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Luiishu535

Member
  • Content count

    20
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About Luiishu535

  • Rank
    Member
  • Birthday 08/29/1995

Contact Methods

  • Website URL
    http://luiishu535.wordpress.com/

Profile Information

  • Gender
    Male
  • Location
    Sweden
  • Interests
    Gam mak & music/composition.

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Download: https://rpgmaker.net/games/9189/downloads/8500/ About: A McBacon Jam 3 game, featuring the collaborate work of four members of RMN, including aspects from various games and genres compiled together which have inspired us on our game making journeys. Cold at Heart is a sci-fi dungeon crawler, where you experience what it means to survive in a brutal environment, being hunted by an enemy you do not understand. Alone, on an icy planet, wading through an abandoned colony. Will you survive? What horrors await you in this colony? You and your intelligence drone step into the maw of darkness in search of your wife. Embark on this dungeon crawling sci-fi experience with custom graphics and music as you journey into the remains of an environment overcome by a nightmare. Screenshots: Features: - A party of two! - No leveling up! Characters mainly progress through equipment and various upgrades. - Skills learned through equipment. - Setting inspired by Metroid and John Carpenter's The Thing. - Tons of things to examine that will both provide you with items and small pieces of the game's story and world. - On-map encounters (not featured in the current DEMO). - Exploration-based gameplay inspired by "Metroid/IGAvania" games. - Survival horror gameplay mechanics (limited inventory, haunting atmosphere, horrifying enemies). - Fully custom graphics and music reminiscent of the classic SNES games. - Turn-based battle system. Credits: Lead: Gredge109 Tileset and Sprite Art: Gredge109 Level Design: Luiishu535 Musical Composer: Luiishu535 Character Portraits: Ratty524 Battler Graphics: Ratty524 Consultant: LockeZ (Things may change over the course of the game's development. Estimated release date is set to late September, 2016.)
  2. Full Game Downloads: After SWAP Event Edition aka "GRS' Marginally Less Buggy Edition!" SWAP Event Edition aka "grs did you even balance this edition" Mr. Dinkles has a job for Mail Gal Candy and Mail Milf Tequila: Deliver a letter to B.J Bottomheart at Upperhill Estate! However nothing in the Mail Industry is ever that easy and thanks to a Magic Mushroom addiction the direct route has been closed. Candy and Tequila will have to brave the monsters of the Dankalong Caverns and the mail thieves of the Forest of No Return and a Mail Gal's most dreaded foe: A dog! Letter From Hell is a game made for the Swap In the Middle With You gamedev event started by Luiishu535 and completed by GreatRedSpirit. It is a short RPG featuring less dangerous scenarios than real postal workers experience. Can you get the mail delivered on time? no because it is already late! Screenshots: Features: - Mother and daughter duo! - Free Turn Battles! - Mystery men! - A puzzle! - Survive by consuming various alcoholic beverages! - A crafting santa! - FU**ING KAZOOS! Length: About 30-45 minutes.
  3. WARNING! THIS GAME CONTAINS SCENES OF VIOLENCE, BLOOD, WAR AND DEATH! YOU HAVE BEEN WARNED!!! About the Game: Quest for the Peace Sword is a game created for the "SWAP IN THE MIDDLE WITH YOU" event that took place sometime near the dawn of 2016 on RMN. The first half of the game was developed by the almighty Zero3D and later finished by ye' boy Luiishu535. The game was made in about two weeks (probably even a lot less than that!). It was an...interesting experience, that's for sure. The game is an epic fantasy JRPG that features a magnificent turn-based battlesystem! The story is quite deep in itself and tells a tale of a determined woman, trying to bring peace to a tragic world that's been covered in blood and misfortune. The Story: It is said that a sword stuck in stone, known as the "Peace Sword", can bring peace to the world if someone with a pure heart pulls it from the stone. Is it merely a rumor, or...? You'll have to find out about that yourself. Screenshots: Features: -FEEL RED WITH ANGER THROUGH A WINDOWSKIN COVERED IN BLOOD! -Classic turn-based battles that will leave you thinking about what's right or wrong! -Choose your own path! Have you had enough of the bloodshed? Then escape like a pacifist! Do you long for blood and slaughter? Then kill (almost) everything in your path! -A breath-taking story filled with all kinds of dramatic scenes! -Memorable characters you won't forget! -The Peace Crystals! -A-M-A-Z-I-N-G Soundtrack! -Change the appearance of your party members! -A GIANT CHICKEN BIRD THAT CAN DEMOLISH AN ENTIRE ARMY! The game only takes a few minutes to beat. Ain't that a treat? Full Game Download: http://rpgmaker.net/games/8679/downloads/7966/
