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  1. Sure, here's an example of that, complete with code.
  2. There are multiple ways to get something similar to work. If you would like to forgo plugins, you could set up an event that gives stat-boosting consumables instead of boosting stats directly. I have not looked at too many plugins outside of yanfly's, but with those you can use a combination of skill learn and JP to boost stats as well. The level curve won't be a big concern, as you can always set stat growth to zero by setting the stats for levels 1 and 99 to the same number when you generate your curve.
  3. My name is Bic. I've not been using RPG maker for very long, but I've been pretty quick to learn the ins and outs of the system. I started with RMVXA then moved on to RMMV because I find java to be a lot easier to understand, as well as because I like a lot of the improvements made over VXA *cough character generator and built in side view cough cough*. I'd say that I'm best with eventing and plugin usage. I've never really had too much time to really get in to the graphical side of things, and my story telling is lackluster at best in my opinion.