Search the Community

Showing results for tags 'showroom'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Introductions & Farewells
    • Forum Announcements
    • Forum Feedback and Support
    • The Competition Zone
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Game Maker
    • Unity
    • RPG Maker MV
    • RPG Maker VX Ace
    • Other
    • Workshop
  • Game Production
    • All Game Submissions
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater
  • Off-topic
    • General Discussion
    • Role Playing And Forum Games

Calendars

  • Community Calendar

Blogs

  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • Via SyneBlog
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Utajärvi
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • OtaEnt Studios
  • Totori's Blog
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Pixelated
  • animeforfun's Blog
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Constellation
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • The Wooden Ocean
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • And RainingJelly said, "Let there be blog," and thus it appeared
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • Seriel's Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • Tracking Progress on SOL
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • Jax's 1000 Useless Games
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • JasonGames --> [Apocalypse World]
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Raymi's Blog
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • PurplePhantom's Haunted Corner
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Aftermath: Gears of Hope
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • joori's Blog
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish

Found 47 results

  1. Hello there! I'm a longtime professional composer and musician. I'm here to show off my work. I'll be updating this thread from time to time. I was inspired to start making music since I was very young, from playing games like Super Mario Bros 3. The catchy, tinny music captivated my ears and my imagination. Some of my biggest musical influences Include Koji Kondo, Jun Ishikawa, Aivi Tran, Stevie Wonder, Earth Wind and Fire, Loreena McKennitt, John Williams, Joel Chernoff, and many others. The biggest single thing to influence my works are music from early Kirby games (Characterized by their heavy usage of rhythmic arpeggios in their music). If you have any questions, please ask away. Some frequently asked questions: Here is my portfolio preview. Please enjoy! I'll be adding to this thread periodically with some old favorites and some new uploads.
  2. unreasonably proudly presents.... Story: 95% Characters: 90% Graphics: 20% Eventing: 02% Databasing: 30% Mapping: 30% Overall progress: Getting tougher :< Welcome, welcome! I’m Tsarmina, resident redhead and confuzzled game designer. Sugar Sweet is meant to be a short, cute, and completely adorabilus game! And of course, it’ll be sweet. As always, tankyas for supporting me in my endeavour! I love you all! XOXOXOXO "There’s a tale from a long, long time ago. Yes, it’s one of those ancient tales that people think never happened." "May I see your IDs?" "Look look look! It’s beautiful!" "These boxes full of…um…prawn-a teeth. What are these??" "You have to understand the connection." "A spoon full of sugar…brightens my day!" "You're making me blush! Stop it!" "…Thank you." ♥ Support me (and Spec hehe) and Sugar Sweet! Here's a fair share of support bars which you can pick from. (Or you can pick ALL of them!) Just highlight, Ctrl-C and Ctrl-V into your signature.
  3. The Crystal Knight: (created with VX ACE - NON COMMERCIAL) Story: Character Bios: Features: Why play my game? Game progression: Copyright and distribution: Screenshots: My downfalls: Any questions? Donations: To Do list: The facebook page: https://www.facebook.com/thecrystalknightofficial Credit list: Download section: May contain graphic violence, please ensure that you are the age of 16 or higher, play at your own risk.
  4. Kiokukagi : Tension Delta Climax (キオクカギ緊張デルタクライマックス Kiokukagi Kinchou Deruta Kuraimakkusu) is the first oncoming game (project) from Alearia Vision . Greetings dear followers of "Kiokukagi" . I am very sad to announce you that the project was abandoned . Due to a lack of resemblance to my initial expectations and due to its similitude with Danganronpa , I decided to stop this project and start a new one , this one : http://www.rpgmakercentral.com/topic/40545-prism-virus-%E3%80%90%E3%83%97%E3%83%AA%E3%82%BA%EF%BF%BD-%E3%82%A6%E3%82%A4%E3%83%AB%E3%82%B9%E3%80%91-survivalvisual-novel/ Prism+ Virus will be in the same spirit of Kiokukagi with a survival , sci-fi , psychological theme but with a more approximative aspect of the Visual Novel genre . Most of the characters from Kiokukagi might be kept for a future project ! Depending if this new project will be fruitful or not . However , as an ultimate resort , those who really want to give a try to Kiokukagi can ask me the unfinished demo . But remember , this demo might contain spoilers for Prism+ Virus and might contain glitches as well ! ▲ Informations ▼ Kiokukagi I - Tension Delta Climax will be a visual novel / psychological / survival game . ( DEMO