• Content count

  • Joined

  • Last visited

  • Days Won


DoubleX last won the day on August 17 2016

DoubleX had the most liked content!

About DoubleX

  • Rank
    Just a nameless weakling
  • Birthday 06/14/1991

Profile Information

  • Gender

Recent Profile Visitors

5,543 profile views
  1. Updates * v1.02d(GMT 1500 13-8-2017): * 1. Increased this plugin's extensibility, modularity and robustness
  2. Updates * v1.02a(GMT 1400 13-8-2017): * 1. Compatible with * Yanfly Engine Plugins - Target Extension - Selection Control
  3. After resigning from my 80 hour workweek full-time programming job, I gradually become more motivated in plugin/script development/support :)

    1. lonequeso


      80 hrs. Good god man! You must be a masochist. Now make us some plug ins! *cracks whip* 

  4. status

    Updates * v1.01a(GMT 1400 12-8-2017): * 1. Lets you set the status bars to show the stat change processes via * showProc, procUpdateRate, procColor1 and procColor2 in SBX * 2. Fixed crashes for status bars having the same minimum and maximum DoubleX RMMV Status Bars v101a+
  5. Updates Added PATB Patch(Cinnamon)
  6. Updates * v1.01b(GMT 0800 11-8-2016): * 1. Improved compatibility with DoubleX RMMV Popularized ATB Core
  7. Updates * v1.01b(GMT 0400 11-8-2017): * 1. Fixed the wrong actor window position bug when using skills/items * on party members
  8. atb

    Updates * v1.00b(GMT 0500 11-8-2017): * 1. Fixed actors selected by hotkeys not performing the waiting pose * bug
  9. Updates * v1.02c(GMT 0500 11-8-2017): * 1. Fixed the 1st actor becoming inputable not performing the waiting * pose bug
  10. Updates * v1.01a(GMT 0500 10-8-2017): * 1. Compatible with MOG_BattleHud
  11. Updates * v1.01b(GMT 1400 5-8-2017): * 1. Fixed "missing this in forEach" bug causing crashes in battle tests
  12. Updates * v1.00e(GMT 1200 5-8-2017): * 1. Fixed the next action incorrectly highlighting all members in the * same party/troop after using an party/troop targeting skill/item
  13. This topic aims to incite you to think about how incentive can be used to solve problems Let's begin by citing this video from Extra Credits: The Power Of Incentives - How Games Help Us Examine Our World Now my focus will be on the cobra example(1:09 - 1:35). Wikipedia has an article named Cobra effect specifically about this. (On a side note: In this cobra example, the government might want to just hire people with excellent salaries to work under it to reduce the number of cobras lol) Original Setup Alternative Setup So what do you think about using incentives to solve problems? What's your solution on the cobra example? How will you apply incentives to solve problems? Let's share your 2 cents here P.S.: There's probably no incentive system that will work everytime everywhere, instead it should be built specifically for the situation it's meant to be addressed and adapt accordingly as the situation changes.
  14. Purpose Lets you use bars to show battler statuses on their sprites Games using this plugin None so far Parameters Notetags Plugin Calls Configurations Video (v1.00a)DoubleX RMMV Status Bars (v1.01a+)DoubleX RMMV Status Bars v101a+ Prerequisites Abilities: 1. Nothing special for most rudimetary use cases 2. Little RMMV plugin development proficiency for most ordinary uses 3. Some RMMV plugin development proficiency to fully utilize this Instructions Terms Of Use Changelog Download Link DoubleX RMMV Status Bars DoubleX RMMV Status Bars v101a.rar
  15. Updates v1.02e(GMT 0100 13-8-2015): - Fixed some syntax errors and typos