Radiant Arin

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Radiant Arin last won the day on January 15 2016

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About Radiant Arin

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  • Birthday March 27

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    dantesparda93@hotmail.com
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    Jack of All Trades

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  1. Emotions are a very fragile core of our very hearts, but they can also become the strongest weapons if wielded properly. To watch friendships blossom, to have true love and friendship come to life, to have people rely on you and you rely on other people...these are all emotions central to the human heart, and why friendship is such a critical aspect in our lives and why it should never be taken for granted. I'll break the game down into several segments, consisting of story, gameplay, quality, and replayability, and judge the game on all of these criteria. Story: Emotions. They are the basis of a human heart. And Blue Reflection is a compelling story following three girls who help those in their school, Hoshinomiya High School, overcome their emotions and let them fight on. Because I want you all to experience the story the same way I did, sit down in your chair, your bed, or wherever you are currently at right now, close out of other distractions...and put this following song on repeat and listen closely. Blue Reflection follows a girl named Hinako Shirai, a first-year student attending Hoshinomiya High School. When the game starts up, you see her in a very solemn and very lonely state. Hinako originally before was the famous star of a ballet school, almost at the top of her class, but due to an unfortunate injury concerning her knee during ballet class, she would never be able to dance again. After the accident, she switched schools and was made to live a "regular life", as a schoolgoer. She was put into the 1-A Regular Class of Hoshinomiya High School, which has a less strict curriculum than the Special Class, but more about that later. Hinako shortly thereafter runs into another girl, Sanae Nishida, who originally was in the same grade as Hinako in their previous school, has also transferred to Hoshinomiya to work on her cooking. The two bump into each other in the hallway, and Sanae is simply ecstatic. However, this triggers a change in the atmosphere...a side effect of uncontrolled emotions called "rampancy". Hinako becomes teleported to this strange world thereafter with lots of flowers around and a very calming and serene atmosphere. However, a strange entity on the other side of the riverbank, a Demon, as it is called in the game, attacks Hinako and forces her into the river. Hinako drifts downward to a nearby spot, crawls out, and is surprised. However then, she hears two voices in her head that allow her to give her the power to eliminate the Demon. The two girls, Yuzu, and Lime, give Hinako the power of the Reflector: the power to balance human emotions through kindness and understanding. After completing the dungeon, Sanae returns to her normal state, still admiring Hinako, but in a much less over the top way. The next day, Yuzu and Lime appear as classmates of Hinako's, with the intention of collecting Fragments, a collective of human emotions, to bolster the Reflector's power. The game then becomes about the three girls, Hinako, Yuzu, and Lime, as they collect Fragments through the Reflector's power in order to defeat the most menacing of foes in the world: Sephirot. Along the way, you'll find more girls around the high school, such as Sarasa Morikawa, who originally looked up to Hinako as a rival in ballet and aspired to be everything she was, Rin Sanada, a tennis ace with a perfect record, who is amazing at cooking and loves older men (personally, my favorite girl), Ako Ichinose, a news reporter/broadcaster who wants to make friends through videos and sharing her upbeat personality, Shihori Sugamoto, who is a pervert and we don't associate with her, Chihiro Inoue, a cute girl who uses her arts and crafts to charm and make friends with everyone, Fumio Taya, a musical prodigy who works tirelessly to become the best musician, Kei Nariyama, a high school basketball star with pizzazz in sports, Kaori Mitsui, a gamer girl who was originally on the track team, along with Rika Yoshimura, track star who wants to break out of the "normal" nomenclature, Yuri Saiki, a genius girl who is emotionless and the toughest nut to crack, and Mao Ninagawa, a famous actress with dual personalities. Each of these characters brings so much life to the game and makes each character shine as though they were really alive, and not just 2D models in a game. Eventually, emotions within the real world start to become more complex. Things start blending together and human become harder to understand for Hinako as she tries to fight her way to save her friends' hearts. Fear can spill into sorrow, happiness can spill into anger, anger can spill into sorrow, and everything just...comes together so well. The story was so amazing from beginning to end, as we see Hinako fight for what she believes in: her friends, her compassion, and her sense of conviction in doing the right thing. There are many beautiful moments throughout the story that can occur in every day life, ranging from dealing with troubled teenagers spouting rumours about you over the Internet, dealing with a high-class versus low-class daughter who can't follow their dreams, splitting from the track and field team due to not having confidence, not having someone to look up to in your darkest hour, and so on. Through the collection of many Fragments, Sephirot appear to attack the school, and as is your job as a Reflector, it is your duty to reflect them off. However, later on, you get the ability to kill them outright anyway, which kind of makes the first half of the game just plot armor for Hinako. Which is one of the things I kinda didn't like about the game, personally. I would have rather they built up the power to completely annihilate Sephirot in the first place rather than it fall victim to plot convenience, but that's just being very nitpicky of me. Also, Sephirot look fucking cool. As you fight and fight, you discover that the "dungeons" you can go to is actually the basis of the human conscience and emotion. Now, I'm gonna draw a parallel to Persona 5 for a second here, since this game has taken a lot of inspiration from that game. This game has a place called "The Common", the place you go to to find Fragments and fight Demons in order to increase your power. Persona 5 has a place called "Mementos", the place you go to to find Quests and fight Personas in order to increase your power. Seem familiar? Yeah, this game is a lot like Persona 5 in a lot of ways, where emotion and friendships are your quick ways to victory. However, I will say one thing, though. The two games are completely worlds apart. If we were to compare the two games as pizzas, for example, Persona would be a sausage and pepperoni extra large pizza with stuffed crust and a side of cheesy garlic bread. Blue Reflection would be a nice Hawaiian pizza with a side of bread sticks. Simple, but MUCH more casual than Persona 5. Streamlined in such a fashion that makes it feel like you aren't stressed for time trying to do the things you love and balance it out with fighting Sephirot. Now I'm hungry. As you play along, you'll discover the secret of the two young girls, Yuzu and Lime, who they really are, and why they chose Hinako as the source of the Reflector's power. Turns out, Yuzu and Lime are already dead. In a freak experimental accident gone wrong (totally not senor plot convenience, right?), a previous Sephirot wanted to try and merge The Common and the human world together, but failed. Yuzu and Lime were the result of that experiment gone wrong. However, their souls remain in The Common, but their actual identities are masked and no one knows who they are unless they have specifically come into contact with Hinako first, and given a ring to show that they are friends. By the way, if I ever got a ring from being friends with a girl, I'd marry her. Then, the Sephirot who wants to erase all human emotion and existence comes after you defeat all the previous Sephirot. Humans can be so frail and fragile as their bonds with friends crumble apart. Friends go away, relationships and hearts can be broken, people can even die. But that doesn't mean we should give up and lie down. It's in the endurance of the human heart to always persevere, no matter what, and this game has no shame in telling you that. The final boss makes you realize your fear and regret, your sorrow and your anger, and your wish to persevere humanity's wishes, with the concept of "never forgetting the people who made us get here in the first place", even if they aren't really there. The story is easily one of the best parts about the game. GUST has always made games with really really good storylines because they work. Even though it's overly cliche with the whole schoolgirl trope, it still works. Unlike "That game which shall not be named" that I did last time. Overall: 8.5/10. Gameplay: Oh boy, is there a lot to talk about in this one. This game is very casual. But that's not necessarily a bad thing, because it follows a system that is very barebones, but still gets the job done. Unlike Persona 5, where you had to grind to Level Up in missions, in Blue Reflection, all your Level Ups are handed to you as you progress. Meaning, that there is no real way to grind, except by doing missions and getting "Growth Points". So, while it doesn't typically follow the usual RPG trope, it's still a good experience. As you can see here, you can level up individual stats for Hinako, Yuzu, and Lime, and depending on how you level them up, they will get skills based on the different types of "trees" you invest in. There's ATK, which is obvious, DEF, which is obvious, SPT, which stands for Special Time, which effects how fast you go in combat (more on that later), and TEC, which does things you may not normally expect from typical RPGs, like Critical Strikes and Luck, and also getting skills that decrease enemy stats or increase your own. The fact that you can mold your characters to suit any role is actually really really fun, and offers a lot of replayability in how you want to build your characters. To start off with, though, Hinako is generally a Jack-Of-All-Trades good in every scenario character, Yuzu is a tank......which is really strange considering she's the smallest character in the game, and Lime, who is a glass cannon. Every character can learn some sort of healing skill, technical skill, or attack skill that makes them completely