is still under development . Informations will be uploaded along the processing . Everything concerning the mechanics and characters may undergo modifications later on .) One of the main aim of the game is to induce the player into slowly going from a plain yet unsettling atmosphere to a threatening and anxiety-ridden univers . The story will slide gradually into an unexpected ambiance that will slyly take the player to unanticipated events and twists . Mechanics : It will include mechanics such as an interaction system to bond with the various characters in hope to obtain extras . A virtual map will be accessible by pressing a certain button , and more importantly , the game will also be accompanied with many various mini games . (Such as debating in which you will have to confront your opponent , investigations with a point-and-click system and what not.) ▲ Synopsis ▼ ( Note : My most sincere apologies for the upcoming grammatical mistakes and mispelling , I am french and the storyline is somewhat complicated to sum up .) ▲Main Cast[▼ ( Characters' biography is very vague , it will only mention their age , job , height , weight , interests and dislikes . Keep in mind that these informations will be already directly readable inside of the game and that the most interesting things to know about them will only be obtainable by interacting with them. ) Each characters ( around twenty ) are each accompagnied with a set of less or more ten facial expressions with movements . They will also all individually include a japanese voice that were diligently picked up for each of them . Here is the MAIN cast : (From up left to down right ) ▲ Facesets Exemples▼ These face sets do not include spoiler sprites and further facial expressions will be added for each characters , these merely are exemples . This section will be updated once a chracter's face set has been utterly completed . ▲ Credits▼ My most sincere apologies if I have forgotten to include someone . Feel free to give me words about it ! ( And thank you for sharing your talent , your voice or even your creativity !) ▲ Few Screenshots▼ Please , remember that anything in the game design suchas the characters , the dialogue box or even the map can be modificated before the release of the Demo . ▲ Trailers▼ #1st trailer [voice showcase] : Greetings dear followers of "Kiokukagi" . I am very sad to announce you that the project was abandoned . Due to a lack of resemblance to my initial expectations and due to its similitude with Danganronpa , I decided to stop this project and start a new one , this one : http://www.rpgmakercentral.com/topic/40545-prism-virus-%E3%80%90%E3%83%97%E3%83%AA%E3%82%BA%EF%BF%BD-%E3%82%A6%E3%82%A4%E3%83%AB%E3%82%B9%E3%80%91-survivalvisual-novel/ Prism+ Virus will be in the same spirit of Kiokukagi with a survival , sci-fi , psychological theme but with a more approximative aspect of the Visual Novel genre . Most of the characters from Kiokukagi might be kept for a future project ! Depending if this new project will be fruitful or not . However , as an ultimate resort , those who really want to give a try to Kiokukagi can ask me the unfinished demo . But remember , this demo might contain spoilers for Prism+ Virus and might contain glitches as well !
  5. beta is out in testing : http://arion.my-free.website/download or https://www.mediafire.com/?eir3dmi11i1dhc6 Story :In the Beginning of Arion you open to chasing the main boss of the story while you are drugged on a potion that will in 2 minutes make you forget everything. after you lose to the boss you will have to start from the beginning of arion which is at Hermes's territory you fight Hermes, and after you defeat him he teleports you to the Field of Kato which is filled with slimes, rest of the story you unfold as you go. Setting :it is mostly in the older time periods of the forest. for first town its more Forest like second town is a Snow town and third village is forest like. Purpose : i Actually started on RPG maker to do 1 thing make a Action rpg game because as i was looking in the Game List for RPG maker VX Ace i saw there weren't many Action games only around 8 to 10 and i thought it'd be unique to make an Action RPG game where even though the characters are 32 x 32 you can still change the way you look and stuff. Game Progression : 33% (demo coming out in 11/1/16) Recruitment: I am looking for a scripter, Artist, and a mapper. Characters: only 1 Character is Available in Arion because having 2+ characters would mean making 2 different stories and basically copy and pasting a lot of text from the story and just changing names. Since there is only 1 character in game and the character is mainly a sword user I will make it so that for your second Weapon you can basically use a Staff or a Gun still deciding. Credit : Features : Feature ScreenShots : Game ScreenShots :
