boyflea

Member
  • Content count

    97
  • Joined

  • Last visited

About boyflea

  • Rank
    ZO KATH RA!
  • Birthday 07/27/1972

Contact Methods

  • Website URL
    http://dungeonmastercom.weebly.com/
  • Skype
    dave.r.gumble

Profile Information

  • Gender
    Male
  • Location
    UK
  • Interests
    Old games, like Dungeon Master.
    Art, philosophy, games, writing, eating chocolate.

    The music of David Bowie.
    The books of Terry Pratchett.

    Flower-arranging.
    Programming.

    I prefer dark, verdant forests to garish hot beaches.

    I am a troll.

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

626 profile views
  1. Thankyou Rezanta! I have taken some ideas on-board and updated the game on-sote... I hope people appreciate that it is unique - and hope some even find it fun to play. again, thankyou! I am truly greatful for all feedback!
  2. Maybe I can't fix the ABS, but I'll tidy up the artwork. Got a lot of flak for the ABS - and for those outside the RPGM community, they really hate it. Tempted to provide an option to play first-person turn-based in combat... might help salvage this game :). However, that said that - have spent a lot of time trying to get ABS to feel okay: followers act ok, lot of keys required though. Would appreciate your opinion either way: seems RPGM community gave up on ABS and Falcao's offering in 2014 - so if it is unloved then let me know if my version is work keeping or ditching, in your opinion. It is pared down and rebuilt, but it is not the most intuitive system is it. X Kayzee: hope you enjoy a game with THREE fairies in it anyway (you can go to the Tavern and play with all 3... I am accomodating ) PS- artwork amended.
  3. now that I can agree with. I do agree, it does seem with such large projects, people are more focussed on what they are doing. When I joined here early this year, I did take time to review other people's work: but of course we all get caught up in our own endeavours... So yes, 'recruitment' is an odd idea, but was looking at my own work and thinking 'I know I could do that better' - but wanted to know, given its origin, whether people are turned on or off by this style: it is not a typical RPGM game. So given that, woudl hiring an artist be advisable? I'm not sure what to do tbh. hi Kayzee! yes, but I think we are all like this: perhaps I am just ignorant of RPGM community and I need to redress that. And yes, this is a totally free game, no DLC or any of that nonsense. Investigating how Steam works as a distribution model has been a pet project of mine... [PS: Kayzee, you even cameo in this game... ] Structurally, I love this game and believe in it. Technically, it is a bit shaky in places, but proud of how I've pushed some parts really hard... The music is awesome - but is not mine of course. But the artwork is all mine, and perhaps I should be looking, at the very least, for a fresh pair of eyes, preferably one with a good eye for RPGM games already. I think I'm classically stuck with a game that has depth and is engaging, but perhaps a bit of a visual mess: maybe the kitchen sink needs removing, etc. So I'm not sure why I'm posting here, but am open to ideas. Apologies if this is the wrong place to go, but it seems a good place to start. Again, thanks for your comments, they are giving me food for thought, :).
  4. Hi, I've been developing my RPG Maker VX Ace game for about a year now, and it is live on Steam: PUBLISHED STEAM GAME From the feedback I get, it goes along the lines of a 'a love letter written in crayon'. While I have received a lot of feedback and support from other communities, am finding it difficult to make this game attractive to the RPGM fans.So here I am: looking for advice and potentially volunteers looking to get a credit on a released Steam game.Even if you cannot directly help, would love to hear what you think of the current art-style and happy to discuss why certain artistic choices were made.Where should I go from here? Thanks for your time.
  5. UPDATE: so it's been a while. Have launched a succession of builds on Steam and getting great feedback - though I sorely miss any substantial feedback form the RPG Maker community: is this game pushing the genre a bit too much away from what RPGM is good at I wonder... ? And unfortunately, until I hear otherwise, I will have to assume this is so. The criticism for RPGM games is that they are often samey, however in my approach to this, have I been to alienating? Would love to hear any comments: I am like a blindfolded man, searching in a dark room for a black cat who, is not there. Can you help?
  6. If you now go here, you can see it properly, http://store.steampowered.com/app/717190/Super_Dungeon_Master/
  7. Finally beat a game without killing anyone, :) Happy with the game-balancing at long-last

    DM-winning.PNG

  8. Coming soon! STEAM version of this game! http://store.steampowered.com/app/717190/Super_Dungeon_Master/
  9. From the album boyflea

  10. thankyou for the response! have compiled a video collating the various feedback: full walkthrough can now be found here: https://www.youtube.com/playlist?list=PLNTnxlxQrobUvQjHW5Hgj7NYgqTD0w66Z
  11. Thanks to inspiration from Kayzee (KilloZapit) - have updated to v1.02 to include two extra characters to make the game considerably easier to play: this will allow younger players to participate. And hopefully, that will be all teh updates for a while! Please feel free to provide any feedback here or on the main RMN site....
  12. Thanks to inspiration from Kayzee (KilloZapit) - have updated to v1.02 to include two extra characters to make the game considerably easier to play: this will allow younger players to participate. And hopefully, that will be all teh updates for a while! Please feel free to provide any feedback here or on the main RMN site....
  13. Minor update, v1.01 provided, addresses issue with omitted credits and fixes 'Continue' niggle on main menu. Thanks everyone for the support!
  14. Finally... I did it. Launched v1.0 of my VX Ace game... was terrific fun to build. Well, leveraged a heap of scripts and built something that rattles and wheezes a bit, but playable. Learned many things and with help from some wonderful people on these forums, thanks!
  15. Thanks! well, in this rendering, it is not clear to see the crater circle that sits top-middle: used that idea to 'split' apart the lands - but turned out to be quite sublte when rendered it. Still, the continents were fun. It is meant to be a world map, but does have a problem with scale: I think its becasue you have no sense of climate on this map. So, let's just call it 'Map of the Known World' - and think of it as a Europe-sized continent.