not worthless, but not every character will be strong in every situation either. So in that regard, you have to balance your characters through certain trees and make certain that you are investing your points wisely. Now, let's get into the real bulk of gameplay: Battles. Battles are fought as Wait-Time ATB, for those RPG Maker nerds out there who know what I'm talking about. You have your timeline at the top which is incredibly easy to follow: Your turn on the left hand side, the enemies on the right hand side. When a target gets to the middle, they get to take their turn. Incredibly easy, straightforward, and to the point. And there are also attacks that help manipulate the timeline, for example "Bewitching Ivy" for Yuzu, which can knockback a foe on their timeline, and puts two "nodes" on the timeline that, when they get to their turn, knockback the same foe again. So there are lots of clever ways to manipulate the timeline to your advantage. However, with it comes a little bit of a negative I have with the combat. It's too easy. Along the way, you get a skill for Yuzu called "Grape Wave", which deals a shit ton of damage, knocks back foes, and has very little Wait Cooldown before you can take your turn again. Although it costs a lot of MP, you get all of it back anyway at the end of the fight, so all you have to do is spam "Grape Wave" for a majority of your fights, and....you win. And it's like that for a majority of the game after unlocking "Grape Wave", which might I add is a Story Skill, not a skill you get from unlocking and investing Points into trees. If "Grape Wave" were like that, I would have had a MUCH MUCH more fun time with the game, prioritizing strategy and actual thinking, rather than just spamming one single move over and over and over and over and winning constantly. That's not really fun. And because of that, a LOT of other skills during combat aren't really that usable, especially anything with "over time" in it's skill description. There is difficulty select, but all it does is make the enemies more spongy, doubling their health. It doesn't change the attack values for the enemies or increase their loot drops or anything like that, which is really a bummer, because if that were the case, I could have flown through the game on Hard difficulty without even breaking a sweat. Another reason why the combat is so easy. Do you see the Reflect 40% in the corner? That's a special mechanic called Ether Gauge. When it's at 30%, 60%, or 90%, you can use a special ability called Overdrive, which gives up a portion of Ether Gauge to give the turn character an extra action. If enemies didn't die to Grape Wave from Yuzu, the next step would be to use Overdrive on Hinako, use her Attack Up Skill, and then use an attack that hits all enemies and kill them that way. No matter what I did, it seemed like I was always striving for a challenge in combat when it really wasn't there. Even Sephirot fights are ridiculously easy if you know how to use Overdrive, Guard, and other commands at your disposal. There's no Equipment, no money system, or anything of the sort. Everything is done by stats. Which is both kinda positive and negative. It makes it more casual, but it also makes a lot of the game straightforward and one-dimensional in terms of what you can do. So while the combat isn't that great, there's a lot of variety with what you can do regarding skills. It's just a shame that Grape Wave is so ridiculously overpowered, especially in a game where you get all your HP/MP back at the end of the fight. If that didn't happen, combat DEFINITELY would have been a lot more challenging and more strategic. However, onto some of the good things about the game. Like Persona 5, at the end of the day, you can invite certain girls to hang out with you at various locations: The Tomb, The Convenience Store, The General Store (which is kind of the same thing, game. .-.), the Theatre, the Arcade, the Photo Booth, and the Bus Stop. Do this repeatedly, and you'll get special perks in combat when you fight against Sephirot. As you develop Friendship Points with your friends, you can unlock some of their most powerful Fragments. And Fragments are easily the most awesome thing about this game, which is why I'm super frustrated why I didn't take a picture of it when I did my playthrough. Fragments are, in essence, upgrades to your already awesome abilities. For example, think back to Grape Wave being ridiculously overpowered. Now imagine it having a less Wait Cooldown time and always guaranteeing a critical hit with 20% more critical damage. Or a heal-all spell that charges up your Ether gauge and also gives everyone an Attack Up buff. Or my personal favorite, a spell that increases every party member's Attack and Critical Rating, but lowers their Speed, which is then counterbalanced by a ridiculous "target party member gets ATK+, DEF+, SPD+, LUK+". Yeah, there are a lot of crazy synergies you can pull of in this game to make your combat experience even sweeter. And that's definitely one of the high points of the game for me. Grape Wave is still broken though. And each character you are friends with comes with their own set of Fragments, and as you do their Dungeons, you can get some of their most powerful Fragments. Your best friends are definitely the ones that increase efficiency when over 20% Ether, "Changes the equipped Skill", and anything that gives an ATK+ buff, as those are your most powerful tools. As you fight in The Common, you can obtain items from the monsters you defeat, which can then, in turn, be used to craft certain things. And while I couldn't get a screenshot of the crafting menu, the crafting menu is entirely complex, needing materials from three different, sometimes all four zones, and finding all the similar ways to get the items actually is the only real "farming" you have to do in this game, especially if you're going for 100%, like I am. So yeah, while the combat is very bare bones, it's still experimental in some regards. Bottom line, I wish it would have been more challenging, but we can't always have everything great in life. Overall: 7.5/10. Quality: This is both the best and worst parts of this game, strangely. And I'll go into a few details why. This game is fucking beautiful at 1080p. I know the screenshots don't really do it justice but EVERYTHING LOOKS SO FUCKING GOOD AND IT'S LIKE HNNNGGGHHH I CAN'T TAKE ALL THIS BEAUTY. And it runs wonderfully in 60 FPS as well with no frame drops! ....And then there's cutscenes, which look ugly as hell with 480p definition and choppy texture, like it's run through a grain filter from something in the PS2 era. And they're locked to an ugly 30 FPS, which is one of, if not my biggest pet peeve in games. If you're gonna have a game, make it run at either 60 FPS all the time or 30 FPS all the time. Preferably the former. But don't have inconsistencies in your game that ruin the quality experience for viewers. Maps are fucking beautiful and sometimes I just spent my time walking around the Sorrow Area (pictured below) and Happiness Area (pictured above) just taking screenshots because I had nothing better to do. The music is easily the best soundtrack I've heard in years. And that is not an exaggeration. Every track in the game has a beautiful oscillating piano line that is absolutely heart-trembling and amazing. Every track in this game felt vibrant and colorful. The best word I can use to describe this game's soundtrack is....electric. When you're fighting a Sephirot, the music absolutely makes you want to get your blood racing. When you're out in school and the rain starts pouring down on you, there's somber music to go along with it. When you're hanging out with one of your friends, it plays really calm music. Everything about the soundtrack is so incredible and easily one of the highs of the game. Every track fits in with the game so well. Especially in the Fear Zone, which is easily the most unsettling track in the entire game, with off-beat and off-key piano strokes hidden behind a filter that screams uncomfortable. ...*sigh* And then camera angles like this can happen where you're stuck looking at the ground and not being able to take in the scenery of the game. And yes, that's me with the maximum amount of tilt DOWN I can go. And now for the negative, besides the gross looking cutscenes. The script looks like it was rushed and made in two days. There are spelling errors and grammar mistakes all over the place. It really ruins the immersion of the game when there are constant spelling mistakes. Mistakes that can easily be rectified by plugging your script into Microsoft Word, hell, even NotePad of all things! And the port on Steam is riddled with gross and quite often, frequent, crashes whenever a cutscene decides to play. I know TecmoKOEI aren't the best at making ports, given their ignorance to the DW series and Toukiden, but come on, this is ridiculous. I don't want to have to lose 45 minutes worth of progress in the game due to a random infuriating crash. Quality is hit and miss, honestly. Depends on if you're a graphics freak like I am, but infuriating random crashes aren't tolerable. Everything else about it was good, though. Overall: 7.5/10. Replayability: As stated before, there's a lot of different things to do regarding building your characters, and there's a New Game +, but unless you're going to 100% the game the first time, there's really no reason to go back for a second playthrough unless I really really loved the game as much as I did. So ultimately, that's not really the greatest of determiners for a game's replayability value, but honestly, there needs to be a reason to go back through the second time and cherish the game as much as the first time. Overall: 6/10. Now, it's time for the final wrap-up. In this section, I'll detail if this game is truly one for you, and if you should decide to play it or not. Would I recommend this game?: Absolutely yes. However, don't buy it on a whim like I did for the $59.99 price tag when it has glaring issues with the port development, such as lackluster cutscenes and random crashes. Wait until it goes on sale for about $40 before trying to consider this game. It's at least not as bad as NieR: Automata in terms of port development, but it still has glaring issues. Unlike NieR: Automata, there's no fixes for the crashes either. But if you want a casual RPG you want to breeze through while looking at cute girls, then this is absolutely your dream game. If you want to buy this thinking it might scratch your Persona fix, you'll be disappointed as those two games are worlds apart. It's still a very fun game in its own regard, and I highly recommend it. Overall: 7.6/10. Great. Now take the absolute best track in the entire game no questions asked.
  2. Man, Hinako is pretty.

