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Purple Phantom

Member
  • Content count

    529
  • Joined

  • Last visited

  • Days Won

    4

Purple Phantom last won the day on July 12

Purple Phantom had the most liked content!

About Purple Phantom

  • Rank
    The purple-clad ghost who's haunting a skeleton.
  • Birthday April 22

Contact Methods

  • Website URL
    http://purplephantomgames.blogspot.com

Profile Information

  • Gender
    Female
  • Location
    Somewhere Else First Language - English =======[ Skills ]======= Designing ★★★★☆ == Eating Sweets ★★★★★ == Deduction ★★★★★ == ====================== Uses - RMVXAce
  • Interests
    Writing, drawing, making games, playing games, singing, songwriting and reading. Oh! And cosplay!

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

8,884 profile views
  1. Thank goodness for Opera remembering my password. I'M BACK, BABY!

  2. The test subject in question was a girl of about 15. Due to an incident involving some bioweapons rather recently, she'd lost the ability to walk. She'd been taken into the underground facility and put into lockdown, in case any other symptoms arose. Charlie glanced at her colleague. "Are you sure about this?" she asked him. He smiled that daring smile of his, brushing his nearly white hair back with his fingers. "I'm sure," he replied charismatically, "This girl will no-longer be wheelchair-bound once this kicks in." Charlie sighed, hoping he was right. She watched as he strode into the room and talked to the girl, then injected her with the syringe of liquid. Nothing happened... ...Minutes passed... ...And then, the girl stood up.
  3. -cuddles Killo- :3 Thanks, Lone!
  4. This is Blobbie. She's adorable.

    © Lazybones the Purple Phantom

  5. This is me.

    © Lazybones the Purple Phantom

  6. Drew Matt from Eddsworld.

    © Lazybones the Purple Phantom

  7. Oh my gosh! Thank you so much! I hopped on the train late as well and don't have any scripts to post, but that you sososososososososososososososo MUCH for doing this! :3
  8. feature

    I hate to be a bother, but I was wondering if you could repost this. Only, the link doesn't work anymore. :3
  9. SO CUTE
  10. rpg maker mv

    I could help you out, Rez!
  11. Somebody please close this thread. o_o
  12. At this particular point, I'm going to need to give people access to the fully updated version of the game so we can team up and really work on all of this.
  13. For those of you who don't know, Aftermath: Gears of Hope is the ambitious first installment of a three-part series. I've had this idea in my head for a world in which cyborgs are the minority for some time, now. However, the original theme, backdrop, etc. of the game have all changed drastically. In this post, I will explain the origins of the idea, how it has changed and what you can do to help me make this game a reality. How it all began and how it has changed Many years ago, I was thinking to myself, "What about a world where the cyborgs were a minority?" This idea sat for a while, before I started making some kind of concept. I, of course, started with the history (which has changed since those days). Funnily enough, the original concept was simultaneously bigger and smaller than what I'm making, today - it only had one ending, but it took place in a large futuristic city. It eventually turned into a town, then a single building and finally, a small campus town. I ironed out the story, as well. I remember when I first brought the idea to the forum - you were a cyborg, you attended a school, nobody liked cyborgs, save for one person who would help you, so don't get found out. Good luck. Since then, I've come up with multiple endings, very detailed characters and several in-world truths you can discover about each and every character - including the MC. What you could call the final concept for the game actually came around last year - about the time I posted the game's post in Games In Progress. How you can help In my experience, not many people are really willing to help somebody with a project of this size for just getting their name in the credits and getting a full copy of the game on the release date of the demo. I've offered my own services and people still say no. I've come to the conclusion that I need to actually pay people to help. I know I won't be getting this game done any time soon. I can also see that the interest in the game is beginning to fade. I've even been accused of abandoning the project altogether. this isn't the case - it's just that the project is so overwhelming that one person simply couldn't pull it off. However, I don't have much money. I can't just pay people money I don't have. So, instead of taking ten years to make a game, I'm going to try a different approach. I'm going to open art commissions to make money to pay people to help me out with the game. Originally, I was going to do this for the sole purpose of getting money to buy myself a new computer and help my Mum out with bills, but I've realized that I simply can't make this game without the help of others and others won't help me unless I pay them. When I get my art references done, I'll get the commission shop started. There's absolutely no guarantee I'll get money, but it's all I've got at this point. AREAS I NEED HELP IN: Eventing - This is more or less what needs the most work, so I'll need the most people in this category. Mapping - My maps are dull and uninteresting. I need help with that. Background Artist - I can draw people like nobody's business. I can't draw backgrounds. Since I'll only be able to have one art style, I'll need at least one person to help me out with this. The more the better, so that if somebody quits for some reason or another, I'll have people on backup. Move Routes - More or less, I don't like designing long move routes. Not a necessary position, but I'd like someone to help. Testers - This is the position I expect won't have any trouble being filled. Everybody here loves playing games (or why else would you be making them?). Where we go from here Without making the game less than I'd like, the game certainly won't be out by Christmas of this year, like I had planned. In the mean time, I do plan on working not only on Aftermath, but other projects to keep you entertained while you wait. I want to keep the game alive while it's made and its release is anticipated. WHAT I HAVE PLANNED: Videos explaining various parts of the game. Smaller games (often within the Aftermath universe). Short stories and small (written) views into the cutscenes. Character and character concept art. In the mean time, thank you for following the development of Aftermath: Gears of Hope.
  14. Here is Killo's Word Wrapping script. :3
  15. I'm using Vlue's Basic Recipe Crafting script. The player has to do that on their own. (I give more than enough hints, don't worry. :3)