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Milton Monday

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Milton Monday last won the day on December 18 2013

Milton Monday had the most liked content!

About Milton Monday

  • Rank
    Name? Job? Bye!

Profile Information

  • Gender
    Male
  • Location
    Right behind you

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Personal Questions How old are you? Probably older than you, junior. What is your gender? Manly! SInce when do you play videogames? Since I was so high. I remember playing on an old 286 IBM XT and NES as early as five years old. We had an Atari 2600 and Colecovision before that, so it's possible I started even earlier. I distinctly remember learning how to read before entering school just so I could play Hero's Quest (aka Quest for Glory) and Pool of Radiance. How much time do you play games on average every week? Roughly 10-15 between handheld games on break at work and home sessions. What genres do you mostly play? I play a little of everything. There are genres I don't play (can't wrap my head around most "grand" or 4X strategy games and find sports and most racing games brain-peelingly dull.) but there's no type of game I really play more than another. Please name some of your favourite games. There are many to list, but here they are anyway in no particular order. The original Metal Slug being the absolute, unshakable all-time favorite. RPG's What is the most important thing in an RPG for you? (Art, Storyline, Originality, etc.) Heart. Especially from an amateur effort. I don't expect the most elaborate game systems or complex life-changing storylines, but I want a game with personality and charm above all else (Yet I don't like Undertale and think the Earthbound series is only okay. Go figure.) Do you like Side Quests, and if so, do you like games as TES5: Skyrim where most of the available quests are Side Quests? I like having a lot of side quests when they're done well and do a good job of fleshing out the world and characters and feel rewarding. MMO-style item farming quests are just a waste of my time. Arc the Lad 2 and 3 did side quests well. Ultima did side quests well. Trails in the Sky did side quests brilliantly. Elder Scrolls... actually does side quests quite badly. Do you prefer Real Time Battle or Turn-Based? Both can be done well and done poorly. I play X-COM's slow, drawn out, hair-pullingly tense tactical battles and Ys' white knuckle, borderline danmaku madness with equal enthusiasm. No preference. Do you prefer Tilesets or hand-drawn scenery? (Pokémon games and Final Fantasy VII for example) Hand-drawn is obviously preferred in most cases. (FF7's backgrounds weren't hand drawn, though, they were pre-rendered.) However, in the case of RPG Maker, I actually prefer tile based, since in most RM games the movement and (more importantly) collision detection are still tile-based. Do you like a large (optional) lore or don't you really care? (You read every book in Skyrim and talk to every NPC or just rush through the game) It's all in the presentation. There have been games with reams of lore that I've gotten really invested in (like Trails in the Sky) and examples of games where I just don't give a toss (like Elder Scrolls). World Building Do you prefer a "unique" universe over a more simple one? (Zendikar from MTG, Spira from FF X, etc. are more unique worlds due to the strange creatures living there and weird geological locations. A world like Golden Sun's where you can battle normal bears and spiders are somewhat more simple.) As long as things are basically coherent, consistent and follow an internal logic you can be as weird as you like. If I can deal with Planescape, I can deal with anything. Do you like original, made-up languages or do they just confuse you? Three words; waste of time. Tolkien could invent believable and functional languages because he was a professor of philology. You are probably not. Typing strings of silly gibberish does not make your game world more deep or believable. Do you like it when a game has multiple different endings or is one solid ending good enough? I'd rather have one fantastic ending than thirty crappy ones.
  2. rpg maker 2k3

