TobiObito4ever

Member
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    37
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About TobiObito4ever

  • Rank
    Friendly Neighborhood NEET
  • Birthday 06/23/1991

Contact Methods

  • Website URL
    http://tobiobito4ever.deviantart.com
  • Skype
    themidnightwitch

Profile Information

  • Gender
    Female
  • Location
    Not telling
  • Interests
    anime, manga, video games, drawing, yuri, horror games, mythology

RPG Maker Information

  • RM Skill -
    Other

Recent Profile Visitors

3,870 profile views
  1. Honestly, why can't DeviantArt clean up their act and actually *DO* their job? If my friend commits suicide because of a cyberbully, her blood will be on their hands.

    1. Show previous comments  11 more
    2. TobiObito4ever

      TobiObito4ever

      I don't cry often, but this whole situation have left us entirely drained. My friend, especially.

       

      Still, I'm too stubborn to give up hope.

    3. TobiObito4ever

      TobiObito4ever

      Oh, Lord Odin please give me the patience to deal with this fucking nonsense of a situation.

    4. PhoenixSoul

      PhoenixSoul

      May Eden guide you as well....

  2. Truth be told, I actually like playing horror games especially in the wee hours of night. (But I can't play any of those first person games; they make me violently motionsick.)

     

    Unfortunately, Dad wasn't too thrilled with my screaming when I was playing Close Your Eyes at 3 AM. Oops.

    1. Show previous comments  2 more
    2. TobiObito4ever

      TobiObito4ever

      @Kayzee I heard there was one horror game that uses your own fear against you. It detects your heart rate and such. Have a fear of the dark? Have fun traversing the maps in total darkness.

       

      I don't know if it's out yet or not. *shrug*

    3. lonequeso

      lonequeso

      ^^ If that is a VR game, it would be epic!

    4. Kayzee

      Kayzee

      Well I for one find it hard to be afraid of something that I know can't truly harm me or cause any pain, so I doubt it would work on me. Then again, there is a certain amount of tension when you are vulnerable in some games, especially if death has some bite to it. Minecraft, for example, does a good job of making you light your way carefully through the dark depths of the earth, keeping your eyes and ears ready for any hint of attack. The dark is not safe, you know it's not safe, a slip up could mean dying and losing everything you have on you. Any unexpected sound can make you jump. I wouldn't call it fear exactly, but it's a reasonable substitute.

  3. Games with customization options are really cool.

     

    Even after I spend hours coming up with a design and a name for a character...

    1. PhoenixSoul

      PhoenixSoul

      Indeed. That's actually one thing I loved about the Guitar Hero series post Aerosmith, the character customization options were high in number and included instrument parts many.

    2. lonequeso

      lonequeso

      Ooo yeah! I loves me a game with robust character creation options. The more the better. Name, appearance, classes, skills, special abilities. Dragon Age 3 even had two voice options per sex. My avatar in Destiny 2 looks as much like the Joker as the options allow. 

  4. This might be depression speaking, but MoS just isn't as fun to work on these days.

     

    Probably because the post-apocalyptic situation in the fictional world of Hestria mirrors the soon-to-be situation in my country. It's tragically ironic in hindsight. I never intended for it to turn out like this.

     

    tumblr_inline_nm5jk3jpJ61s6hd9r.gif

    1. Show previous comments  1 more
    2. Chaosian

      Chaosian

      A lot of projects sorta die off as you work on them. It's pretty common to lose passion, and inspiration. I suspect the mortality rate for RPG maker projects is in the high 90th% percentile; but I still recommend sticking with it if you can. I've worked on my current, non-RPG Maker project almost every day for what is approaching a year now. If you can grin and bear it, see what a day or two of working through misery is like. It could just be a rough patch and you find inspiration on the other side.

       

      Also hueheuheuhee Drumph ex dee

    3. TobiObito4ever

      TobiObito4ever

      Memory of Saga has been in development for well over 2 years now. At most, it's about 20-30% done (story and map-wise).

       

      Over the two years, it kinda became my way to vent. Another project in dev hell is also kinda a "vent" project, but also one with a narrative: the effect divorce has on children.

       

      To describe that project with a quote: If one stays stuck in the past, dreams can turn to nightmares fast

    4. Chaosian

      Chaosian

      Best way to ruin your passion is to make it your job.

  5. Part of some little sprite edits I done on a lark. I might add Rika and Satoko once I get better at spriting. Rena Ryuuguu from the horror anime: Higurashi no Naku Koro Ni (aka When They Cry)
  6. Another sprite edit~ This time, the adorable Tohru from Miss Kobayashi's Dragon Maid. Edited slightly from the VX Ace RTP
  7. I think I'm slowly getting the hang of this spriting business. Granted, I'm only editing the RTP at this point... We all gotta start somewhere.