    1. PhoenixSoul

      PhoenixSoul

      If I may, who is Hinako-mima?

      (Sorry, I don't know every single anime/manga character in existence; there's far too many...)

    2. Radiant Arin

      Radiant Arin

      Main character in the game Blue Reflection.

    3. PhoenixSoul

      PhoenixSoul

      Cannot say I am familiar...

  3. Well, it's been a while since I've last been on here.

     

    As far as games go, currently have Trails of Cold Steel on the backburner, as well as Vanquish, a Third Person Shooter similar to Warframe, and currently, Blue Reflection, which I highly recommend if you're a fan of Persona 5.

    1. Chaosian

      Chaosian

      I got Vanquish as well, though I have yet to play it.

      Backlog is too big, still trying to 100% Automata.

  4. I'm hanging by a thread, a rope, the noose around my neck. Cause every time I fall in, love falls out of me...

    1. Kayzee

      Kayzee

      Oh dear... Though I think bleeding out would be a more fitting metaphor then being hanged to match the last line... Er... Please keep it just a metaphor though, I would be sad if anything happened to you!

       

      Anyway, I don't know if I every really fell in love or just skipped on the surface, but I don't think love should work like that should it? Investing your feelings into things may be a gamble sometimes, but shouldn't you get back at least some small returns before it falls apart at least? I know me blabbing probobly won't help, but I really want to. :/

    2. PhoenixSoul

      PhoenixSoul

      Are you perhaps, a fellow songwriter? These sound like lyrics to some hardcore music to me...

       

      But I do second @Kayzee on her concern.

       

      Need a bassist? I'm your girl.

  5. Why the f*** is Harrow so ridiculous?

    1. lianderson

      lianderson

      You play warframe?

    2. Guyver

      Guyver

      Because battle priests are awesome.

    3. lonequeso

      lonequeso

      It's just part of larger plan to drive you insane.

  6. Next In-Game Review: "Legend of Heroes: Trails of Cold Steel"! Coming soon in maybe about six months or however the fuck long it takes to get through the game.

