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  1. I imagined stuff like that could be done with scripting, but wasn't totally sure. But, projectiles from this were creating lag? What kind, and why? I've seen games from other RPG makers use projectiles in their games, but never had much problem. Is it a processing problem?
  2. Not totally sure this is meant to go here, or in the other script forum for Ace, so sorry if it's in the wrong place. That aside, I wanted to ask if there's scripts for changing the battle system to include projectile attacks in a real-time combat. More expressly, the kind of stuff you see in Megaman or non-3d Legend of Zelda games. I'm fairly sure there is, but after looking through the master list I couldn't find one. Did find a headache though. I'm basically looking for a script to create enemies that fire off projectiles, that when they collide with something that has HP [Player, NPCs], it deals damage to them. I imagine someone's made such a thing, but in the very off chance someone hasn't, would it be difficult to do such a thing given the code?
  3. I wanted to know if it was possible to have a prompt or event come up where players can input text, and have it compared to a set value?...That is to say, can a password system be set up? As in the player wants to get into something, but has to type in a password?