  6. It has been more than a year since I've started to work on A Long Road Home. Which started as a basic project to get to know the engine, turned out to be a full game, with a decent ammount of gameplay. Now, the game is finished, and it is available for purchase on itch.io and Steam. Check the game out on these links: Itch.io store page Steam store page "A Long Road Home puts players in the role of a young man (with any name of your choice) who becomes wounded and separated from his family when they are attacked along the way to their new home. Behind this plot is a secret cult "led by an alien being called Amuna, who is able to travel between the infinite numbers of planes (dimensions)." Having conquered numerous worlds already, she now has her sights set on this one, and aims to use our hero for her own devious ends. If the protagonist is to reunite with his mother and sister, he must venture through "catacombs, secret temples and frozen mountains" while escaping the clutches of the evil invaders." - AdventureGamers.com The gameplay of A Long Road Home harkens back to the adventure games of old, thus featuring a mouse driven interface, item management and clever, interesting puzzles which the player has to overcome in the game. The game offers 5-6 hours of gameplay, an interesting story, and a captivating soundtrack which creates a fantastic atmosphere in A Long Road Home. The game has been greenlit on Steam, so you can see it on the store after a few weeks, after everything is sorted out. http://steamcommunity.com/sharedfiles/filedetails/?id=802297803 If you are unsure about the game, you can already check out the demo, downloadable from either of these links: Demo download (itch.io) Demo download (IndieDB) I would also like to give credit to the following people, who provided resources to my game either through DLCs, Restaff or otherwise: RPG Maker VX Ace RTP by Enterbrain/Degica (rpgmakerweb.com) Graphics: Windowskins by Maker Systems - RPG Maker Source Windowskins by MonDez Lightning Effect by BustedEd Night Sky parallax by Luchino Transition Vortex by Matthew Ashworth Windowskins by Matthew Ashworth Iconset-small by Adventure Tile Starter Pack - [Copyright]© Celianna Windowskin by RURAL FARM TILES - [Copyright]© Celianna WWSwitches by - WILD WEST TILES PACK - [Copyright]© Sherman3D High Fantasy I Resource Pack - [Copyright]© PVGames PocketKnife by Andinator Tilesets by Candacis Tilesets by Liberty Windowskin from Luna Engine Additional Artwork: Rubén Carral Music: Fireside Tales by Darren Curtis Labyrinth Of Lost Dreams by Darren Curtis The Mystic Le Fay by Darren Curtis Illusory Realm by Darren Curtis Hollow's Eve Ritual by Darren Curtis Drifting Through Space by Darren Curtis The Witch's Lair by Darren Curtis My Dark Passenger by Darren Curtis Unmatched Treachery by Darren Curtis Into Oblivion by Darren Curtis The House in the Middle of Nowhere by Darren Curtis The Horror Returns by JStewartMusic Whispering Angels by JStewarMusic The Magician's Sorrow by JStewarMusic Fantasy - Sad by Joel Steudler FANTASY STARTER MUSIC PACK - [Copyright]© Joel Steudler Hatching Grounds by Joel Steudler FUTURISTIC ATMOSPHERES - [Copyright]© Joel Steudler Either Side of Eternity (Instrumental) - REBEL RAPTURE MUSIC PACK - [Copyright]© Murray Atkinson Deserted Streets by Eric Matyas - www.soundimage.org Horror Game Menu by Eric Matyas - www.soundimage.org Too Quiet by Eric Matyas - www.soundimage.org The Darkness Below by Eric Matyas - www.soundimage.org Drinking Alone by Eric Matyas - www.soundimage.org RPG Theme v001 by Eric Matyas - www.soundimage.org The Cursed Rose by Allusion Sound Effects: Pablo Zumarraga, aesqe, dheming, Richard Frohlich, zandernoriega, Dreadshadow, Alastair Cameron, acekasbo, RICHERlandTV, Audionautics, qubodup, cameronmusic, thebigdawg22, newagesoup, LittleRobotSoundFactory, y89312 Scripts: Yanfly Engine Ace - Ace Core Engine by Yanfly Yanfly Engine Ace - Ace Message System by Yanfly Yanfly Engine Ace - Parallax Lock by Yanfly Yanfly Engine Ace - System Options by Yanfly Victor Engine - Basic Module by Victor Sant Victor Engine - Fog and Overlay by Victor Sant Victor Engine - Light Effects by Victor Sant Audio Fade In by Maker Systems – RPG Maker Source Super Simple Mouse Script by Shaz Mouse HUD by Evgenij Remember Event Position by Shaz Galv's Use Item on Event by Galv Non-combat Menu by mjshi External Text by Enelvon Word Wrapping by KilloZapit Simple Text Input by Tsukihime Graphical Object Global Reference by Mithran V's Custom Animated Title Scene by Vindaca D13x Core Module by Dekita D13x Keyboard Name Input by Dekita Text Sound Effect by Zerbu Autosave by DoctorTodd Crystal Engine - Variable Windowskin by CrystalNoel Full Screen Prompt by Bigace360
  7. Ooookay. My posting what I've been up to all this time is far overdue. As I inch closer to having a demo, I felt I should get this all down. So the title of my game is the same as the thread's: Regicide A simple, but bold title (get it? Bold? Like the font?...) Anyway moving on, Genre- Well, seeing I'm using RPG Maker to create it, you probably already guessed it's a first person shooter- I mean, RPG. A very traditional sprite based RPG. LIke something you would've played on SNES. Game Progression- Hard to say cuz I keep adding more and more stuff and sometimes things to it. I don't have as much free time as I used to, but I hope I can get a demo out at least within 6 months. I really would like it to be more like two or three, but that's looking more and more unlikely. =========================================Story========================================= ==========================Characters========================== ==================Screenshots=============== ================================Features================================ I'll lead with one of my favorites. The combat system. It took a ton of working and reworking, and required me asking for a ton of help especially for scripts to create the system I now have. Here's the rundown: ==================Classes================= =============================Credits=============================
