J_C

+ Sponsor
  • Content count

    33
  • Joined

  • Last visited

  • Days Won

    1

J_C last won the day on December 30 2016

J_C had the most liked content!

About J_C

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Hello! I'm happy to announce that A Long Road Home is available on Steam right now. Our first point and click adventure game launches with a -20% discount for the first week, so if you want to experience the story we created, and test your wit on our puzzles, you can get a copy for only $2,39 now. http://store.steampowered.com/app/576160/ I would like to thank everyone all the help, it would have been much more difficult without you.
  2. Hi, everyone! The Steam release is crawling closer each day, it is only a week off now. A Long Road Home coming to Steam on the 31. January, with Steam achievements and trading cards for the price of $2.99. I would like to thank every help I got from you guys and girls, this is one of the best community in the world. http://store.steampowered.com/app/576160/
  3. This month just keeps giving. Today, A Long Road Home has been greenlit on Steam, so you can expect a Steam release in a few weeks. Thank you everyone for your support, it means a lot for me.
  4. I have great news everybody. A Long Road Home is finally finished, and it is available on itch.io right now. It was a long and difficult journey, especially that this is my very first game. A Long Road Home is not a perfect game, but I hope it is an enjoyable adventure game. You can find it here: https://onebitstudio.itch.io/a-long-road-home As I've said, the game is available on itch.io, but I'm working on getting it on Game Jolt, Indie Gamestand, Humble Store, and of course there is the greenlight campaign for a Steam release. If you haven't voted for the game on greenlight, you can do it right here: http://steamcommunity.com/sharedfiles/filedetails/?id=802297803 There is a demo available for those, who want to check out the game. I would like to thank the RPG Maker community all the help they gave me, I'm serious when I say that this game wouldn't exist without you. You helped me with the resources, with the scripts, with your comments. THANK YOU! I updated the opening post with the latest information.
  5. Little update on the Greenlight Campaign. Received 324 yes votes so far, which I'm fairly satisfied with. Doing some graphical update at the moment, making some of the maps a little prettier with Candacis' tilesets. I hope I can finish it by the first half of the next week. Then I make a few test runs, and the game will be basically ready for release. I doubt the Greenlight campaign will be successfull in such a short notice, so first the game will be available on itch.io, gamejolt and indiegamestand. I apprreciate all your support. Thank you everybody. And if you haven't checked it out yet, please take a look at the project: http://steamcommunity.com/sharedfiles/filedetails/?id=802297803
  6. We have launched our Greenlight campaign today. If you would like to see the details, please visit our site: STEAM GREENLIGHT Greenlight trailer:
  7. Hello everyone! The game is finally finished. Did two full walkthroughs on the weekend, tried to weed out the most glaring bugs, typos and inconsistencies. The length of the game is around 6-7 hours ( completed in 5:20 but I knew where to go and look). I will start a closed beta test, and I welcome any participants who are willing to give the game a go. If you are willing to play the game through at least once, giving some feedback, send me a PM and I provide you a download link. Keep in mind that: the game might be bad by your standards, but hey, it is my very first game the most important feedback I need is about the writing. Since I'm not perfectly fluent in english, there might be stylistic and grammatic errors (although I hope not many serious issues). I also look for feedback about crashes, bugs or just very bad design decisions, which I might or might not fix if I give you a copy, please don't share it with others in its beta state. If the game will be release ready, I will give you a copy for free, and you can do whatever you want with it also, please don't share footage or screenshots from your beta version please only apply if you are really willing to play the game and give feedback in a few weeks.
  8. Big milestone reached today. Just finished the last map, which means there are a total of 76 of them in the game. The last act of the game turned out bigger than expected, but it is all the better. I will probably fix and tweak the maps as I'm wrapping up production, but that won't be a major change, just some minor alterations. So, all that is remains is to finalize the gameplay of the last act, add sound/music and I can launch the beta version, which will be all about bug fixing and polishing.
  9. Is this script available for commercial use?
  10. Just a little heads up about the project being still alive. I had to take a small break from development, because after the rush for finishing the demo, I was a little burnt out. But in August I made a lot of progress, finished the 2nd act of the game. I'm doing the sound design for this part right now, which will be finished in a few weeks.
  11. Just a small update that version 3 of the demo has been released. You can download it from these places: https://01bitstudio.itch.io/a-long-road-home http://www.indiedb.com/games/a-long-road-home/downloads/a-long-road-home-demo
  12. Thanks for the kind words. Yeah, you can use items together to create new items, which can be used to solve puzzles. I would thank you if you move it to the Gaming Lounge. I wanted to ask it anyway, but it's getting late here.
  13. Hello Everyone! The first demo for A Long Road Home is ready, and available for download. The demo contains around 2 hours of gameplay, and features the first act of the game. If you would like to check it out, please follow the link below: http://www.indiedb.com/games/a-long-road-home/downloads/a-long-road-home-demo If you encounter any bugs, or just would like to offer some feedback, please don't hold yourself back. I appreciate any feedback and criticism.
  14. Well, yeah, I was going for a traditional top down view on this.
  15. Big day today everybody. I finished the first trailer for the game, updated the opening post according to it. Also, more or less finalized the first chapter of the game, so I can start developing the second one. Lot's of writing, mapping, sound design in the upcoming weeks. Sighs...