Blackcloud

Member
  • Content count

    25
  • Joined

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About Blackcloud

  • Rank
    Member
  • Birthday 06/09/1992

Contact Methods

  • Skype
    blackshoa

Profile Information

  • Gender
    Male
  • Location
    Germany

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Well I managed to do it so thanks
  2. Hello, I've tried to make single spells that have a chance to crit but actually I don't know how to do it. I just want the triple hit skill to have a chance to crit. Would be nice if some one can help me and would be nice if it can used in the note tags like <critical chance> or something like that. Oh and I'm using the RPG Maker VX not Ace. Greetz Blackcloud
  3. Hello, I wanted to try this script out, but I cant download it from your site. It says its disabled because of to much traffic. Could you maybe reupload it on an other site? I really want to try your script . *edit Nvm, I found it on your site x)
  4. Thanks! That shall do it
  5. Oh btw. can I limit the variable to an amount of "9999999" ?
  6. Okay Ive tried it in an new project and its working, guess there must be something with the other scripts I use? *Edit: OMFG im super stupid, Its working now. I just forget to disable 1 variable from my game, dunno how that happened but I just was to stupid to see this variable lol! *head meets desk* Thank you !
  7. I placed it under "Materials" and above "Main". I only used this on the map, one NPC is giving gold by the normal "change gold". And an other npc is giving a message box with \v[55]. If I increase the money then to 10 the NPC says 10. But if give me +1000 the NPC says 1020, which must be 1010 normally. Ive tried it with any other variable which is not used atm. Im not using any script which would change @gold or game_unit.
  8. I will try this, thanks . *Edit: Dunno why, but It always doubles the amount of gold if I gain gold. 0+1000 = 2000 2000 + 11 = 4xxx =/
  9. Hello, im trying to get the maximum amount of ALL gold which was gained in the game to an variable, but all I try wont work. I mean all gold from battles, sold stuff etc., and used money should not be subtracted from the total amount =7. Any Idea to do this?
  10. digits = $game_party.gold.to_s.split("").map(&:to_i) $game_variables[15..20] = digits numbers = $game_system.playtime_s.to_s.split("").map(&:to_i) $game_variables[21..28] = numbers Why does this reset all other variables if I use it? and I mean all.
  11. Why should I not use this? $game_variables[13] = $game_party.gold $game_variables[14] = $game_system.playtime_s digits = $game_party.gold.to_s.split("").map(&:to_i) $game_variables[15..20] = digits numbers = $game_system.playtime_s.to_s.split("").map(&:to_i) $game_variables[21..28] = numbers Ive tried it, and it worked for gametime and gold. I just want to understand, because Im not that good with scripting . Oh btw. on your profile it says you are from germany? Would be easier for me if you explain it in german .
  12. Ima try this . *Edit Thanks this is working fine for me . Would this work with gametime to? ($game_system.playtime_s) *Edit 2 Yes it does, I tryed it the same way it didnt worked. Than I tried it like that This was working fine . Thanks for all your help Btw. is the maximum amount of game time 99:99:99? Or can I increase it?
  13. Well thanks for that, but I still dont get this to work properly for me =(. Im not that good with using scripts, and hope you will help me a bit more =/. So in first case i want to use this for getting each digit of my gold, with an maximum of 999999 which means 6 digits. So ive tried this as a call script: But I guess this cant work, it will give all variables an amount of 1 but variable 4 will get 0.
  14. Thanks ima check this this out *edit So if I want to make use of this for the currency system, I have to write an complete own currency system I guess? I mean I think I cant seperate a variable which I cant know before? Im using this to get the amount of gold to my variable x : $game_variables[n] = $game_party.gold. Maybe im thinking not far enough, but I dont get how this can work =/
  15. Hello, is it possible to give an variable some kind of own variables? I mean if my variable has a number like 999999, can this variable give 6 other variables for each digit? Like that the first digit on that variable can have an variable between 0-9, and the second digit has a new variable from 0-9? Whole variable is 999999, and splits into 6 seperate variables for each digit one own. Its rly hard for me to explain, because my english isnt that good, I hope you understand it =/. So would be nice if someone could help me out. Btw. I need this for my "CE Picture Based Menu", to give out the game time and money with pictures. Ive made 0-9 digit pictures for each row of 999999, and it would be really anyoing if I had to put in all combination of variables for each picture. Greetz