  4. 7 years have passed since the original, and now it's here, as it was meant and rightfully deserves to be. I'm so glad that I managed to finish the game this year after all! Due to the scope and overall meat of the game (30-50+ hours of content), I'm a little surprised that I managed to have this done in less than a year. The thing is though; I could've never done this without the wonderful help that I've received. Here we go: Adena: amerk: boos405: captainregal: Dalph: Frogge: GreatRedSpirit: kelarly kenlan ksjp17 Linkis: Matseb2611 Riff: the13thsecret: WalkerMage102: Zachfoss: Zaphire98: Zodiac12: I'd like to thank everyone else that have helped/supported me. If you feel left out, then don't hesitate to let me know! For now, it's time for me to take a little break and refuel my batteries. I want to wish everyone here a Merry Christmas and a Happy New Year! This game is my Christmas gift to you and I hope you'll enjoy it as much as I had making it! Download: http://rpgmaker.net/games/7548/downloads/7704/
  5. Just wanted to let everyone know that Beta Testing has officially begun! Wohooo! It won't be long now until the game is released! Most stuff have been sorted out and I'm overall really excited and hyped to let everyone play this! Some good news: overall game file size has been reduced from 192 MB to a whooping 89.5 MB! These will probably be the last screenshots I show you. Hang on everyone, we're almost there. I can actually see the finish line, to be honest! Once I'm done, I'll probably celebrate with a cold beer...IN SPACE! See you around soon!
  6. Yeah, that's right! Some of you old comers who played the original know what I'm talking about, but for those who don't: the Top Floor is the last Floor of Castle Oblivion. Everything I've worked on has led up to this point! During my absence, I was able to finish 1 Floor each week + the stuff that happens in between, as well as some optional stuff. All I can say right now is that we're getting close. This close: Total Percent Completion: 92% This is not the only news I come bearing. The Lord of the Castle aka the Mad Philosopher himself finally got himself the badass portrait that he deserves! The Mad Philosopher, the architect who built the Castle itself, brick-by-brick and memory-by-memory, and the Castle’s current Lord. Dilan has lived a long life in the Castle running experiment after experiment. Trifles like “ethics†won’t stand in his way of advancing humanity. He’s far too busy to deal with Vincent. More awesome character descriptions can be found on the main post! Not only does he have an awesome portrait, but he also has a couple of facesets with fitting expressions. He also has an awesome sprite, of course. And that's not all! Our quiet and lovable character, Azen, has received an upgrade more fitting his role as a Dark Knight. All this is thanks to the talented writer (and franken-spriter?), the13thsecret, who I'm working with on this project. The game would be nowhere near as engaging and hooking if it weren't for his pure awesomeness. Screenshot Time: Yes, just look at those sparkles, Celcia. Believe or not, those sparkles might actually sell the game on their own. From the looks of this monster, it might just be called 'Fury Seeker'. But what do I know? Welcome to the Deep Void. How tough are ya? Thank goodness I still live up in the Overworld. This guy means business. You should see his HP! No, but we're almost there, Vincent. Serious Talk: So, I'm guessing that most of you are just wondering: "...when the heck is this going to be released!?". I...may or may not have an answer to that. Due to the 'Gam Mak Flow' I've been having while working on this game, I'm happy to tell that the release date I hoped and dreamed for might have come to fruition. Yes, this means that the full game will be released THIS year, before 2016! This is not final or anything, but I'm hoping to release the game by the 21st of December. I won't pull modern industry approach, everything, including all Optional Bosses, Sidequests and whatever, will be ready from Day 1. Think of this as an early Christmas gift from me. While the game probably will be finished pretty soon, it won't be able to reach its 'final form' without you; the Beta Testers. Call out for Beta Testers: Yes, it's that time of the year development. Before I can release the game officially to the public, I'll need you guys/gals to help me test this beast. I'm currently looking for any beta testers in general, but mostly, those who'll be able to have some spare time in order to test and give feedback before the planned released (who knows, if things turn out really well, this might happen sooner than expected). Current List of Beta Testers: Adena kenlan Zephire98 WalkerMage102 (Hopefully my writer, the13thsecret, will join here as well.) So if you want to be a part of this final stretch, as a Beta Tester, please, lend me your voice, either by commenting, PMing, or