     

    But already it's looking better than Tales of Berseria (except for the fact that Alisa exists).

  7. Here's my (archaic) rating system: 1. Dogshite. 2-5. Horrible. 6. Okay. 7. Good. 8. Great. 9. Fantastic. 10. Perfect. Though I've hardly ever given out a perfect score for a game.
  8. Before I officially begin this review, I want to state the following: There are going to be a lot of references drawn to Tales of Zesty, since both the world of Berseria and Zesty are actually connected. That does not mean I automatically think one game is better than the other, or that I'm not treating the game fairly on the basis that it should be its own game, or some stupid shit you people come up with. Since the game is connected to a previous installment of the franchise, however, I WILL critique that based on how well it filled the plot holes left behind by Zesty. Tales of Berseria is a wonderful masterpiece of a story combined with horrific and thrown-together combat that screams afterthought. Berseria should have been a Visual Novel instead of an actual Tales game, considering how unbalanced and cheesy the combat can be. More critique on that later. I know you all are just itching for me to review this game (and by review I mean absolutely destroy and shred it) so let's get into the bulk of things. I'll break the game down into several segments, consisting of story, gameplay, quality, and replayability, and judge the game on all of these criteria. Story: "Why do birds fly"? This is a motif that becomes apparent throughout the game as you play Velvet Crowe. Velvet is a...we'll say "farm girl" who lives with her younger brother, named Laphicet, and her father-in-law, Arthur. The game opens with a dramatic chase scene throughout a forest as Arthur, Laphicet, and Velvet all are running away from daemons. And yes, you couldn't come up with a more unoriginal name. Arthur and crew are then stopped by some daemons along the road. Arthur fights them off with his big heroic giant sword that's seen in every anime thus far and then takes his children to underneath a nearby tree, gives them both an apple, and, to save you ten minutes of pointless exposition, tells them to be safe. Arthur then proceeds onward, but Velvet, being the curious and feisty little shit she is, doesn't listen and trails Arthur. When she arrives to where Arthur is at, she sees her older sister, Celica, floating in air as a sort of sacrifice with two giant needles of light stuck through her body. Then Arthur turns towards Velvet. And it WAS ALL A FUCKING DREAM. Like, seriously, you couldn't put any less thought into the fucking story you lazy shitheads? Anyways, time skip I think seven years later (I couldn't care less because opening with a dream sequence is probably the greatest sin in all of gaming history) where Velvet is now taking care of Laphicet in place of Velvet's older sister, Celica. Velvet completely loves Laphicet, would do anything for him in the world to see him safe and to keep him protected. The setting takes place in a farm village named Abala (If I remember correctly? Like I said I could care less) where everyone is hanging out enjoying their life and is in no way shape or form going to be turned into a monster's den of daemons somewhere in the near future-oops, spoilers. Anyways, farm village girl Velvet is pretty cute. After about an hour of doing pointless hunting that serves no actual purpose to the story, you come home, go to bed, and realize that it has become a "Scarlet Night". This phenomenon happens once every three years, where the moon glows bright red, and that some type of God or something that people worship demands sacrifice or something, I don't really fucking know. Velvet wakes up, realizes Laphicet is nowhere to be found, and, oh wouldn't you know it, the entire village has become a monster's den. I TOTALLY DIDN'T SEE THAT COMING. Velvet runs through the village (You have to, you can't fight them, which is extreme bogus considering what happens in about five minutes or so), goes up to the cliff where the sacrifice is being held, which is the same spot where Celica was sacrificed, and Velvet sees Laphicet hanging in the air, same as Celica, with Arthur standing right below him. And then, SHUNK. That was my best sword impression. And then there's this. Velvet then flies into a complete frenzy and tries to kill Arthur. However, Arthur, being the badass and antagonist that he is, is just no match for farm village girl Velvet. She lunges herself down into the sacrificial pit where Laphicet fell, attempting to protect him, but she gets swallowed up by a huge-ass dragon thing that looks like it came from the Seven Dragonballs. Really cool CG by the way. Anyways, Mr. Dragon man doesn't like that, spits out Velvet, and she comes back with a few extra hormones, her entire body taken over by Edginess, and a fucking badass left arm. She then proceeds to scream four thousand times as you try and fight off the daemons and ultimately Arthur, which, after wiping them all out, Velvet realizes were the other townsfolk, and flies into yet again a complete frenzy, lunging at Arthur. However, he sees past the bullshit and smacks her in the chest and down she tumbles into the bottomless pit. Timeskip three years later. You awaken in a prison island. How you got there is beyond me since on the world map Abala and Titania are in two completely different sections of the world map AND THAT REALLY FUCKING PISSES ME OFF WHY DO PEOPLE NOT KNOW ABOUT CONSISTENCY- You are greeted by someone. A malakhim. Malakhim are...let me simplify this so that it's easier to understand. They're Zesty's version of Seraphim. Pretty much. After a tense fight and a pointless tutorial about how to dodge (I'VE BEEN PLAYING TALES GAMES FOR FIVE YEARS NOW, YOU DON'T THINK I'D KNOW HOW TO DODGE AT THIS POINT-), Velvet takes the malakhim under her control and the two escape through the prison island. Oh, and, you start a prison riot in order to escape. That's pretty cool I guess. During the course of the prison riot, you find a bunch of Exorcists, commanded by Oscar, who are pretty much this game's bad guys. They use Malakhim as tools and have suppressed their free will in order for them to inevitably do their bidding. After fighting Oscar, one of these said Malakhim is like "fuck you bitch" and turns into a dragon. It's explained later on as to why they change into Dragons, but keep this word in mind: Malevolence. So you get to kill a Dragon. Woohoo. During the fight, the Dragon is too powerful to tackle alone so you team up temporarily with Oscar to take him down. Then you eat the girl that was traveling with you or something so you can become stronger or something. And no, not in that way you filthy degenerates. Then you kill a dragon. Woohoo. After that, Oscar runs away like a little bitch. Oh yeah, I forgot you run into Rokurou in the course of escaping from the prison. Also along those lines, you find a witch named Magilou (UGGGGGGGGGGHHHHH) and a sailor