  8. Story: This game takes place 10 years after Suikoden III and takes place in Harmonia. Sasari has decided that he is tired of seeing non-humans treated as if they are not people and is taking the fight to the government. He was slowly forming a rebel army that the Hero comes into after her father is killed. She decides to join the rebel army because her best friend and bodyguard is a kobold. Not long after she joins the army, Sasari is killed by an assassin and she takes over his army and starts to pursue the True Circle Rune that Hikusaak is believed to have. She also knows that they will need a new base of operations and more members and she starts with that. Characters: Screen Shots: Demo: Taken down as I fix some of the bugs. Credits: (Some of these people are from different forums.) Scripts compiled by Lucofthewind Scripts made by the following lovely people: Estriole, V.M of D.T, regendo, GubiD, Yanfly , Galv, Kread-EX, Fomar0153, Mr. Bubble, Tsukihime, Tidloc, TheoAllen, richter_h, modern algebra, Jet10985, AdiktuzMiko, Moghunter, MakoInfused, DiamondandPlatinum3, Yami, Khas Arcthunder, KilloZapit, Mithran Title Screen by kire Story by tlbearer MP Level by Victor Characters by tlbearer, Alsojames Maps by tlbearer,Lucofthewind,Armagik Faceset Edits by Ms Littlefish ​Music by Allinardo Sprites by Eyehavey0u
  9. Warning: May contain adult content such as gore Title: Dead End Abstract: Naya Ambrosius, a normal teenage girl, gets sucked into a twisted and haunted metro station. She is met with many dangers, obstacles, and a mystery that needs to be solved. Genre: Horror and Little Romance Current Game Progression: Demo is 5-10% done Recruitment: Digital Artist Sprite and Tileset Artist Scripter Music and Sound Effects Artist- position taken Setting: The setting of the story begins in a normal metro station in the city of Taipei Taiwan. As the story progresses, Naya Ambrosius will travel through alternative universes, dimensions. Dimensions include an ominous and creepy metro stop/mall, twisted and gory slaughter house, monster filled universe, a place of shattered memories, and some other settings are still being thought up of. Story: Naya Ambrosius, a 15 year old girl, finds herself trapped within a haunted metro station. Her only hope of escape is to travel through many twisted and horrifying dimensions and universes to solve the mystery causing her to get trapped within these universes by a mad man and his sick daughter. As Naya travels throughout dimensions she meets a boy and a young girl who accompany her on her travels. Through all hardships and challenges the boy and Naya fall in love, but this love will possibly become Naya's own downfall. In the end, will Naya make it out happy or sad and tattered. It'll be up to the player's choices to decide her fate! (There is an uncanon lightnovel version of this story i've written, I'll link it below) https://www.mediafire.com/?a67s7qtxc7m27s0 Characters: Naya Ambrosius Age: 15 Bio: A strong willed and tough girl. She hates being alone. Traumatic events often render her tattered and/or insane. She lives with her mother but doesn't get much time to talk with her mother since her mother works long hours. Even though she's strong willed she is easily swayed by emotions. Depending on how players play the game, she will slowly and slowly go insane. Her favorite clothes is a white button down top with a blue mini skirt. She has brown short hair with two bows on each side of her head. Has Brown eyes. Jaiden ????? Age: 15 Bio: The worlds biggest scaredy cat. Naya's lover and significant other. Runs away from any form of danger. Even though he is a giant wimp he will still fight for his friends if needed. Very determined. Survival expert. (Personality mostly based off of Eren Jeager from Attack on Titan.) Has Brown short hair and brown eyes. Leila ?????? Age: 10 Bio: Creepy girl. There is something very suspicious about her. She is very weak and frail. Likes to play. Is very shy and reserved. Doesn't talk much. She has crystal blue eyes and long blond hair. Wears a very frilly Victorian style lolita dress. Always keeps a stuffed bear in tow. Will be a very key character in the story. Has very pale skin. sometimes shows murderous tendencies. Credits: Script Yanfly- Custom and Save Menu, Name Above Text, Slippery Tiles Lemongreen- Simple Item Menu Seiryuki- Left-side Currency Soulpour777- Choice Box Position Hime and Rycochet- Tile Switch (I made my own tilesets and sprites and used the RTP audio and artwork) Screenshots:
  10. Hio. I have recently resurrected a project I began last year some time. It is undergoing major changes, but keeping some concepts I had originally, even expanding on those concepts. So let's get to it Abstract Genre Game Progression Recruitment Story/Setting/Purpose Character Bios Credits Screenshots Features Crafting Resources: Raven's Tribute Gems Videos(Gameplay) *Order of Skills subject to change when added to game.