    1. Nekotori

      Nekotori

      Indeed :D Spriting is fun~

    2. PhoenixSylph

      PhoenixSylph

      Ahh I do art but have never done sprite art..I don't really know where to start >x<

    3. PhoenixSoul

      PhoenixSoul

      Yeah, it helps if you have programs like GIMP, Pyxel Art, Game Character Hub, and so on.

       

      I even have Sprite Creator 3 (a Java based little applet that lets one use Mack style characters to create some very nice sprites).

  8. STOP! You may NOT use this without permission! Made for my friend and co-writer, HungryYuyu, for her game Arae: Requiem of a Lonely Spirit. Not bad for my second attempt at character spriting. Edited from the VX Ace RTP.

    © HungryYuyu, Enterbrain and Bakeneko Works

  9. Why the whole time loop thing for MoS? When studying Norse mythology, I thought to myself: "There's no way all these events could occur in a single timeline."

     

    Of course, I kinda confuse myself and my co-writer thanks to it. Hahaha.... ^^;

    1. Knighterius

      Knighterius

      Time loops can be pretty well executed if done right, it's always nice for the viewer/player to experience something in a different way and thus gain more knowledge into the lore. It's very rewarding. 

  10. The updated demo of my project is LIVE! Hopefully, I fixed most of the bugs in there...

     

    If not, well, please tell me~ :D

    1. TobiObito4ever

      TobiObito4ever

      Oops! I forgot to remove a spoiler-y document from the game's files. Lemmie fix that.

    2. TobiObito4ever
  11. Test results show nothing, but that still doesn't solve the problem of the navel pain. Now I'm even MORE weirded out....

    1. Show previous comments  11 more
    2. PhoenixSoul

      PhoenixSoul

      So, it is as I had thought; navel stones are a lot like blackheads, or DPOWs...

       

      You might be checking for tiny lacerations; I know that I have one because of a botched appendectomy.

    3. lonequeso

      lonequeso

      ^^It wasn't botched. I had the doctors plant a time bomb inside you. Speaking of which, why are you alive right now? Oh riiight today is Wednesday. Mwahahahaaaa!

    4. TobiObito4ever
  12. Well, only time will tell what the results are. Oh, please don't let it be anything bad...

    1. Show previous comments  2 more
    2. lonequeso

      lonequeso

      Not even a time frame? Even cable companies give a time frame :/

      Well, good luck. Try not to worry yourself to death while you're waiting. Try to keep busy so you don't have time to dwell on it. 

    3. PhoenixSoul

      PhoenixSoul

      I just hope you're not in a lot of pain... :unsure:

    4. lonequeso

      lonequeso

      I treat pain with whiskey. Best medicine ever! :D

  13. Ooooh~ They look really cute~! Great job.
  14. I'm sorry to have to put my project into yet another hiatus, but this one is due to health-related reasons. Worst case scenario: I have a hernia and may need to be hospitalized.

    I hope it doesn't have to come to that, so here's hoping for the best!

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Hernias are absolutely no joke; they can lead to even greater problems including fatal internal bleeding.

       

      It can also lead to infertility/sterility. Take care of yourself, and stay off that skateboard for a bit (not implying you do skate but a lot of professional athletes especially those that partake in extreme sports tend to be at a much higher risk for developing hernias-especially when one slams their groin on a rail).

       

      Take care, dear...

    3. Kayzee

      Kayzee

      *hugs you tight* Take care of yourself okay?

    4. Nirwanda

      Nirwanda

      Wishing you the best m8!

  15. Friendly advice to fellow game devs? Please bugcheck for errors BEFORE you release a game.

     

    It's not exactly fun for me (the player) when the game is so buggy, you can't even play it.

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Honestly I think most of them do, at least partly. I won't deny that armature developers sometimes have problems with proper testing, but it's sometimes hard to tell with bugs if it's an issue that the developer just never caught because they never tested, if it's an issue that the developer never caught because of the way they were testing (for example, testing each part as it was added from a saved game or new game without playing it all the way through), if it's an issue the developer never caught simply because it was conditional on something to do with your computer or that you did that the developer didn't expect, or even if they did catch it but didn't think it was a big deal at the time and just wanted the game out.

       

      It is sometimes easy to do last minute changes that 'should work' and forget to test them, but I find it hard to believe that developers don't test their games at all. Most often the problem is more that they test badly then not testing at all, but proper professional-style testing and bug tracking is really tricky and often doesn't even completely eliminate bugs. Don't even get me started on proper version control.

       

       

    3. PhoenixSoul

      PhoenixSoul

      @Kayzee I don't even know what to think of the video you linked...

       

      Version control? Version == 1

    4. Kayzee

      Kayzee

      What? I like the grumps. :P

       

      Anyway by version control I mean more like github stuff, keeping track of all the changes you make to your project no matter how small.