whatever you prefer. I'm all over the web! Any and all help is immensely appreciated! (I will most likely make a new blog later about this matter alone sometime in the near future.) At the moment, I'm not the only one playing testing the game. My good Indonesian friend, Adena, has taken his time to Alpha/Early Beta Test the game. This means that the Beta Version of Castle Oblivion: Remake will be even more polished and bug-ridden! We've already found some small bugs/errors which have been fixed. Last Words: While I've been playing and testing the game, I've grown to enjoy it a lot more than I first expected (mainly because I'm the creator, and creators always hate their own work the most, no matter what everyone else thinks.). I can honestly say, as a developer, game designer, creator and human being, that I'm really proud of my work. I'm carrying strong belief and hope that this game will really be 'something'. It feels like if I'm being able to enjoy my game myself, there's a good chance the players will as well. This may or may not be the third-to-last blog post before the game's release. Look forward to that.
  7. And the trailer is finally done and uploaded! Here's a little present for you: It's not just a remake of the game, it's also a remake of the actual trailer! Enjoy!
  8. Been pretty sick for a while... ...BUT I think I'm starting to get back in the room groove! I got a nasty cold that's lasted almost 2 weeks now. During that time, I was sadly to tired and fatigued to progress on the game. Fear not, since I'm back and almost done with the 5th Floor now! I haven't forgot about the trailer I mentioned earlier. After being sick and restless for about 2 weeks, I thought it would be nicer to come back and make some actual progress. About the end of 2015 deadline: I still think it's quite possible. These last parts are the toughest in a way, since every progress from here on out are followed by heavy amounts of testing and tweaking. I'm estimating that I will have about 1 Floor finished every week and if I work extremely hard, I might even finish 2 Floors somehow. I know that I'm bad at updating you guys on what's going and I am sorry for that. At this point though, it feels more important to just have the game finished in time for my deadline. I might start to add progress scores (with % of completion) so that you guys can sort of be there with me for the final ride. Once I've finished the 5th Floor, I promise you that I'll go straight to work on that trailer. For now, let me leave you with some screenies: Look forward to further updates and a trailer coming SOON!
  9. Most of my development time has gone towards the gameplay since my last blog here. So far, things have been going pretty smoothly. I have to admit that it really does take time to work on things, such as balancing, enemies, skills and everything in between. Reason is because this stage requires a heavy amount of testing and tweaking before I can move forward. I still am working hard on the game, it's just that I'm also taking extra time making sure everything flows correctly and in quality. Battles, Equipment, Items & Puzzles: Right after I've finished this post, I'll start working on the battles on Floor 4. I'm pretty satisfied with how it's turning out so far. I've fixed some bugs and done some overall polishing on the way. I'm also pretty happy that I've made it to the point where all party members have joined. Adding to that, I've also finished the biggest Floor in the game as well. If I had to guess, I'd say that I've so far finished 40% of the gameplay. This is the last stage I'm going through, if you don't count the beta testing, that is. I'm estimating that the 4th Floor will be finished sometime next week. If I keep up with this pace, I'll probably be able to have one Floor finished every week. I'd really like to go into more detail on how the game is playing so far, but I think it's best that I'll wait with that for a future blog. By the way, I got this cool idea about the trailer. Any of you remember the old trailer of the original CO? I'll most likely make the exact same trailer as the old one, but this time, well, it'll be the remake. Cool idea, huh? I think so, since it will not only come out as a trailer, but a nice little comparison between the two games. I'm sure it'll be fun.