    Not without a lot of complex eventing jiggery-pokery, I'm afraid. HP Cost isn't in any of the RPG Makers by default (except for the one on the PS1, I think?) and there's no scripting in 2K3. It's MP or nothin'.
  3. So, out of a combination of insanity and boredom, I've decided to try the whole Let's Play malark. This will be in a blog format, because I lack any sort of equipment that a video LP requires, and I'd rather do it this way anyway. Just a forewarning, these posts will be image heavy and colorful language may at times be used. And, so, the game I've decided to start with is... Hey, you know what JRPG series has had a really rough time outside Japan? Whatever you just said is wrong.. Falcom's Legend of Heroes is pretty much the poster child for underdog game franchises beyond its home country. It's finally starting to find its footing now that it's found a consistent publisher in XSeed, even though it seems as though the Crossbell duology (Zero no Kiseki and Ao no Kiseki) is never coming over at all. Before XSeed launched Trails in the Sky in the west in 2011 (seven years late on a dying handheld platform, natch), things were even worse for the poor series. Bandai's localizations of Legend of Heroes 3, 4 and 5 were unmitigated disasters. The games were released even more late (Prophecy of the Moonlight Witch was a venerable 12 years old when the English PSP version came out in 2006) in the wrong order, with cut down content, altered, over-simplified battle systems and translation work only half a step above Google Translate. In short, they sucked. All of these issues caused these games to be savaged by critics and ignored at retail, despite the Japanese PC versions being considered classics. Nobody at Bandai gave a shit about these games, and boy, did it show. But the series' bad luck started much earlier. When the original Dragon Slayer: The Legend of Heroes released in 1989 for the PC-88 computer, it was one of the pioneers for storytelling in the genre, along with Final Fantasy 2 and the first few Phantasy Stars. It was one of the very first JRPGs to have a cast of pregenerated characters who had direct roles in the game's plot. It wasn't long before the game was converted to every major Japanese computer platform and console of the early 90's; and one of those versions actually recieved a North American release by Hudson. Unfortunately, the version they brought over was the one for the Turbo Grafx CD... three years late. That doesn't seem that bad, except that between 1989 and 1992 a little game called Final Fantasy 4 had come out on the SNES that made Legend of Heroes seem postively archaic by comparison, despite its CD-ROM bells and whistles. It didn't help matters that nobody in the US actually had a Turbo Grafx CD... and that the game had a dodgy localization and godawful voice acting. The fact that the back of the game's box said absolutely nothing about the game certainly didn't help. I'm serious, no screenshots, no list of features, no story synopsis, not even a hint as to what genre it belongs to; just some character art and a meaningless tagline. Along with the generic title, buying this game in 1992 would've been a complete stab in the dark. NEC's brilliant marketing division at work. Regardless, Dragon Slayer: The Legend of Heroes is still a pretty okay game, and one worth playing, even though the difficulty balance is way out of whack, but I'll get to that later. Besides, if you wanted a traditional turn-based JRPG on the Turbo back in the day, your only other option was Cosmic Fantasy 2, which while much flashier with it's fancy animated cutscenes and actually decent voiceovers, is approximately as fun to play as painting a splintery old fence using one's toungue as the brush. Yeah, thanks, NEC, we sure wanted Yo Bro and Magical Dinosaur Tour a lot more than we wanted Shin Megami Tensei and Far East of Eden. Fuckheads. Anywho, I will be playing this game using my own game disk and the Ootake emulator for want of any kind of capture hardware. (Don't worry, Turbo Duo, I still love you.) I apologize in advance for the scanlines in the screenshots, it just seems to be something Ootake does. The game opens with a bored narrator droning over a series of still images establishing the game's back story. Once upon a time there was a world called Isrenasa, which was peaceful and happy and nice with no wars or crime or traffic accidents, especially in the idyllic kingdom of Farlayne. That is, until this happened... Well, shit... The monsters were eventually defeated, but Farlayne's King Corwin was killed in the battle. His only son, Logan, is but a wee bairn, so his uncle Claudius Drax (who is totally not even remotely evil) is appointed regent until Logan comes of age at sixteen. That's Drax below on the left, in the Dracula pose. Clearly, the kingdom is in good hands. If Drax seems like a rather silly name, then it should be said that this is one of those translations that change character and location names for no good reason. It was the nineties, this sort of thing happened back then. Anyway, Logan is sent off to be educated in the remote town of Exile, and it's here that the game properly starts, ten years later, just a few months before Logan's sweet sixteen. But not before one of those barely animated montages every Turbo Grafx