  11. This game was made for Indie In A Week, however wasn't finished in time. Instead, I plan to work on this in my spare time and continue development. ​All assets are subject to change, so please bare with me. Game Details What is this game about? Characters Screenshots Features Known Bugs Credits Support
  12. Game Title: The world is a lie (current version: Beta 0.0) Abstract: Travel to a world of dreams to save it from the darkness. Genre: Fantasy RPG. Game Progression: Story events: Completed. Battlers: Almost there. Sprites: Almost there. Maps: Completed. Story: Completed. Music: Completed. Items: Almost there. Weapons/Armor: Completed. Recruitment: I am not searching for anyone at this moment. Required: Story / Setting / Purpose: Story: It is a bit long so bear with me please. Setting. A fantasy world that its a dreamwolrd Purpose. To save the world by embarking on an epic quest to save a dreamworld from the darkness Character Bios: Ravyn. A eleven year old girl that is considered a weirdo by her peers. She is taken to a dreamworld to save it from its destruction. Kindhearted and brave. Lycoris. A witch over a millenia old that wants to save her world. She is bossy and brash. Nathim. A bountyhunter that just started the business a week ago. He is deadpan and sarcastic Rym. A stoic assasin, even tough she is just a bit older to Ravyn she considers her a goddess avatar and bowed to protect her. She is sotic and logic and can be childish when alone. Credits: Plugin: Exp_plugin by Hime works. Artwork, sprites (some of them at the moment): Yours truly. Audio, tilesets, sprites (some of them at the moment), effects, battle animations, etc.: Rpg Maker MV default resources. Every other resource not listed here is provided by default in the RTP. Screenshots: this is a work in progress, it may change. Features: Some battlers are quite disturbing.
  13. Cupid's Universe Abstract: A game based of my novels, taking place after the conclusion of the final book of the Cupid series. Genre: RPG, Choice and Consequences, High Fantasy Game Progression: 1% complete overall, characters 1%, story line 25%, dialogue 1%, music 1% Recruitment: Currently looking for voice actors, any English speakers will do, must have a microphone and a way to save audio as wav, mp3 or ogg (audacity can handle these formats and is free). also animators, for cut scenes, this position does pay, we can discuss how much in convo. I am also welcome to anyone that has ideas for the game they want to share with me, credit will be given. Story: Character Bios: Credits: Screenshots: Features: that is all I have so far developed or planned out. some concept art to come later.
  14. Abstract: Island survival Genre: Survival Game Progression: Early testing/developing phase Recruitment: Could use people to help with new content Story: You wake up on a strange island after a plane crash. You have to find a way to get off the island, but in order to do so, you must use various skills. The longer you stay on the island the more you realise that this isn't your average island and that there are some strange things going on. Character Bios: You are the main character. Having just survived the plane crash of which you are the only survivor, you set out to find a way home. Credits: Used 'erze' tileset from 'community resource pack'. Also used the default graphics and sounds. For the final release, looking to replace those by self made ones. Screenshots: Features: It is a survival game in which you wake up on a mysterious island after a plane crash. You will have to find a way off the island and use various skills to do so. The skills include: Woodcutting Mining Fishing Blacksmithing Leatherworking Cooking Herbalism More skills can be added later. At the moment the game features Woodcutting, Mining, Fishing and a working battle system. You will first wash up on a smaller island which will be your intruduction to the various skills before you are teleported to the real island. You can download the game from drive using this link: https://drive.google.com/open?id=0B6Mfusl8T0OwVmFwRlIzWDI0STQ I would like feedback since this is my first project and I would like tips on how to improve the game, such as new skills. Thanks in advance!
  15. Hello, my name is Wendell. I'm the creator of "Helvetios, a Sci-Fi Adventure", which you can find here on the forums. Welcome to the Countryside. Adam, a young man who used to live alone in the city his entire life, decided to quit his stressful job and live on the nature. He used all his money to buy an old farm in a village far from the noises of the city. You're the one who'll lead Adam on his way to find the peace he wants. You will uncover Adam's past and decide his future. Despite of his personal issues, Adam will have to deal with other characters, with their own problems, needs and interests. A complex net of relationships will be established. If Adam's arrival will change the village it all depends on you. Adam: Adam is the guy you control. He left the city to live a more peaceful life. He has nothing but his new home: a farm and a village with lots, lots of possibilities. The Bachelorettes: of course, you can marry. Choose a girl, win her heart and live happy forever. Valerie, a regular interior girl, born and raised at the Village. Works with her parents at the local market. Loves the nature and she doesn't bother when it's raining and she's outside. Usually calm, but she have her moments. June, moved to the Village a year before Adam. She runs the Animals farm along with her father and her brother. She's has a cowgirl style, strong and energetic, kinda masculine sometimes. Her mother disappeared when she was very young. She's always fighting with a local guy named Kyle. Wendy, the nerd. Likes videogames, comic books and stuff like that. Very interested in technology. She doesn't like to live at the Village, but their parents moved in because her mother was very sick. Her father thought it was the best chance for her to heal. He works as a Miner. Angela, the sweetest of all the girls. Very shy, incapable of hurting any living thing, but also, very smart and mysterious. Works at the clothing store with her mother. Her father works at a neighboring town, and he doesn't comes to the Village very often. She likes to go to the church. All other characters will be introduced to Adam as you play the game. I mean, if you want to meet them. This is the main part of this game. Below you'll find everything you can do on "Countryside". Please, proceed. - You can plant, water, cut and harvest crops in a system entirely made with events; - Each seed you can plant has its own growth rate, measured in game