named Dyle. You hijack a ship from the Titania Prison Island Docks and set sail. And then you get shipwrecked. And after that you get to hear 40 hours of Velvet whining about "I don't care about anything as long as I get my revenge on Artorious (Arthur, a.k.a.)". Which goes back to a point I want to make: Revenge plots never work out. They always end with suffering and despair and ultimately, there's just a giant pitfall of sadness. With the way Velvet portrays herself in the game, where she doesn't care about anything other than getting revenge, it's honestly hard enough to care, as a player, about someone like that. Eventually, you find Eizen (does that name sound familiar to you? It should, as he's a boss in Tales of Zesty) and he's a fucking badass. Oh yeah, and you also meet a little kid I guess who's named Number Two but after about twelve hours of him being useless Velvet decides to call him Laphicet because FUCK ORIGINALITY AM I RIGHT? Oh yeah, and also Laphicet Version 2 has a giant crush on Velvet for whatever reason. How anyone can have a crush on someone who yells "DIE DIE DIE" is utterly beyond me. Oh yeah, and there's also an Exorcist bitch you come across periodically in your travels named Eleanor who starts out as a nuisance and quite quickly becomes my favorite character in the entire game. Not just in her story and why she chose to travel with Velvet but because she fucking rocks in combat. Despite her being very dramatic and quite a nuisance in the early game, she gradually opens up to everyone and easily becomes one of my favorite characters. Eventually, Velvet finds an answer to the million dollar question that everyone in the game seems to ask like every ten seconds. Why do birds fly? REALLY? THAT'S YOUR RESPONSE YOU STUPID DUMB FARM VILLAGE GIRL? WAY TO MAKE MY 50 HOURS IN THE GAME COMPLETELY WORTHLESS! As you can tell, I didn't really like the story of this game all that much. Not because of the way the story was handled (it could have been done a lot better in my opinion, starting with Velvet not being so much of a bitch, for one), not because of the characters, but because...everything you do just feels pointless. You run around for 40 hours before Velvet finally realizes her quest for revenge will never fully come to fruition, and at that point, the game just takes a dramatic spiral downwards because, yes, it IS all pointless. Revenge is pointless. Don't make it the central core plot device of your game. Game Dev-ing 101 folks. About halfway through the game, after doing a quest where you have to go through an underground water temple or some shit that triggered me because it reminded me of Zestiria's Water Temple, the village along the coast, Haria, turns into a den of monsters, similar to the beginning of the game. Once you escape from the town, you soon realize something. See, there's this "disease" that everyone refers to as daemonblight. The Abbey (the big bad guys) coined this term because when you contract daemonblight, you eventually lose your senses and turn into a daemon. This isn't the case, it's all a lie. There is no such thing as daemonblight. What actually triggers people turning into daemons is malevolence. And you'll see me use this term a lot, because it ties in with Tales of Zesty. The malevolence, ill intention, and hatred that we have in our human hearts is what makes us turn into daemons, not some crazy disease spreading around. In Zestiria, those afflicted with malevolence were called hellions. In Berseria, they're called daemons. It actually sets up Zestiria's plotline really nicely as now, it makes sense. Along with that, we learn that people have started calling Velvet the "Lord of Calamity". Sound familiar? That was the final boss in Zestiria. So in essence, Berseria sets up Zestiria's plot, seeming as how Velvet is technically the very first "Lord of Calamity". Oh yeah, and Laphicet Version 2 at the end of Berseria becomes Maotelus. Maotelus, in Zestiria, is this fictional being that is designed to bring peace to the world by eating Hellions and Seraphim alike. How a little boy of 12 years of age grew to become one of the most notorious figures in Zestiria still boggles my mind, but you know. It's a game. There's also Zaveid. <3 Anyways, I realized I may have went on a bit too long with the story, but don't worry, the gameplay portion will be really really short. Mainly because you'll read the first sentence and I will have wrapped up the entire sum of gameplay for Berseria. So don't worry. It at least had a somewhat better story than Zestiria, bottom line. Overall: 7.5/10. Gameplay: The gameplay sucks. Yeah, you didn't think you would be hearing that coming from a Tales game, would you? The massive pioneers of putting great gameplay before anything else, right? No, the gameplay actually sucks in this game. Granted, it did SOME things right with the actual MECHANICS of the system, like how you're not stuck to a line anymore and can freely move around the battlefield. In a 3D environment. Not like Zestiria did it. Your arte skills are also no longer bound to which direction you push the analog stick, and instead, all four of your face buttons to a different attack. This makes combat a lot more fluid, intuitive, and feel actually wonderful to play. ...Until you get to the actual reason why the gameplay sucks. At the start of each fight, you get 3 souls. They're the little blue diamonds in the corner of everyone's portrait. You can upgrade your souls as you fight by inflicting Power Hits, inflicting Stuns on an enemy, performing a Perfect Dodge and getting Souls that way, or just straight killing the guys. Out of all four of those options, only one of them is really a consistent means of upgrading your Souls. When you inflict a Power Hit on an enemy (using moves that hit an opponent's weakness), they take more damage. If you manage to hit all of the opponent's weaknesses, it starts a Chain. When an enemy is under a Chain, they're more susceptible to being Stunned. However, even if you manage to Stun an enemy, there's no guarantee you'll actually get a Soul for all of the hard work that you put in. It's completely random. Same with getting a Perfect Dodge. As you can see in the screenshot, I managed to Perfect Dodge and a Soul popped out. Yet, it's completely random on how these things work out. So you might be asking why is this a bad thing, you might ask? There are abilities you get throughout the game that take advantage of how many souls you have. By expending a Soul, you unlock a move that is more powerful than the rest of your moves (in the case of Velvet). But you can only use these moves if you have more than 2 Souls. Since you start off with 3, you can only use it once before you inflict a Stun, dodge perfectly, inflict a Chain attack, or beat the fucker to a pulp. Not only that, they are your primary source of healing. Remember that as I move along to this next section. So you might be asking why is this a bad thing, you might ask? There are some