CD game was required by law to have introducing the five playable characters. I can't find a video of this opening, but rest assured, it's cheesy and irrelevant, but . Get used to that status display on the right side of the screen, it never goes away. In a randomly voiced scene, Logan is dragged out of bed by a maid and chewed out by his tutor Elias for shirking his studies to sneak off and "indulge in slime bashing". Elias' voice needs to be heard to be believed. For some reason, the actor is trying to do an Irish accent, even though he has clearly never heard a actual Irish accent. He is over the top and completely deadpan at the same time in an almost Wiseauean performance. As for Logan, his voice is way too deep for a fifteen year old boy, and he just sounds bored. Eventually, Elias shuts the math up and goes to get his books, giving me control over Logan. Time to go to the Option Menu! There are a few options here that are important to note. NARRATION turns on and off voice acting. This is important if you're not a weirdo like me that finds bad acting endearing. PT DISTR is extremely important, as it changes how you level up. Every level, a character gains 5-7 bonus points to spend on increasing stats. When this option is set to auto, the game will automatically assign the points at seemingly random. I will change this instead to MAN! Because I am a MAN and I demand the right to distribute my points as I see fit! EXP TOTAL changes whether total experience (blue) or experience needed for the next level (red) is displayed on the character's status. Obviously, the latter is preferred. BGM changes between CD redbook music and PSG music from the Turbo Grafx's sound chip. For some reason PSG is the default, even though the CD music is just plain better; with arrangements done by Super Awesome Music Guy Ryo Yonemitsu. Then comes the speed options. Setting them both to fast causes your character to zip around the map at almost Speedy Gonzales levels of speed, and makes combat zip by in mere seconds. Obviously, this is what I want. There, that's better. Now that the options are all set up, it's time to go and explore the town of Exile. Chatting to people around town reveals that monsters are starting to multiply in the wilds, and that not everybody is happy with Baron Drax's regency. It seems he's been rather hard on local businesses with his heavy handed restrictions on trade, but I'm sure he has only Farlayne's best interests in mind, because he's certainly not evil. Also, there's an item shop that won't sell you anything. Jerk. You've got business right here, you nincompoop! Anyway, Logan's goal here is to, what else, sneak out of town and level grind. No, I'm serious. Nobody ever leveled up by reading, Elias! Simply walking out of the gate gets Logan stopped by the guards. Logan is unusually cooperative, arousing the guard's suspicion. Logan immediately goes to his buddy Fergus, who has a secret passage out of town. I like how they're having this conversation right where Elias can probably hear them. Well, that was easy. Time for some combat, but not before appreciating Combat is pretty simple and self explanatory with pretty much no frills. You can't tell from the stills I use, but there aren't even any battle animations, with monster graphics shaking and flashing when attacking or struck. The upshot of this is that combat is FAST! Really fast! Over in less than ten seconds most of the time fast! The HP of monsters is visible at all times under their graphic and it's pretty satisfying to see it get whittled down as your party dogpiles on them. The turn order is actually handled in a CTB type system, although there's no visible turn order, with very fast characters capable of receiving consecutive turns, which makes the Speed stat rather important. The , which almost makes me wish they didn't zoom by quite so briskly. The other interesting thing about combat is the way it is triggered. It might seem to be random at first, but Legend of Heroes actually uses a touch encounter system. See, monster groups are actually moving around the overworld, but at first, they're invisible unless you use an item called TELE-LENS which renders them visible for while (An item you find about halfway through the game makes monsters permanently visible). Monsters are always visible in dungeons. The only monsters around Exile are Green Slimes which are slow, weak and basically have no ability to harm Logan what-so-ever, and are only worth one measly experience point and GP apiece. Regardless, combat is so fast in this game that the twenty fights it takes to get to level 2 go by in about a minute and a half. I'm not going to save scum till I get seven points for every character every level, so six will be fine. For Logan, I'm going to focus on strength, which boosts attack power and determines HP growth, but in this game there are no dump stats, so everything gets bumped up at least one point. Even luck is useful, because it determines the probabilty of critical hits, and a character with very high luck is basically going to crit every time they attack. Since that introduces most of the game's mechanics (There's not much to say about spells, but that will come later), I'll wrap this up for now. In the meantime any comments or suggestions? I'm new to this thing.
  4. videogame