days and each one grows only on a specific season; - If it's raining, you don't need to water your crops; - You can check the next day weather, the local news and do some online shopping on Adam's computer; - Cooking system; - You can buy some clothes; - Adam has parameters: "Intelligence, Charm, Bravery and Faith", which will increase or decrease, depending on your actions. The villagers have their own interests, so, this will affect your relationship with them; - Advanced time system, with the current hour, day, day of the week, season and year; - Raise Cows, Chickens and Sheep; - Fish! - Buy machines to make cheese, butter and chocolate; - Work too much and you'll end up on the hospital! (Stamina System); - A quest system to find treasures and rare items; - Interact with the villagers to raise their interest on you: this way you can unlock more quests and, who knows, meet your soulmate; - Each marriage candidate has her "love meter", which will increase or decrease, depending on your actions; - All villagers have their own behavior: some will appear on certain places only under some specific circumstances, like, the time, the day of the week, the season and other requirements. Some locatons will only be accessible under some conditions too; - Custom menus; - No songs from RM Ace; - More to come. The game is on its early stage of development, so, more screenshots will be added as the development progresses. - - - - The menu: - The items menu: - - The crafting menu: each book gives different crafting options • Credits Rikifive / Victor Sant / Celianna / Galv / Bravo2Kilo / Hime / Jet / IzumiWhite / Shaz / Vlue (V.M of D.T) / Raizen
  16. GAME DEMO AVAILABLE! : http://crescentskygames.wix.com/decayingdamnation Decaying Damnation is a turn based rpg taking place in a modern setting, primarily in Hon Kage city and the various areas surrounding it; The game has a chapter-based story progression system, akin to that of games like Paper Mario or Tales of Xillia 2. As of right now, I have the prologue and chapter 1 completed, which is about 4-5 hours of gameplay time. Story: Umbras are feared by just about any living being that inhabits this world; These creatures consume the souls of the innocent, and nobody ever does anything to stop them. Most people are too afraid to stand up to the Umbras and therefore allow them to remain the superior species. However, a select few set out to rebel against the Umbras. Their reasons, very different; Their goal, mutual. Throughout their journey, the group discovers the secrets and origins of the Umbrian race, as well as certain secrets about themselves and their unique pasts. Characters: Kazu Norowa: Kazu isn't your typical hero; He fights for a different reason than "Saving the world" or "Helping the ones you care about". In fact, he doesn't have a single person he cares about, and he sure as hell doesn't give a damn about the fate of the world. He's just sick and tired of being on the same boat as the "Inferior humans" that don't do a thing about the Umbras. Some think he's a jerk, while others claim he's flat-out heartless. He has a different view on himself: "I'm not heartless, I just don't give a damn." But throughout the journey with his new comrades, will he find a different way of seeing other people? Phay Hikari: Phay's just about as "polar-opposite" of Kazu as a sole person could possibly be. Phay is always smiling, and can turn the most depressing of moods into the happiest mood they've ever experienced. The only thing she loves more than smiling is seeing her friends smile too, and she fights the Umbras for the sake of the innocents who were killed. Jin Shiro: Jin has a dagger-weilding dog named Kabi, and together they form the greatest mercenary duo known to man. Jin hunts Umbra for money, as he has quite a demand on his hands when it comes to money. However, when unforseen circumstances strike Jin and his pup, he's offered an interesting deal. How will this affect his struggle against the Umbras, and his personal struggles as well? Airi Akemi: Airi is the assistant to the mayor in Hon Kage city. She spends the beginning of the quest sending the group out to find powerful Umbras to take down, until she eventually joins the party because of an interesting ability she finds herself able to use. Some call it summoning, or even taming of the Umbras. However, she considers it more of a mutual pact between human and shadow, and thinks of her Umbrian partners on equal grounds with her. Hiro Miyazaki: Hiro, like Phay, certainly knows how to make a mood more positive. However, he has a rather strange way of doing this. Hiro spends most of his time flirting with women, especially Airi, and making vulgar jokes that nobody really laughs at but him. Sometimes Jin pretends to go along with his jokes, if only to embarrass the rest of the party. Credits: Created By: Kazenna Voices: Kazu: Kazenna, Phay: Sierra Hyde, Jin: Gotti, Airi: Katerinu, Hiro: PMONickpop123, Shopkeeper: Arwennick Scriptwork: Yami, Kread-X, Yanfly, VM of DT, Modern Algebra, Pacman, Music: The World Ends With You, Zelda Series, Xenoblade Chronicles, Noragami, Dan Alvarez, Katerinu, Persona Series, Tales Series, Panty and Stocking, Corpse Party, Yasushi Ishii, Bakemonogatari Artwork: Slime-Frog Screenshots: (Click to Enlarge) Extra Features: Eliciter Gems: Eliciters are technological weapons imbued with elemental power. However, Kazu has the ability to change the "Eliciter Gem" in his, which alters the elemental abilities available to him. For example, equipping a Ruby gives him skills like the single-target "Fireball" or the Area Of Effect, "Flame FIeld", while a Sapphire would give him abilities such as the single target "Pop" or the light healing skill, "Holy Water". Note that Kazu has the Sapphire equipped in the third screenshot, enabling the Pop skill used. Fusion Skills: With the use of a script, certain skills, when used in succession, will combine into what is known as a "Fusion Skill". An example would be that when Kazu uses "Fireball" directly before, or directly after Phay uses "Light", Phay will propel Kazu's fireball with a light beam, significantly amplifying the damage output of the skill. Note that a fusion skill is being used in the third screenshot. Interchangable Costumes: There are various costumes available throughout various parts of the game. They are found in different ways and methods, and allow you to change your character's sprite into a different one that we have made for them. Try to find them all! Note that the screenshots display the party members in different outfits, whether they be Alternate Colored default outfits, or completely different costumes.
