LewisDruid

Member
  • Content count

    20
  • Joined

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About LewisDruid

  • Rank
    Navy Nerd
  • Birthday 05/29/1997

Contact Methods

  • Website URL
    http://www.lewisdruid.tumblr.com

Profile Information

  • Gender
    Male
  • Location
    USA
  • Interests
    Game making, music, chibis, food, and coffee.

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. I stopped working on the game, forgot to introduce the characters, AND forgot the Boot Camp post. On the bright side, I'm working on the game again and will be introducing the characters one at a time, starting with the main character. As for the Boot Camp post, I don't think that will be happening. It took me 5 hours to tell my brother the ins and outs of Boot, so if you really want to know what it was like, shoot me a message. Also, I'm posting about my game for feedback, not to have characters and ideas stolen. Anyways, without further ado, I shall introduce my main character: Zenori Gravius! Zenori Gravius is a character that I came up with as a little kid, although the name "Zenori Gravius" has only been in use since 2012. His original name was Lewis Druid (yes, like my username on literally everything). When I got Skyrim in 2012, I looked up a name generator for Imperials, and I dug around and chose a first name (something similar to what became "Zenori") and the last name Gravius. I fell in love with the name, and have always wanted to make him a character. His personality is similar to mine, with minor tweaks. Here is some basic info on him (some info is subject to change): Age: 21 Sex: Male Hair: Grey Eyes: Grey Height: 6'5" Hometown: Krane Short Bio: No one knows where he was born, just that he shown up in the small village of Krane as a baby in the graveyard. He grew up under the care of the village's resident blacksmith, and as such knows a decent bit about weapons. As he got older and monsters started to become more aggressive, he saw a need for a group to defend the village. He gathered other local youths, trained them to fight, and formed a group dedicated to the defense of the village. So that's about it for the basics. I know it's not much, but it should give you a vague idea of who he is. When I release the demo, you'll get to see him and three of the other characters more in depth, so keep an eye out for that. For him and other characters, I may mention names of people or places with little to no explanation, but know they will be explained in a post about basic world lore later on. Anyways, that's it for this time. Keep an eye out for the next character soon!
  2. I'll be sure to. Thanks
  3. You are right! Happy Ramadanhannukkwanzulemas!
  4. I will post about boot camp for anyone who may be interested in what it was like, but it'll probably be tomorrow or Saturday. We'll see!
  5. I think I said I would make a "Hey, I'm back!" topic, but I sort of forgot xD Hey, it was in my status, okay! Anyways... I'm back! I did the boot camp things and now am a full time Navy sailor! Hooyah! Anyways, now that I'm back, I can start working on my new game! Feel free to check out my blog if you are interested in the progress of it Happy Ramadanhannukkwanzaamas!
  6. So I made it through boot camp and am now in the United States Navy! It sucked... a lot. But I made it through and can now get back to making games in my free time! Now that I'm not free 24/7, I don't think I'll be able to burn myself out on this new project. That being said, I've finished, for the most part, making my characters! Their designs may change a bit here or there, but they will probably remain close to how they are now. I love each of them, so I think I'll introduce them each individually starting Christmas Day. That way you can get a feel for who each person is : D Anyways, I'm glad to be back, and I hope y'all have a very happy Ramadanhanukkwanzaamas!
  7. Thank you, Chad! I'll do my best
  8. Thank you for the good wishes Chaosian, JuJu, and Nirwanda! Also, Chaosian, have you served in the military?
  9. Thank you, Riki and Meep
  10. So I haven't been that active in the past few months. I'm joining the military, and it's been a stressful experience, but I'm finally leaving next week. That means I'll have two months of Basic Training left before I finally am in (not including "A School"). After basic, I'll be able to get back to RPG Makering. So for the next couple months, I'll be gone, and I'll probably do a post on my blog about what Basic was like. Maybe. I don't know. Anywho, I'll see you all when I return
  11. Both of those are very valid. I can imagine actually making the frames of animation is harder than just assembling them, but on the "customer" (person using premade animations) side, Minerva has a good point too. There are thousands of animation sets to find, and which to use is the first hurdle to overcome in piecing them together
  12. Please tell me I'm not the only one who has trouble doing custom animations... They're definitely worth doing, it's just tedious. The issues I have with making custom animations is choosing the sounds and flashes and all that stuff. When they happen, what they are, the pitch. I hope I'm not alone on this xD
  13. So I'm considering maybe I have each enemy just be leaders from the other world of the game. I'm not going to say why or how they get to the main characters' world (spoiluhs), but I think it should turn out good. I've also finished fleshing out my main characters, as well as figuring out the overall combat system. For now, that's basically it. Feel free to ask me anything about the game that you are curious about (except for things clearly spoiler related).
  14. Hey

    Welcome Vamuse! Enjoy your stay here, and I'll be glad to help in any way I can
  15. It's going to have a class system and free-turn style battle system. There are ten base classes, which can be leveled up to unlock the master version of the class. There are also six hybrid classes, so there's around 16 unique classes. Hope that helps clarify it a bit, and if there were any other questions, let me know