  10. I can't believe I've made this much progress in just about 2 weeks... Howdy y'all! Big updates incoming (see below)! Writing: Still waiting for a minor update here. It's more or less complete, nonetheless. I'd say it's around 99.9% finished. Mapping: I spent an entire week working hard on my maps. In that week, I finished 100 maps, which concludes all of the games story maps! For numbers, I've made 349 maps so far, which means that roughly 100% of the maps have been finished (except a few small puzzle maps I might add). Cutscenes: The next week, after I had finished the maps, I started focusing on the story and its cutscenes. All cutscenes except a few in F7 is complete. Pretty much 99.7% of all cutscenes are finished, I'd say. Battles, Equipment, Items & Puzzles: This is the next step and what I'll be focusing on for the rest of the games development. I have finished most, if not all of the puzzles already. About 25% of the gameplay related stuff have been finished, I'd say. It's kind of a shock to me that I've managed to get this much done in just about 2 weeks. Keeping this up is a good sign that the full game will be available by the end of the year. Even though it may be just a little early, I'd still like to inform you that I'll be looking for testers pretty soon. I know, I still need to add all of the remaining battles etc. and test it myself, but I'm just letting you guys know. If you think that you'd be interested in testing the game before its full release, please, don't be shy about your voice. Let me know! Some screenies: Take care and look forward to the full release which hopefully will be near the end of the year!
  11. Been a while, so I thought I'd kick this blog off by showing you how the game is going so far. Writing: The main script is complete (except from a very minor update the writer will send to me soon). I'd say it's around 99.8% finished. Mapping: This is what I've been working on for the most part during development. I've mapped more or less up to the 7th Floor! For numbers, I've made 251 maps so far, which means roughly 65% of the maps have been finished. Cutscenes: I try to balance this with my mapping, adding cutscenes as I finish the maps. All cutscenes up to the 5th Floor are mainly done. About 45% of all cutscenes are finished, I'd say. Battles, Equipment, Items & Puzzles: Most of the stuffs here have been planned and tinkered with. Not too much though, as I prefer to focus on the gameplay parts after the other things have been taken care of. Not much have been made, but if I'd guess, I'd say about 10-20% of the gameplay related stuff have been finished. Considering that I've been able to do this much in just the few months the game has been in development for, I still aim and believe that I can finish this game before the end of 2015. Keeping up with this pace lends me the belief that I can do this. It's still a pretty huge game, so bare with me if I'd fail to meet my expectations. After all, I want this game to be of higher quality, and so far, it seems like it's heading that way. (I'll leave you with some lovely screenies from the game. I'll probably add a bunch more to the Screenshot section as I progress.) Take care and as always, please let me know what you think!
  12. Right here: https://www.dropbox.com/sh/uc25d8306alpms4/AABZLSdyKSOO5T-BTiZGqwvBa/Castle%20Oblivion.rar?dl=0 Sorry for the late response!
  13. Haven't tried that out. I use FRAPS and works pretty well for me (no lag, but pretty big file sizes). The maps are also filled with loads of treasures and gold coins. So if you want all the goodies, you'll have to be like Evan and explore!
  14. Developer: luiishu535 Main Writer: the13thsecret “I want to return.†Have you ever made a mistake you regretted so much that you wish it possible to turn back time? That memory will never release you from its agonizing grasp for the rest of your life. But even if the present gave you the privilege to relive the past, would you have the strength to confront it? Or would your sins damn you into oblivion? In our remake of Castle Oblivion, we've done a complete overhaul: Story, Character Development, Maps, and Gameplay worthy of current RPG players. The Castle welcomes newcomers and old-timers alike. And if you played the original, you’ll definitely want to revisit the Castle again. Story: Characters: Screenshots: Even More Screenshots: Features: - A rewritten and more expanded take on the original plot. Filled with tons of BANG! - Re-balanced battles, designed for an enjoyable challenge, rather than frustration. - Remade, detailed maps filled with variety. Makes the Castle feel more deep and alive than ever before! - Stronger development for the different characters in the game. - Save anywhere! - Interesting and creative puzzles to solve! - Rescue other trapped souls (NPCs) from the Castle! - Find Recovery Crystals, which you can either use to heal or break for stat-increasing items! - Witness Vincent's hometown, Port Brinks, evolve as the story progress. - Lots of secret rooms and treasure are rewarded for the dedicated explorer. - Find Huge Gold Coins, Gold Pouches, Gold Blocks and more! - Optional Bosses and Floors to test your might and uncover more information about the game's world and characters. Estimated game length: 20-30 hours WATCH THE TRAILER! Download: http://rpgmaker.net/games/7548/downloads/7704/ Credits:
  15. I know the pain from my own YT videos. What recorder are you using? Thanks! I always wanted my map to inspire others with mapping. Parallax isn't necessary to create beautiful enviroments.