  17. In 2021 we have been contacted from a planet in a distant universe, claiming it's Earth. There was not really much we could do about it, as we cannot communicate with it from our side... and travel seems impossible from both sides. But it's not. SciFi RPG I was expecting the project to progress slowly. Sadly, it's progressing too slow. Nothing i can do about it though. 20% is what i got so far... June 2021 By the time Jiro realizes that a big Pharma company is for some reason after him, he disappears. While Jiro's friends are looking for answers, they realize that their life's will never be the same again... (This is an over-simplified version of the story. Full story elements are provided within the game. I decided that rather giving the player walls & walls of text to read even before he starts playing, providing the player with story elements in-game, is much more player-friendly.) I make use of scripts made by the following people: (a more extensive list will be provided once the project nears competition) TheoAllen SoulPour777 Tsukihime Galv YanFly The following screenshots are outdated. Instead of update them i think i rather upload a short game-play video in a few days. - A story driven game - - Dark Comedy elements - - Use of Adventure-genre elements - - Character relationships & Decisions to make - - Items & Enemies Encyclopedia - - Fully interactive in-game A.I. with supported speech - - Turn-based battles - - No revivals. If a character dies in battle, he's out of the game - More that one ending Thread edited for the 4th time
  18. Abstract: An adventure about a woman who owns a tea shop in the middle of all realities. Genre:RPG, side-scroller, puzzler, side scroller, Sci-Fi, Horror, H.P. Lovecraft Game Progression: 5% [media] [/media]Story / Setting / Purpose: Mrs. E Chapter One "On Reflection" is a serial RPG about a woman who owns a tea shop in the middle of every reality, finding herself on various adventures throughout the Multiverse. Ironically all she wants is to get tea for her shop but ends up saving the day from all manner of evil. Mrs. E will be a side scrolling mystery science fiction RPG with a unique artistic scrap book montage to the GUI and some other goodies. Set on alternative realities, planets and times Mrs. E covers many adventures on countless worlds. Playing as either the titular character or one of her companions, you solve mysteries, fight mastermind villains and make choices at the end of each game that will have a profound impact on the ending of each game, and the following game should you wish to continue your experiences from the last. The biggest myetery you have to face in the 13 episodes of the series is who Elizabeth was in her previous life, and why it was so important she forget about it. Character Bios: Elizabeth (Mrs. E): The owner of the strange little tea shop who's doors open to literally anywhere. She is very English and quirky, dark and mysterious and insists she is married. To whom is probably the biggest mystery in her life. She has lead many different lives before, with many different faces and many names, all beginning with the letter "E" and often refers to a time where for her "Everything changed". Whilst caring and emotional on the outside, she has lived so many lives she often finds herself aloof and out of ouch, constantly needing that human interaction to keep her focused. Her greatest frustration, however, is not remembering her previous life and spends most of the series trying to solve that mystery. Credits: Music: TBH Artwork: Josh Clark Scripts: Atelier Rgss Screenshots: . Features: A side scroller adventure spanning countless realities in which you must solve the mystery of your past and in the process make sure your multidimensional tea room stays in business. Little combat, but any there will be will be adapted from a unique system I am currently researching.