enemies in the game who like to start with a certain skill, called "X Break", where X is the most annoying status ailment you can think of given your particular situation. Not only do these incredibly powerful attacks have a wide area of effect and inflict Status Ailments, they Break your Guard if you try to Guard, AND reduce your Souls immediately. Tell me that's not a bogus idea to not only inflict Paralyze, but also reduce your ability to fight and heal for almost every single party member unless you happen to miraculously dodge at JUST the right time. Remember how I said before that Break Souls are your primary source of healing? Yeah, Healing Artes in this game are fucking useless. Oh, here, take this First Aid spell that heals you for 20 damage. ... I don't think I need to explain any more than I already have. Ultimately, the gameplay wears itself down to, if you can get all the enemies in a corner and wail on them with all of your best attacks, accumulate a shit ton of Souls, and spam RT as it is the most powerful attack at your disposal, you'll win and be fine. But take note that enemies can also Stun you just the same as you can to them, and when that happens...well remember this. If you get Stunned, not only do you lose a Soul but you take more damage as long as you are Stunned. And, as if by some miraculous exploitation of Artifical Intelligence, as soon as you are Stunned, ALL OF THE ENEMIES in the fight will run up to you and start hitting you immediately. And then you're dead. That's not fun at all. That's unbalanced. Granted it's unbalanced for both sides as you can get everyone into a corner and hit them like a punching bag, which is what this game's strategy is, but it's also unbalanced because enemies have these particularly powerful and unbalanced moves like "X Break" or Soul Burst (gives them additional Souls while you lose Souls) that you can't do anything about. It ruins the fun and adds artificial difficulty to a game with a broken ass gameplay system. You know, looking back on it now, Tales of Zestiria's combat system was way more fun than Berseria's, even though you were locked to a linear battle system. You know why? BECAUSE IT WORKS. There weren't broken enemies who spammed X Breaks or Soul Bursts or did overly insane amounts of damage. And this is all on Simple mode by the way. I got so fed up with combat that I just said fuck it and blazed through the fights because I absolutely hated the combat in this game. The first time I can say I was incredibly incredibly disappointed with a game's combat system. You get Mystic Artes quite early in the game, actually, at about 8 hours in and like when you're Level 10. And I know that's what all of you came here for, right? To see Velvet's bright and shiny face light up when she does a Mystic Arte? There are some other gameplay aspects I'll go into here but FIRST. Mystic Arte showcase. ... DAMN IT, I DIDN'T TAKE ONE OF SPIRAL HAIL GDI- Needless to say, Eizen's "Perfect Mayhem" and Eleanor's "Spiral Hail" are among the top two of my Mystic Artes in this game. Both of them are just so amazing and I have nearly fallen over out of my chair pretending to stab something as if I'm Eleanor. Oh, and punching the air is pretty fun, too. Like in the previous game, you can upgrade your equipment. The amount of skills and battle prowess you get from upgrading your equipment can drastically change how fights work. For example, if you upgrade your equipment enough, you may get extra BG, which is needed to activate Mystic Artes, or gain extra Souls at the start of combat. However, the shortcoming of this is you have to go into the shop menu to disassemble items you don't want or don't need anymore. From those dismantled equipments you can get various materials used to upgrade equipment. However, if you've been grinding in a certain place for hours on end and you have about 100 pieces of equipment in each category, like I ended up having once, you have to spam the A Button in order just to get through all 100 pieces of torturous equipment. And by that point, your thumbs probably already hurt because you're mashing the buttons in combat just to have a chance. So, while it's a good system, it has quite a few shortcomings associated with it. There's, umm...there's card games. I'm gonna be honest, I spent almost zero time playing the minigames. They're just pointless. And they are extremely confusing to understand, especially Card Heroes, like pictured above. But I guess if you wanna waste your time, go ahead. So the main bulk of gameplay is basically get beat up, die a lot, get frustrated, stop playing the game for about a week, suck it up, do it again, miraculously do 100000 damage in a single hit because what the fuck Velvet is OP, and then fly through combat. Disappointing gameplay. OH, BUT YOU DO GET A SKATEBOARD-I mean, A GEOBOARD THAT LOOKS LIKE A SKATEBOARD! Gameplay: 4.5/10 Quality: This game was rushed. It's painfully obvious and Namco Bandai didn't even bother to cover up that fact. Take the following skit for example: And yes, skits are back as usual. But look at the following text. The voice actor for Eizen, however, ends up saying something completely different, something along the lines of "And what's wrong with having some dreams? It's a great opportunity you have. You all just don't get it." And this just doesn't happen once. It happens A LOT. Like, it's like the script for the game and what the voice actors are saying are completely different. It's like Namco Bandai gave the script to the actors incomplete and just said "Ad-Lib the parts we didn't fill in because we're too lazy for that and it isn't our first priority." Remember when annual games used to be good? However, I can't say that the voice acting in the game was all that terrible. Most of you have probably seen this scene floating around on Youtube, but it perfectly showcases just how well Velvet's VA nailed the character in question. Probably one of the best delivered scenes in the entire game in my opinion. But unfortunately, it doesn't overshadow all of the other problems regarding how rushed the game was regarding skits, scenes, and "lost in translations" the game got. Quality: 6/10. Replayability: Yeah, yay, New Game +. Why the fuck would I want to play through this garbage game again? Replayability: 0/10. Now, it's time for the final wrap-up. In this section, I'll detail if this game is truly one for you, and if you should decide to play it or not. Would I recommend this game?: No. It's not good, honestly. If the combat were to be completely gutted from the game and the story to be the main drive and focal point, with a bit of better execution, I probably would have liked it more. I've played games with a good story with slightly less good gameplay (Nights of Azure), but this game's gameplay is just downright ridiculous. Stay away from this one. Overall rating of the game: 4.5/10. Terrible. Now take some music or some shit, I don't care.
  9. Well, I beat Tales of Berseria.

