rannade3rd

Member
  • Content count

    7
  • Joined

  • Last visited

  1. yeah to be honest, i was like already making a list of people i need to credit way before i use their material. Of course i respect those people who give their material for free to any stranger in internet. and some of their give away are just too good to be true, i grateful of that. i will list them, sure i will, and i will ask any people to correct me if there are artist that not listed in my credit. Surely i will credit them as soon as possible. so yeah, thank you.
  2. since no one answer me until now, i learned my mistake and how to solve it from someone. in case a noob like me happen to have same problem as me and wondering how to solve it, i will just share it. The error happened because i allowed the linebreak at the wrong position, the interpreter doesn't understand that it needs to continue on the next line, and the array bracket needs to begin on the line of data_items. so this how i solve it, since the box script somehow have limitation on how many character in each line, they break by theirself this is what i input into the script $game_variables[$game_variables[24]] = $game_party.item_number($data_items[$game_variables[25]]) and become this: and i fixed it by using concatenation method \ (backslash) and i learned from some other guy the easier method by using basic iteration like: v = $game_variables p = $game_party i = $game_items v[v[24]] = p.item_number(i[v[25]]) and result the same way as the previous script. hope it help any noob out here such as me.
  3. Hi, I'm pretty basic in scripting, so here is a problem i encounter last night, so i decided to make two(or more) main character in my game and will tells their story respectively. and of course it need a separated inventory. the way i am doing it is by collecting all the item that gotten so far from the inventory and save it to variables (a lot of variables) and subtract all the item in my inventory by the amount of their own value so it will erase them (giving 0 value). and whenever i need it, i will just add all the item by the amount that saved in the variables. my problem is: the way i am doing item save is using a loop and increase in variable. err.. maybe i will show you the event script instead So by the logic i use there, Variable 24 = 22 Variable 25 = 1 So they will add variable 24 and 25 by 1 as long as variable 24 is less than 24(value) and the script will results in as far as i know $game_variables[22] = $game_party.item_number($data_items[1]); $game_variables[23] = $game_party.item_number($data_items[2]); and so on. *variable 22 and 23 is variables to save the amounts of certain item. on above, i uses it to save Potion and Hi-Potion. but somehow when i play test it, it will return My real question is: 1. Am i doing it wrong on implementing my logic into the above script? 2. Is the script box use default concatenation or it read each line as different line? since the script was like: line n: $game_variables[$game_variables[24]] = line n+1: $game_party.item_number($data_items line n+2: [$game_variables[25]]) 3. Is there any efficient way to implement lots of inventory save, inventory delete, or inventory add? Any help is appreciated.
  4. Nevermind. I already learn it from someone. in case if someone looking for it: $game_actors[actor_id].equip_type_fixed?($game_actors[actor_id].equip_slots[slot_id]) This script call to check if equip slot slot_id of actor actor_id is fixed. Example: $game_actors[1].equip_type_fixed?($game_actors[1].equip_slots[0]) If Sword slot (Slot_id = 0) of Erik is fixed then return true else return false.
  5. Like the title said, what event command script i should use to check if a certain actor equipment slot is fixed or not? Thank you in advance.
  6. yeah, thank you very much. Though i am pretty sure all of the materials are free to use (if my eyes didn't deceive me back then). I still gonna use those materials and if maybe its become problematic in the future after i post the game, i could just change it or erase it and keep the game by myself.
  7. Hi there, it's been a long time since i dreamed about making game that i want, and now probably the right time for me since i am no longer a student anymore. Well i have been aware of RPG maker since like 3-4 years ago, and my first RPG maker that i ever played is RPG Tsukuru Advance on Gameboy Advance, even though it was in Japanese. I currently making a game in RPG Maker VX Ace (hope people still plays with it). I have been training myself on it like 3 months now (eventing, install-configure script, and so on) and collecting so many free materials on english based and japanese sites (i'm pretty sure the author said it free to use as long as i credit them or direct it to their website). oh and yeah, i make a non-commercial one of course (but it will take months to finish it though). And that's all for introduction, and nice to meet you all ^^. oh and a little bit question here: which thread i should post to about usage of some artist materials, i mean, currently i am making a Suikoden wannabe game, you know, a game with 108 recruitable characters, which is used so many materials from so many artists. What most worries me right now is that, even though i am 95% pretty sure all of the materials are free to use, the other 5% maybe some of the artist had changed their mind without i am knowing it. i want to make a list of Artists whom some of their materials used by me, and maybe people or some Artists here could correct me. Thanks in advance.