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Iamabrawler last won the day on December 8 2016

Iamabrawler had the most liked content!

About Iamabrawler

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    Advanced Member
  • Birthday 07/29/1992

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  1. The only update I've had time to do lately was some minor aesthetic things, correcting small mistakes in spelling mostly. I am still juggling with the possibility of changing the HUD a bit. Last but not least, I've decided to start looking around for sprite artists. If I could get at least the main character's sprites done, that would already be nice.
  2. How much would it cost to make a full page of sprites of various characters for my game? There would be 8 different sets of sprites, 4 rows of 3 sprites for each direction as per RPG Maker standards. The sprites would be 32X32 pixels, also the software standard. I might actually check the price and then see how many sprites I can request. Only issue being that you will need to make sprites based on existing characters, using some images of these characters. Would you be up to the task, and how much would it be?
  3. Quick announcement: I found a job about three weeks ago and have been pretty busy with it, I work night shifts at a gas station. I'm saying this because, as a result, I have less free time to work on my game (the messed-up sleep schedule that results from those shifts also doesn't help). But don't worry, I will try to continue my work on it whenever I have free time. The project is certainly not buried, although I am going to need some help in devising various possible side-quests.
  4. Another quick update, only 4 days since the last post; I have made a new version available. Version 1.08 adds about 15 minutes of gameplay, includes more characters, features a Creator Cameo of Baker, contains the cooking mechanic that I had so many issues adding previously, and ends with some freedom to visit the still relatively empty Paws' Den. As for the art, it features more Faces and pictures to make it feel closer to the comic... including a new Title image! Version 1.09 will likely see the inclusion of a whole lot more people to talk to, more maps, and probably some side-quests. I'm aiming for 10 side-quests at the moment. After which, Version 1.10 should be the inclusion of Pages 60 to 88 of the comic, which will be a LOT of work... but nothing insurmountable. Just a lot of maps to design, a lot of places to create, a lot of new characters to take into consideration. As usual, comments, advice and bug reports will be greatly appreciated. And if you decide to try the game... thank you. Thank you very much. As the first big RPG project I'm really invested in, that means a lot to hear that many people are playing it.
  5. I completed a few more elements of the RPG in the last few months. I know I haven't posted around here in a while, mostly because I was busy with various thing other than the game. But I've still worked on it from time to time, adding a few more features, and I also received a new Battler artwork from the comic's creator! I think I'll make another version of the game available soon. I just need to finish a thing or two, after which I'll upload the new version. I will then start working on some side-quests.
  6. I'll try Vlue's basic script. Hopefully it'll work. EDIT: I set up the simpler script... which worked on the first try. Yeah, I was hoping to have something more interesting, but that will have to do for now. Thanks for the links.
  7. Here is my first issue with the game, as shown in these two pictures. I hate to be annoying about this, but I have no idea what could be wrong with that part of the script (Mistake 1, indicated by 1.1 and 1.2). Turning it off (with the # symbol in front of the few lines of that part) do help, but they lead to a second error, which I also reveal here (Pictures ScriptError 2.1 and 2.2), and if I also turn it off, something else happens: The screen goes black. I don't get an error message telling me that there are critical errors in the script, all I get is a black screen, without any indication of an error. I hope these pictures, the error messages from the game and the faulty parts of script, will allow you to help me find what's wrong in there.
  8. I've been updating my RPG sparsely in the last month mostly because I had a lot of things to do, I was pretty busy. I still managed to put in place a basic cooking feature for my game. It has few recipes, so it isn't much yet. I did test out my RPG afterwards, although I have run into a few issues. I actually took a crafting script created by user Venka of another RPG Maker forum. The demo for that script included different types of craftings, and I had to make changes - mostly to the list of recipes, I left the scrapting script itself untouched because I have no experience with the Ruby script, and I am afraid of making more game-breaking errors. So far, I get the NameError type of mistake (the one that triggers automatically when the script is called points to line 1517 of that script). What I need, in fact, is someone who could look into that script and correct the mistakes that pop up into it. I don't know how many other mistakes lie beyond that first one. I think there may be sounds used in the original crafting demo that aren't in my game, hence why the crafting script is unable to work... but that would only be the first problem. If said first problem is that. At the end of my game as it is currently, the character is required to get an item for a recipe and then make said recipe using the oven in the house - the script activates when the player presses Z in front of the oven. I don't know if I'm allowed to link to the original thread I got the script from, although I will be updating the version of the game on Mediafire and I think I can also link to that. Any help would be greatly appreciated, as I am stuck until these scripting issues are resolved.