    1. Nirwanda

      Nirwanda

      Congrats i still haven't played it :(

    2. Nirwanda

      Nirwanda

      So what's your evaluation of the game?

       

    3. Radiant Arin

      Radiant Arin

      Good story, horrible combat.

  10. I'm apparently the leader for the most amount of liked content for 5 days in a row or something.

  11. OMG

    Hello. Don't know who you are but welcome back regardless.
  12. Hmm, looking back on it now, I realized there was a lot of stuff I missed when I first played the game, including all the special interactions including talking to cupboards and learning about bread. I think it's admirable that you're looking back now and deciding to make your project better. Most people quit after their initial attempt flops, but props to you for sticking with it. Maybe I'll be able to get past the first boss this time around, ehh? -.^ Also, you have a very cute voice. ^//^
  13. WARNING: The following review contains sensitive material, including but not limited to, sexual innuendos, nudity, and tig biddies. If any of the following scenarios offends you or simply cannot stand these sorts of things, or if you are a lolSJW, please pass this review up. Otherwise, go straight ahead and look at your own discretion. You have been warned. This is in big bright red letters to tell you that you have been warned. Valkyrie Drive -BHIKKHUNI- is the newest hack n' slash created by the wondrous and illustrious people who made the Senran Kagura series. I...use that term loosely. More like perverts. Replace people with perverts. Anyways, Valkyrie Drive breaks off from the traditional hack n' slash route that the previous games had and replaces it with a more fluid, engaging, and....perverted style of combat. I'll break the game down into several segments, consisting of story, gameplay, quality, and replayability, and judge the game on all of these criteria. Story: I wish I could say something about the story except big tiddies. Actually, the game is kind enough to let you know the entire plot of the story in the most boring way possible: tell, don't show. So because all of these girls miraculously got infected with a virus that turns them into lethal weapons, they have been "sent" to various islands which were built in order to "cure" the disease. One of the islands, named Bhikkhuni, acts as both a typical high school environment coupled with a beach resort-esque feel, along with training grounds for combat. The story opens with two girls. Yes, they're all girls in this game. The game follows Rinka and Ranka Kagurazaka, who have just arrived on Bhikkhuni and are being treated for their infection, which the inhabitants of Bhikkhuni call "V-Virus". The "V-Virus", in short, allows girls in their teens and twenties to tap into their potential and their feelings to create weaponry in combat. Or just use it as an excuse to get naked. Unfortunately, Rinka is a fucking clutz and loses the boarding passes after they arrive on Bhikkhuni, so now they must fight their way through local hoards of defensive robots in order to showcase their skill. After that, you'll get two more characters who join you: Mana Inagawa and Momo Kuruzyu. The former we like, the latter we hate. After that, the director of the island, who also has big tiddies, comes to greet the four girls who are conversing. It's here that the story kind of takes off, as the Director tells the girls that they have a special strain of the "V-Virus", known as the "VR-Virus". The director also then explains to the girls that there are other inhabitants on the island who have the same strain of virus as they do, and that there is no cure to the "VR-Virus". As of yet. However, one of the ways the director suggests of coping with the virus to fight other girls who host the same virus. So yes, we have a bunch of scantily-clad chicks fighting each other on a daily basis. Sounds like every boy's dream. As the girls train, they come across the Four Pillar Gods, each representing a different integral part of a fighter. There's Kongo, who represents Strength, Gauzongo, who represents Technique, Dai-somethingorotherIcan'trememberallthesegoddamnnames, who represents Vitality, and then at the top of them all is...you know what, I'm just gonna call it Red Dragon because I can't be bothered to remember all these goddamn names. We're just calling them Stony Girl, Red Dragon Girl, White Tiger Girl, and then Green Dragon Girl at the very top. And yes, they're all girls. There are then three more other girls that make an appearance in the story. There's Viola (we hate her), Manpakumaru, who is a ravenous glutton and eats all of the food in sight (we hate her), and Koharu, which is the head of pretty much the "Student Council" on the island (we're iffy about her, she seems cool but she seems like too much of a badass to be goodie goodie two-shoes). That pretty much, more or less, explains the plot of the story. Some of the girls have their own intentions as to their way of expelling the virus from their body, whether it be backstabbing their closest friends in order to be recognized in terms of power, or just rising quickly through the ranks of the society on the island. Also, you'll never guess which one the older one is. Go ahead, I dare you. So, story. .....Boobs. Lots and lots of oppai. Overall: 6/10. Gameplay: This is where most of the magic happens. As I said, Valkyrie Drive is a hack n' slash that follows the same formula as the previous games in the franchise, Senran Kagura. However, when I first got into fighting, I was actually surprised at how many different mechanics and options there are in combat. Different from Senran Kagura and the games before it, the combat feels much more fluid and much more "flashy" (that wasn't a double entendre I swear) than the previous two Senran Kagura games. You kill stuff with X and Y, and you can chain together various attacks and combos with those buttons. Nothing special really, right? Then we get into some more complex features of the game like Launcher attacks with B, dashing in combat by holding down A, and being able to chain together attacks in different fashions according to how you dash. Like for example, using a Piercer Attack (holding down B )and then Phantom dashing (Holding down A) and then using a Piercer Attack again will result in something called a Phantom Strike, which will increase your Attack temporarily. In the same manner if you Launch someone, Phantom Dash to them, and then press Y for what they call a Spike Attack, you'll do a Phantom Fall, which then increases your Movement Speed slightly temporarily. There's a lot of interesting mechanics in the game. As I said before, combat is really really enjoyable and fun. Probably one of the best parts of the game so far. Each character that I have played as up until this point (except for Viola, Manpukumaru, and Koharu) all have their own individual quirks and combos and toolkits in combat that make them stand out from the other girls. Except for Ranka, who we all know is Yozakura. I mean, look at those goddamn fists. The Lock-On mechanic is great. It tracks your opponent where you actually want to track your opponent, which is great in a fast-paced game like this. There's a lot of enemy variety in the game: you'll have annoying enemies that stay permanently floated up unless you Phantom Dash to them and Spike their flat asses out of the air. Then you have enemies who create defensive bubbles around themselves and other enemies that you first have to deal with if you want to stand a chance of doing damage. And all in all...it just feels so flashy and ridiculously sexy. In this game, you take two girls with you into combat. One is called your Liberator, which does all the fighting, and the Extar, who provides backup benefits in essence and allows you to "Drive". By the way, I've been driving since I was 19 so I never took the tutorial on how to Drive. Big mistake actually, when I got my ass pummeled into the wall trying to beat an enemy character who used Drive. Anyways, Drive is an important mechanic because, not only does it boost your Liberator's combat prowess, it also makes your Extar strip clothing based on how high your Drive Gauge is with them. There's First Drive which is ehh, Second Drive where they tear their clothing, Third Drive where they strip to lingerie, and Final Drive where they are.....yep, completely naked. In the interest of keeping this somewhat PG-13, I'm gonna go ahead and omit any kind of imagery that details that. But