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Found 5 results

  1. It has been more than a year since I've started to work on A Long Road Home. Which started as a basic project to get to know the engine, turned out to be a full game, with a decent ammount of gameplay. Now, the game is finished, and it is available for purchase on itch.io and Steam. Check the game out on these links: Itch.io store page Steam store page "A Long Road Home puts players in the role of a young man (with any name of your choice) who becomes wounded and separated from his family when they are attacked along the way to their new home. Behind this plot is a secret cult "led by an alien being called Amuna, who is able to travel between the infinite numbers of planes (dimensions)." Having conquered numerous worlds already, she now has her sights set on this one, and aims to use our hero for her own devious ends. If the protagonist is to reunite with his mother and sister, he must venture through "catacombs, secret temples and frozen mountains" while escaping the clutches of the evil invaders." - AdventureGamers.com The gameplay of A Long Road Home harkens back to the adventure games of old, thus featuring a mouse driven interface, item management and clever, interesting puzzles which the player has to overcome in the game. The game offers 5-6 hours of gameplay, an interesting story, and a captivating soundtrack which creates a fantastic atmosphere in A Long Road Home. The game has been greenlit on Steam, so you can see it on the store after a few weeks, after everything is sorted out. http://steamcommunity.com/sharedfiles/filedetails/?id=802297803 If you are unsure about the game, you can already check out the demo, downloadable from either of these links: Demo download (itch.io) Demo download (IndieDB) I would also like to give credit to the following people, who provided resources to my game either through DLCs, Restaff or otherwise: RPG Maker VX Ace RTP by Enterbrain/Degica (rpgmakerweb.com) Graphics: Windowskins by Maker Systems - RPG Maker Source Windowskins by MonDez Lightning Effect by BustedEd Night Sky parallax by Luchino Transition Vortex by Matthew Ashworth Windowskins by Matthew Ashworth Iconset-small by Adventure Tile Starter Pack - [Copyright]© Celianna Windowskin by RURAL FARM TILES - [Copyright]© Celianna WWSwitches by - WILD WEST TILES PACK - [Copyright]© Sherman3D High Fantasy I Resource Pack - [Copyright]© PVGames PocketKnife by Andinator Tilesets by Candacis Tilesets by Liberty Windowskin from Luna Engine Additional Artwork: Rubén Carral Music: Fireside Tales by Darren Curtis Labyrinth Of Lost Dreams by Darren Curtis The Mystic Le Fay by Darren Curtis Illusory Realm by Darren Curtis Hollow's Eve Ritual by Darren Curtis Drifting Through Space by Darren Curtis The Witch's Lair by Darren Curtis My Dark Passenger by Darren Curtis Unmatched Treachery by Darren Curtis Into Oblivion by Darren Curtis The House in the Middle of Nowhere by Darren Curtis The Horror Returns by JStewartMusic Whispering Angels by JStewarMusic The Magician's Sorrow by JStewarMusic Fantasy - Sad by Joel Steudler FANTASY STARTER MUSIC PACK - [Copyright]© Joel Steudler Hatching Grounds by Joel Steudler FUTURISTIC ATMOSPHERES - [Copyright]© Joel Steudler Either Side of Eternity (Instrumental) - REBEL RAPTURE MUSIC PACK - [Copyright]© Murray Atkinson Deserted Streets by Eric Matyas - www.soundimage.org Horror Game Menu by Eric Matyas - www.soundimage.org Too Quiet by Eric Matyas - www.soundimage.org The Darkness Below by Eric Matyas - www.soundimage.org Drinking Alone by Eric Matyas - www.soundimage.org RPG Theme v001 by Eric Matyas - www.soundimage.org The Cursed Rose by Allusion Sound Effects: Pablo Zumarraga, aesqe, dheming, Richard Frohlich, zandernoriega, Dreadshadow, Alastair Cameron, acekasbo, RICHERlandTV, Audionautics, qubodup, cameronmusic, thebigdawg22, newagesoup, LittleRobotSoundFactory, y89312 Scripts: Yanfly Engine Ace - Ace Core Engine by Yanfly Yanfly Engine Ace - Ace Message System by Yanfly Yanfly Engine Ace - Parallax Lock by Yanfly Yanfly Engine Ace - System Options by Yanfly Victor Engine - Basic Module by Victor Sant Victor Engine - Fog and Overlay by Victor Sant Victor Engine - Light Effects by Victor Sant Audio Fade In by Maker Systems – RPG Maker Source Super Simple Mouse Script by Shaz Mouse HUD by Evgenij Remember Event Position by Shaz Galv's Use Item on Event by Galv Non-combat Menu by mjshi External Text by Enelvon Word Wrapping by KilloZapit Simple Text Input by Tsukihime Graphical Object Global Reference by Mithran V's Custom Animated Title Scene by Vindaca D13x Core Module by Dekita D13x Keyboard Name Input by Dekita Text Sound Effect by Zerbu Autosave by DoctorTodd Crystal Engine - Variable Windowskin by CrystalNoel Full Screen Prompt by Bigace360