  9. Well, in the end, the issue was solved pretty quickly. I thought it was going to be a huge problem, but in the end I just had to delete some things.
  10. I need help! I have received bug reports indicating that the game crashes after two screens currently and that this would be caused by an issue in the Crafting Script. The message I've been sent by a playtester includes this error message: Here's a screenshot of said problematic line. I need someone who's far better than me at using the Ruby programming script, someone who can find the mistake there and correct it. Please help me, I can't move on as long as this isn't corrected! Download the game, check the script, and tell me what to change! EDIT: Also check line 1473, as far as I know it's a problem with the "credits" section attributed to Venka. I will need to erase those if I want to get the script to work... But it wouldn't hurt to check and see if there are any other possible issues with the game, too.
  11. The last version posted for the FFC RPG demo was back in late November. Well, good news everyone, I am back with some new stuff! Version 1.06 mostly has some bug-correnting, but more importantly, it includes some of the resources given to me by Baker, including the forest battlebacks and the Bunny Guards. http://www.mediafire.com/file/fbhm3m1ba0raj77/Foxy+Flavored+Cookie+The+RPG+%28Demo+Version+1.07%29.exe With the basic cooking mechanic now built into the game, I can now move on to adding more of the story. The next step will be to build the scene in the morning between Pucho and Pituka, and then work on a few early-morning obligatory quests. I'll also start thinking up additional side-quests that can be done. In gameplay, this one should not be different from the previous one - as I said, the changes are mostly cosmetic. You should also be able to reach the end without any glitches. (Though if you meet any, please do tell me). I'll also take any critique or feedback. On a side-note, I also created two more sets of faces for the game, although 15 of those 16 Faces will be for extra NPCs... and some might not even see use at all! (But hey, better have more than less, no?) All art is also by Baker. I managd to get the Cooking mechanic into the game now, I sincerely hope it works when I get to it. I will update the credits on the first post of this thread.
  12. Baker, the creator of the comic, has also created a few resources for me! He sent to me the forest backgrounds he usesin the comic, to be used as wall battlebacks, and created a grassy floor battleback. He also created four pictures of rabbits for one battle in the demo!
  13. I am using VX Ace, and I'm really looking to make this a feature, but only a neat bonus that opens the path for side-quests and some other upgrades, an element that is present but doesn't take over the entire game. I've found a script for a crafting system on the other RPG Maker forum, although I don't know if I can link to that thread here. (Venka's Crafting Script, to name it.)
  14. Alright, so I am moving forward into the creation of my RPG. There was an idea I had been carrying with me for a while: A cooking feature. The main character has a talent in cooking, which among others helps him get a job and create various kinds of foods (mostly pastries and baked goods). He is taught to use the ovens early on. Considering it's present from the very first steps past the demo of my game, it's one of the first things I've decided to work on, and therefore, I am asking for advice. I will need to build something out of the game's code (and perhaps using the script function, that might be necessary) in order to implement this. The concept is fairly simple: Pressing the action button in front of any oven the character has access to, a list of items he is currently able to create appears. The game would know what the character has in his inventory and know what to make out of those ingredients. That would already be a fairly impressive addition to the game. The big question, though: Do I keep it basic, or do I add some complexity to it? I can make it simple, or more complex, or somewhere in-between. -Simple: Need 1 Dough Mix for almost any recipe, then additional elements could be fruits, nuts, chocolate chips, only one of any, and still fairly simple recipes. -Complex: 1 Dough Mix for most recipes, and then include elements like cocoa, frosting, and recipes, both simple and complex, requiring multiple times the same fruit or added element (like, say, 10 apples in the inventory to bake an apple pie, or similar things). Potential bonuses: -Completing recipes reward EXP for the main character. -There are side-quests where an NPC will ask for a pastry, and rewards include money, special items, and friendship offers (which, if enough have been collected, more bonuses get unlocked in the game) -Cooked items heal much more HP than the ingredients alone. Does it seem like a good idea? What could be the right balance - do we go for more realism or we keep it simpler? Should I add more parts to this? How difficult would it be to implement this into the game?
  15. EDIT: Uploaded a new version of the demo, you can find it on the previous post. Some cosmetic changes were made, mostly changing text in boxes where it trailed off the rightmost end, and some bugs have also been fixed. I've been promoting the demo around a few Discord communities as well, where I got playtesters, I also streamed myself playing the game, allowing me to find many of the issues in the first two thirds of the demo. Things to do now: -Stream and playtest some more to find whatever remaining issues there may still be in the demo and correct them. -Preparation for Day 2 of the game: adding the plot from pages 56 to 88 of the comic, spanning a whole day. -Create maps for: The heating factory, the Red District, a hospital, various shops and public places available from the start of the second day. -Begin work on a cooking feature (Gonna post about this in Theory and Development) -Begin work on simple side-quests. I am still wondering how to implement various features. Either way, I have a lot of work ahead of me!