    ALLEN O'NEIL He's from Metal Slug. Surely you've played Metal Slug? Having not played Metal Slug can be classified as a neurological disorder. Please seek help. Anyway, there's three main reasons Allen kicks ass. 1) The bastard comes at you with a frickin' chaingun, which he wields one-handed. 2) He laughs like a maniac the whole fight, stopping only to lob grenades and taunt you. 3) No matter how horribly he seems to die, he survives because he has to return to his family. BADASS. There's another guy, but he's spoilery... EDIT: Oh, oh, oh! And this guy from Growl! Because you've gotta have respect for a guy who starts a fight by throwing a tank at you. Even if he looks like the bizarre lovechild of Wolverine and the Penguin and has a giant alien worm living in his back.
  5. I used to play AD&D (first edition; I bought my books at a thrift store) ages ago along with TSR's Marvel Super Heroes and an early edition of Shadowrun. But after high school our group fell apart, and I've never been able to find a good long-term RPG group since. Which sucks. Being high school kids, we all had goofy-as-frick characters and nobody really took the game seriously. My longterm character was a cleric of Kord called D'Jork... who had 6 intelligence. He wasn't very useful as a healer, because he was just too plain stupid to use his spells efficiently, but he had a lot of spirit, a can-do attitude, and dammit, he was a survivor! He once wrestled an Owlbear into submission! Also, to add to YouTubers with RPG tales, The Spoony One has much wisdom to share.
  6. It is a fighting game with some rhythm game elements.
  7. Oh, hey, man! Haven't seen you since RPG Revolution kersploded! Yeah, I'd actually be down for some RPing, but there doesn't seem to be that much interest around here; the few there have been died almost immediately.
  8. Waku Waku 7 is indeed a mighty game of win. Anyway, the first bunch of weird, obscure fighting games (that are actually good) that come to mind are Groove-On Fight and Fighters Megamix on the Saturn, Matrimelee on the Neo Geo and Slap Happy Rhythm Busters on the PS1.
  9. Sounds like you've been playing a string of bad JRPGs. Have you been smoking Tales or some Compile Heart crap, boy? That shit is bad for you. Like some others have said, I think you just need to play some good ones to cleanse your palette. Shin Megami Tensei is a good place to start (though beware that the power of friendship tripe is all over Persona 3 and 4, so if that rubs you the wrong way, they're not for you), but there's also Trails in the Sky, Ys, Wild Arms, Shadow Hearts, Suikoden, Skies of Arcadia, Tactics Ogre, Arc the Lad 2 and 3, the old-school Phantasy Stars, the Mario RPGs and lots of others that either don't follow the usual tropes or do them so goddamn well that you just don't mind that they're formulaic. So, yeah, play better JRPGs before passing judgement on the entire genre. I don't know exactly what you've played, but it sounds like you're passing on Painkiller because you don't like Call of Duty, as it were. And that would be a mistake, because Painkiller is made of pure awesome. And so is Skies of Arcadia.
  10. As a male myself, I've never understood why so many male writers claim to have trouble writing women. Women are human beings. They have the same basic wants, needs and emotions as men. If you can get inside the heads of dragons, robots, demons and other creatures whose though processes are (or should be) completely alien, women should be super easy to write. Me, I find writing female characters to be more fun than writing male characters for some reason. Dunno why.
  11. A few I can think of... Legend of Heroes: Trails series - Welp, you want a story heavy RPG that needs more love to LP? Well, here you go; these will keep you busy for a while. Trails SC and Cold Steel are still recent releases(and Cold Steel doesn't have a PC release, only PS3 and Vita), but the original Trails on the Sky is on sale on Humble for $10 right now (it's normally $20). Quest for Glory: One of the most underrated and under-appreciated game series of all time. A hybrid RPG/Adventure game with a corny sense of humor, fantastic art design, memorable characters, lots of awful puns, and a skill progression system Bethesda would later rip off wholesale for their