with the RTP that I need to keep with my game, though? Because I can't play RPGM games on computers that don't have it downloaded if it's not included.
  11. Good day everyone! This was kind of an odd topic to chose a forum for, so I hope I'm posting in the right place. I am looking to commercially sell a Vx Ace game. I see that some games have a custom icon for their .exe file, and change the .exe title from "Game" to whatever their game's name is. After over two years, I was able to get the custom icon working (and I'll update this thread with how I did it soon, for other people who had problems like me). As for my other problem, when I go to change the .exe title, the game doesn't work anymore. I have to change the name of the configuration settings file name, too, to match. But when I change the configuration settings file name, the game engine now calls my game "Untitled" in the editor and god only knows what else it may be messing with. Would anyone perhaps know how one changes the name of your game's .exe file without screwing anything up? Another problem I'm having, is that I want to export my game and include the RTP, but I want to get rid of unused assets in the game file. I am providing all of my own visual art and close to all of my own sound effects, so all of the default assets Vx Ace give you are just taking up space for no reason. If I dis-include the RTP, then the game can't work on computers that don't have Vx Ace downloaded. How do you get rid of unwanted files in your game? Lastly, I'd be interested to know if there's a way so that when someone downloads your game, a shortcut to the .exe file will appear on their desktop like what happens with most games. If you have any other ideas as to what's important for prepping a Vx Ace for commercial sale, I would like to know! Thank you for your time!
  12. Oddly enough, I got it to work. I just needed to put the A in apostrophes. It works like this: $game_self_switches[[24,16,'A']] == false Thank you guys for your responses!
  13. Hey there guys! Just a quickie- I want to use a conditional branch to check and see if an event (not the one running) has a certain self switch on. I set the conditional branch to this script: $game_self_switches[[24,16,A]] == false With the 'else' being what would happen if the identified self switch was ON. However, the script can't ever detect when the self switch is on, even when I know it's on. Does anyone know what I'm doing wrong, or have a better way to do this? Thank you!
  14. Thank you for tip lianderson! I actually figured out that if I put my black square's Terrain Tag to 7 (which for me is the "Block" shadows set by Khas's script) then that will cut out most unwanted light and solve the problem!