  2. Sasha and Sir Plutarch's fabulous Rmventure! Created for the rmw birthday bash event, Sasha and Sir Plutarch's fabulous Rmventure! is a simple and short adventure/puzzle game that tells the story of Sasha, a wannabe rpgmaker whom, acomppanied by her talking mouse companion sets out to form a team in order to create her dream rpg. Characters: - Sasha: A dreamer, Sasha has played all kind of rpgs old and new and dreams of making her own, and it's your role to help her. She has been feeling a little insecure.* *additional characterization is provided by using the "wrong" items in several places. - Sir Plutarch: A sassy sidekick rat that puts a wise ass act, but in reality deeply worries about his master. - Maximiliam Ottis: A lonely nerd with an idealized idea of love who works at a cybercafe, he'll be your coder if you can work a small miracle for him. - Joachim Armando: A notorious gangster and musician who will join you provided you brave the trials to enter his gang, the tunnel vipers. - Layla Winters: A full time artist who spends as much time dreaming of the perfect color as she does learning the nuances of her craft. She'll help you in exchange for just the right color. Credits: Screenshots: Talk to cool grandmas! Talk to your parents! Solve people's problems! Features: -Adventure game logic! -Simple puzzles! -Charming and cute! Download: Without RTP: http://www.mediafire.com/download/986xi7n66tevst1/Sasha's+Rmventure+Final.exe With RTP: http://www.mediafire.com/download/flcnrf8dvp17lco/Sasha's+Rmventure+Final+with+RTP.exe Changelog:
  3. Basically, its sort of like a grid based item system similar to what adventure games have. Item Category 1 would be, for example, normal items. Item Category 2, would be, for example, key items. They can be changed with the up or down arrows or Q and W buttons. Those black squares are the item slots. Pushing the left and right buttons will make them go to the next page of items. For the background, the option or just to have it so you can use your own custom picture as the background. I am also linking this to my evented menu, so if there is a way to have it so I can open the menu through a common event as well instead of the standard menu, that would be nice. I'm really not sure how complex this is scripting wise. Eventing wise, I had to forgo items and use variables and pictures as items instead, which was a real pain and got incredibly messy.
  4. I've been working on the storyline of my first RPG Maker game and I've been told that it could be better suited as an Adventure Game Maker like game. That's the kind of games similar to Maniac Mansion, King's Quest, Leisure Suit Larry, and the like. I'm wondering if I can incorporate scenes like in Manic Mansion into RPG Maker, so that I can combine the two. Have some scenes that resemble an Adventure Game (Probably a castle scene or a town) intertwined into the RPG grinding and battles. It's probably been done before, so suggestions on a script or a tutorial on how ot make Adventure Scenes in RPG Maker will be apprecaited. Thanks in advance.
  5. I haven't seen a thread that specifically asks this question, so I just wanted to know what people thought, as I'm interested in making a fairly puzzle-based game. (Also, I'm a huge fan of the genre in general.) In your opinion, what are the most overused, boring, and/or least intuitive puzzles that you see regularly in games? Why don't you like them? I myself hate the "go to a room, find a key, open another door, find another key, repeat ad nauseum" puzzles. I just find them very repetitive and boring, and I just don't feel like they require you to solve anything, just click a lot. Also, unless it's given a reason, I always feel it's really weird to have that many locked doors. If you're inside a house (for example), who the heck locks all their inside doors? It puts a crack in my suspension of disbelief. So what about you guys?