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About Redmage1000

  • Rank
    Jack of All Trades, Master of None!
  • Birthday May 28

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  • Skype

Profile Information

  • Gender
  • Location
    Somewhere in the US
  • Interests
    Games, Cooking, Eating, Ponies, and Roleplaying.

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. I'm looking to change the way the Hit and Evasion rate formulas work. I want it so I can do Hit Rate minus Evasion instead of how it checks each one individually. Any help is appreciated. I'm not great with the scripting but I generally can make small changes to the base script and this one seems to be out of my reach.
  2. window

    Thanks for this, I want my players to be able to change the color of the window at the beggining of the game, and this script made it way more managable.
  3. Thank you, it works great!
  4. Thank you for this script, is there a way to have the actor only gain the HP/MP they received from the level up?
  5. Thank you, I was going to ask how I could check for variables and stuff but I figured that one out. I guess I didn't need to make a thread for this.
  6. I'm trying to make a spell that would let the player warp out of the area if need be, something like they are low on items or need to rest at the inn etc. Is there a way to do this via eventing?
  7. Is there anyway to get this script, because the dropbox is down. I would be most grateful for any help.
  8. mrts

    It has done that for me before, they still look like they are in the back row but they do take front row and deal front row damage.
  9. mrts

    Thank you very much!
  10. mrts

    I'm not sure if this suppose to be a bug or not, but when I put my mage in the backrow his magic damage output is greatly reduced. I don't know if that is suppose to happen or not.
  11. mrts

    It worked just as I wanted it to, thank you very much for you help.
  12. mrts

    Thanks, I didn't see the visual battlers before, I kinda like it. And this helps with what I wanted.
  13. mrts

    I'm just using YANFLY's Battle Engine, I have tried making it a state to some effect, but it goes away if they die :/
  14. mrts

    Ok thanks, I will try and figure it out myself.
  15. mrts

    Is there a way to make some type of visual cue in battle for this? This seems like a good script so far.