deplorable Elder Scrolls series. $10 gets you the entire series from GOG. Earth Defense Force series: Not really the kind of game you're looking for, but needs more love. You know how in kaiju movies, there's always some hapless mooks trying their damnedest to take down Godzilla with a tank and rocket launchers? In EDF, you are that mook. This is not a game with a compelling story, memorable characters and thought provoking tactical gameplay; this is a game about roasting hoards of giant space bugs with a flame thrower while causing billions upon billions of dollars of collateral damage while ant bits fly through the air and your inept AI squadmates scream in terror and spout B-movie one liners. ... If you didn't use that pause to google the games immediately, it's because you do not know the meaning of the word "fun". EDF! EDF! EDF! Unfortunately, though, all the good EDFs are console exclusive, the only PC release is Insect Armageddon, a farmed out effort from a B-grade American developer that didn't seem to really understand what makes the series special; so if you don't have a capture card, don't bother.
  12. This is quite similar to the concept I had going for a game once. Needless to say, it never got made, though the setting was adapted, made far more light-hearted and far, far less 1984ish, shunted back to the mid 19th century and is the setting of my current project. Anyway, a few of the questions I asked myself as I was developing this concept were... -How has the existence magic affected the advancement of technology Replaced it? Stunted it? Accelerated it? After all, magic can do a lot of what we use modern technology for in the first place. -In a world where magic is real, and has always existed, would it really be called "magic"? After all, if it affects the fundamental laws of reality, wouldn't it be studied in similarly to the way physics are studied in our reality? -If you have non-human intelligent races, like Elves and Dwarves, how do they fit into human society, considering the human race has a long history of uneasy relations between different ethnic and cultural groups; imagine how some more close-minded, bigoted humans would react to a centaur walking into town or sitting next to a hobgoblin on the bus. For that matter, are humans even the dominant species? -In many fantasy worlds, gods are very real and often interventionist. How they would react to the declining importance and influence of religion in the modern world? I can't imagine they'd be pleased. -How is magic use regulated? This is a potentially dangerous and destructive force we're talking about here; not the sort of thing you buy over the counter in a corner drug store. I imagine there would be strict government regulation over whatever doohickey or thingamabob it is that lets you fireball people in the same fashion that (most) governments place on firearms; that is, if it isn't restricted to military personnel only. If magic is an inborn talent in certain individuals instead; well, the government would certainly take a special interest in those individuals (or at least keep them under surveillance!) -On that note, the military application of magic. Why build a forty million dollar fighter jet to do what a trained wizard could do with a few meteor swarm spells? Why build tanks when you can mass produce nigh-indestructible iron golems for the cost of scrap metal?
  13. "Mack and Blue" is better known as First Seed Material or REFMAP. The site is indeed down, and for good it seems, but this topic on rpgmaker.net has archived both the 2K/3 and VX versions of the set.
  14. In Star Ocean 2 each character has a hidden favorite food that completely restores their HP regardless of how much it normally restores. For example, a shortcake normally restores only 16% HP, but it's Rena's favorite food, so when she eats one, she's restored to full health. That's the only example I can think of off the top of my head.
  15. It's Yor: Hunter from the Future Bat Gliding for the Atari 2600! You play as Yor hang-gliding from the rigormortized corpse of a giant bat through a cave system so that you can kill the purple cavemen keeping your woman captive to a beepy 8-bit version of "Yor's World". Basically, an entire game based on this scene. I would like to play a video game about taxidermy.