Guyver

Member
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    127
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About Guyver

  • Rank
    Advanced Member
  • Birthday 02/25/1988

Profile Information

  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

2,986 profile views
  1. Damn, where will I get my viagra from now without the bots? I only saw a couple on here, seems like such an odd place to target, being such a small community.
  2. I really need to stop nitpicking and put my project up on here.

    1. lonequeso

      lonequeso

      Yes. Yes you do :)

    2. Guyver

      Guyver

      I just need to scub a few unwanted icons from it, since I can't credit them properly due to the original site going down.

  3. Between the stuff with photobucket, imageshack and a lot of the older sites not available anymore, finding credits for some of these resources again has proven to be such a pain. ;-;

    1. Crescent

      Crescent

      we've also lost much of useful resources (both graphics and scripts) due to Dropbox's issues :(

    2. Guyver

      Guyver

      Oh my god I forgot about dropbox too, rip.

  4. The RTP looks really bland with these, they just don't blend well together, especially the walls in some areas and your shift mapping is sloppy with the lava/ice unless you meant to have the pools go all the way around, rather than just meeting the wall.
  5. You're welcome.
  6. My dad used to spend his last few bucks every couple of weeks when I got to see him at the video store. We picked up the whole box set of the Guyver, there were six of them in total and I remember watching it thinking how bloody it was. I was nine years old at the time, and my preconceived notion of a hero character was them always winning and kicking the shit out of everybody. Then came episode five, where they gut the main character and kill him bloody. Now at nine years old, that was a shock to my system, even though it was a cartoon. That's one of the few memories I have of my father, and so many online alias has been Guyver or some variant of it over the years. He was super cool to expose me to violence at a young age lmao.
  7. http://www.rpgmakercentral.com/topic/14631-rgss3-spoil-and-rotten-script/ Google works wonders, there's another three scripts that do the same basic thing.
  8. I like, but not as a crutch for storytelling or as a way to cheat people out of an ending. I'm not much into spoonfeeding people via exposition constantly, in games or movies, there's far too much of it in both. It's hard to find a balance though, but I can appreciate moments where you or your audience are left to interpret things.
  9. http://yanfly.moe/2015/12/12/yep-43-skill-cost-items/ should do the job for you.
  10. I reuse the inns, most shops and a lot of general house interiors(I have home templates). They're not super special by any means, besides changing up a painting on the wall or something here, I don't feel they need to be remapped every single time.
  11. Every post I see you talking about how big your game world is and how you're doing all of this stuff, but I have yet to see anything posted by you in the showroom or the other site. So no, I would not like to play a game about your game worlds bible.
  12. A character in your party or an NPC? If you want the NPC to fade, just set go into move route and "change opacity" and gradually lower it with some wait time between so it becomes a fade.
  13. The current way I have potions set up for my project are like this. 1. The standard potion which restores 500 hp to one target. 1b. An advanced combat potion that you steal or have drop from enemies for a portion of the game which restores 700 health to the party. The enemies that drop it will no longer be available after some time, which makes them scarce. By the time they are phased out, you should have a competent healer class for the party. 2. The standard hi potion which restores 1500 health to one target. 2b. A version of the hi potion which can only be used in combat that restores 1000 health and gives a health regen effect for five times. 3. The elixir which only comes from chests, rare enemies and the casino for a hefty price. It comes with a two turn cooldown to prevent spamming. I don't have an x/mega potion that recovers your hp to full because I didn't want an easy out in combat so readily available. My project does have cooking, which eventually you'll be able make advanced dishes in order to create food to give you unique buffs for combat. I tried keeping healing items as relevant as I could with that in mind. I also have a variety of crafted potions that mimic the spellblade skills that buff elemental resistance and add that element to your attacks.
  14. 25 is a lot for me personally. I'm working with six human characters and 12 monster characters that act in their own teams for my current project. That's a total of 18, which is still a lot of work to have proper development and backstory that ties in with your game.
  15. My pc is pretty beastly so it runs at 60 regardless. On my laptop where I test the game on the go it dips between 34-60 and around 20-60 on the world map which is quite large.