Drive animations look cool and the end result is badass. So as is a trademark in Senran Kagura games, the more girls fight, the more their clothing gets ripped off. The first stage is their clothing being torn, the second stage is being stripped down completely to lingerie, and then, if you finish your opponent off with a special move, called a Drive Burst, makes them completely naked. Their Liberator AND Extar. So the following actually contains sensitive material just to show you how you can accomplish that. It's actually really quite funny but you've been warned. Anyways, finishing this section up, because you know, we have to get ourselves cleaned up after all that fighting, ahem... There's actual bosses. And there's actual strategy involving these bosses. Crazy, right? Definitely something you wouldn't expect from a hack n' slash game, since the principle is to break a certain button on your controller until you win. But there's actually a lot of depth and strategy concerning these boss battles where you can't just simply bum rush the enemy and expect to win. You have to whittle them down first, or activate a certain mechanic, or do a certain something before you can even attempt to engage them. It's really refreshing and a break from the monotony of "Mash X to win" kind of playstyle. In the main menu of the game, you can interact with the different characters and give them hearts. You can also change their outfit in the Dressing Room and..."play" with them (No really, it's an actual thing I'm not lying). Depending on how many hearts you've gotten you can strip more clothing off from them until eventually they get to the point of being nude. But like I said, I've decided to omit that kind of imagery in the sense that I want to keep this review a little bit tasteful. There's a shopkeeper where you can spend the money you acquire in battle, called Points, on various CG images, music, costumes, or....lingerie. Oh, and they brought back the lingerie lottery from the previous two games and made it SOOOOOO much better. The fact that it now isn't entirely luck-based and more based on "press the button in the middle of the bar" makes grinding for achievements in Valkyrie Drive so much less painful, especially when you want to get all the lingerie in the game. Aside from that, big tiddies. The gameplay portion, despite it following the formula of a typical hack n' slash game, brings some new forefront to the table and interesting mechanics to spice up combat and make it feel refreshing and not-so-tedious. I'm sure we're all tired of mashing the same button in order to win, so you want to mash those girls, right? RIGHT? ... Overall: 9/10. Quality: Oh, I'll tell you about Quality, alright. Anyways, the art style is strictly incredibly familiar to me. It's the same artist who did all of the artwork for the fighters in Blade Arcus. I can't remember the name of the guy but that style of art is very very similar and I'm 99% sure it's the same guy. I'll go back and edit it later. Which is refreshing because in Senran Kagura, everyone looked like a plastic doll with big tiddies on them. Now, characters actually have personality and feeling and I swear that also wasn't a double entendre. The art is nice. CGs are nice and colorful and they all really work well together. The game also has one of the best opening songs I've heard in a game in like a millennia. And I'm not usually a fan of Japanese music, but this music is incredibly good. The anime opening for the game is also one of the most orchestrated and beautiful pieces that you would expect from a game about big anime tiddies and girls fighting each other. Character voices are all great and the VAs all match the particular personalities of all the girls. So far. Also, we still hate Manpukumaru because she sucks. And we still also hate Momo because edginess in 2017 LUL. So overall, yes, I'd say the Quality hits the mark with flying colors. In more ways than one. Overall: 9/10. I'm actually gonna skip Replayability in this review simply because I haven't beaten the game yet, so I can't accurately represent if the game has Replayability value or not. From a hack n' slash perspective, however, after you beat a stage with the opening pair, you can go back and play it again with characters that you want to play in case you want to grind EXP points for their particular stats, or just like seeing that particular girl strut her stuff. Now, it's time for the final wrap-up. In this section, I'll detail if this game is truly one for you, and if you should decide to play it or not. Would I recommend this game?: It has big anime tiddies. Of course I would. Best game 2017. Ahh, I jest. it's not certainly the best but from the first couple of hours that I've played it's actually quite good. Everything about the game just feels so damn sexy and the graphics are actually quite a step up even from Senran Kagura, which already boasted pretty good graphics at the time. With this being a PS4 port, it's surprising they actually managed to keep the rigidity and sharpness of every single texture in the game. The game has polish, lots and lots of shiny oil-ahem, I mean polish, that makes the game incredibly good and worth considering, if you don't mind the constant tig biddies on your screen and aren't afraid of those sorts of things. This is the first time I've actually done a review for one of these sorts of "questionable" games so let me know how I did. Overall rating of the game: 8/10. A good game.
  14. So if you're all wondering where I've been, I've actually not been working on my RPG Maker project. Or my fighting game project. Or actually any of that. I've been working working. Like, real life job. See, as a part time job (which I'm trying to get as full time, but lol the place I work at sucks), I do manual labor and help people out in case they can't lift any heavy stuff. And I push carts. Which literally an 11 year old can do. But that's besides the point. Over the last two or so weeks, I was working constantly, nailing down at least 40 hours a week and coming home completely exhausted, and then restarting the process over in the morning. It has been a hellish two weeks but when you get paid 12.50 (plus an extra 2.50 on weekends), it really adds up to a surprising paycheck. All of that money has been going towards a new computer. It's one that I built recently with the help of my Dad. And let me tell you...I have never been more overjoyed to run Bayonetta at 60 FPS when this laptop (that I am currently typing on now) can barely handle it at 1 FPS. Here are the specs for the computer: CPU: AMD RYZEN 5 1500X 4-Core 3.5 GHz (3.7 GHz Turbo) (so basically top of the line processor from AMD) Motherboard: ASUS Prime X370-Pro (so basically the top of the line Motherboard that supports Ryzen) Graphics Card: EVGA GeForce GTX 1060 3GB (Actually not terribly top of the line but still gets the job done) RAM: G.SKILL FORTIS Series 16GB (2 x 8GB) (32 GB is way too much but 16 is the perfect amount) Power Supply: EVGA 600 B1 100-B1-0600-KR (Probably not important because who cares) Hard Disk Drive: WD Black 2TB Performance Desktop Hard Disk Drive Tower Case: Fractal Design Define R5 Black Window Silent ATX Midtower Computer Case Monitors: 2x AOC - 21.5" IPS LED HD Monitor - Black Mouse and Keyboard: Some el cheapo Microsoft crap that was like $20 Headset: Logitech H390 USB Headset with Noise-Canceling Microphone - Black OS: Windows 10 Pro 64-bit And as part of the promotion with getting the Graphics Card, I also got the new Ghost Recon: Wildlands, which I've yet to play. Seems pretty exciting though. All of this ran me close to $1500. The tower itself was almost $900, the two monitors were $129 each (they were on sale when I got them), the OS was $200, and then I had to fiddle around with cables for the monitors for a little bit, so that ran a bit extra. I'm also using a decent office chair that I got at Office Depot that was on sale for $70. So if you want to steal my idea of a rig, there you go, you have all the parts needed to make a rig right here. If you take just the rig and the OS itself, it'll be close to $1,099, but I guarantee if you were to go into a store and try to buy the same thing, it would run close to $2,000. The reason is the case, most of the time. You never want to pay more than $60 for a tower case. And building it for yourself is much more efficient in terms of money and time than going out and buying a preset rig. Oh, and the Graphics Card lights up whenever I play games. <3