  19. Story/Setting: Axius Chronicles takes place on the planet of Guan Alis. It is the year 110, and there is a complete disorder in the Axius realms. Two young adventures are called upon by the Order of the Devine. Unaware of what lies ahead, the two take to a journey across the country of Illikrit, and soon find themselves fighting a wave of ever spawning demons from the Axius realms. Not knowing how to proceed on the matter, the country of Illikrit breaks out into civil war, and the Order of the Devine task the adventures with choosing a side, although; it soon turns out to not be that simple. Character Bios: Taruk: A young boy from the town of La Puk. Kierra: A young girl from the town of La Puk Credits: Graphics in game demo/screenshots are subject to change. Scripting -Falcao -Modern Algebra -Vlue -Mr. Trivel -Soul Pour Story/Quest Writing -Balter Screenshots: Video Demo: Coming Soon Features/Mechanics: Axius Chronicles features the following. -Day/Night System -Quest Log -Crafting System (Including Enchanting) -Action Battle System (Featuring things such as mining, and woodcutting) -Level up/Skill point system (very Diablo-esque) -(Soon to come) Fast travel/Location discovery Genre: Fantasy, Open World(ish), Adventure, Rpg, Puzzle Game Progression: Axius Chronicle is in a very early stage, I am currently spending the majority of my time on mapping, scripting, and database work. I will however have a short 20 minute demo within a week (10-22-15). Story: 25% Side Quest: 4% Mapping: 10% Scripting: 40% Database: 45% Eventing: 1% Graphics: 0% Recruitment: I am recruiting a small team to help me, as I would like to produce a full scale project with about 25-40 hours of high quality gameplay. I am recruiting in the following fields. -Creative Writer/Quest Writer (looking for 1-2 writers) -Scripters (looking for 1 other scripter, only for working with pre-written scripts such as the quest, and crafting scripts I am using.) -Graphical Artist Welcome (While it is not a position I need to recruit for, if I do recruit a legit artist it will increase the chance of this project going commercial, and all of us making a little cash) I am only looking for serious partners with plenty of time on their hands. More information on this project will be available soon. (:
  20. Ruby Queen, Inc. Website http://www.rubyqueeninc.net/ Lover's Rift Blog http://rubyqinc.blogspot.com Please support Lover's Rift by visiting: Twitter -- Facebook Screenshots Genre: Visual Novel [with puzzle and RPG elements] Detailed Story Description: Lillian is a librarian assistant that has her ups and downs just like anyone else. Perhaps a tad more lonely than most due to being a nerd, she still finds things to enjoy in life. Everything is going okay - it could be better, like her love life, or having more friends, but things are good. It isn't until she finds herself suddenly thrown into another world that her life seems to get worse. With no knowledge besides fictional stories to help guide her through the dangers of these new and strange worlds, she somehow manages to surrive the first encounter ... only to find herself back in her room. Now the question is, what is going on? Features • In Depth Story & Complex Characters • Meaningful Plot Choices - Your choices may change more about the world than you realize. • Stats that Matter - From charm to wit, your choices in how to develop your character impacts the way you interact with the world. • Hidden Dialogue & Quests - Use the ability to explore to your advantage and earn experience, shards (money), or items. • Dynamtic Areas - Sometimes the door you couldn't open before will allow you access now. • Parallax Mapping - More realistic environments to explore! • Choose your lover - Three unique characters to share your heart with. Game Progression • Story: 5% • Art: 5% • Mapping: 2% • Music: 5% (Being worked on by guitar74man) • Scripting: 90% (May increase/decrease as need arises) • Eventing: 2% Note! I plan on making this a commerical game in the future, so please be aware of that. Thank you! Recruitement • Any help is appreciated! Credits Graphics PandaMaru BrownFox Celianna Lunarea Indrah Nicnubill Flaming Teddy Productions heisenman Ayene-chan BenBen kitten2021 Music Chris Rosenberg aka First Gemini/Guitar74man Scripts blackmorning84 Galv kirinelf Saba Kan Tomy V.M of D.T Raizen884 Johnbolton Gab! Seer UK OriginalWij Napoleon Yanfly Hime FenixFyreX Special Thanks Bernedette - my wife Enterbrain CVincent DrassRay Jinumon Lover's Rift Support Banner [url=www.rpgmakervxace.net/topic/30848-lovers-rift/][img=http://i144.photobucket.com/albums/r181/lydyn1/LoverRiftSupport1_zpsxqgqn2j8.png][/url]
  21. Hello! I'm EQuesTrian! I'm not sure if I set this post up right, since this is my first post ever So, I made a game. I released the Beta/Demo Online on itch.io and I was looking for some feedback. The link is embedded below--the screenshots are on the page. <iframe src="//itch.io/embed/30025?dark=true&linkback=true" width="552" height="167" frameborder="0"></iframe> I'm not sure if that embed worked cause I can't tell right now so here is the link too http://equestrian.itch.io/master-of-storms Thanks! EQuesTrian
  22. Tale of Two sisters An RPG Maker Game Hello. My name is Kevin Matthews. I'm a 21 year old university student. I'm dreaming of becoming a game developer. This is just a game i'm making as I learn to use the program. I will of course try my best to make this a good and enjoyable game. It started out as just a short and quick RPG with a simple story, but as I worked more and more on the game, new ideas came into play and it looks to me much much longer and bigger that first anticipated. I really that this game will be the first step for me in game development, and hopefully I can stay motivated to make other project, and use the program to its full potential. Now for the game itself. Abstract: The game is an Adventure RPG set in a fantasy world, with a story inspired by another game of the same name. (Chantelise: A Tale of Two sisters.) Genre: Adventure RPG. Game Progression: The game is progressing a bit each day. Currently i'm working on getting the Main Quest done, and then focusing on the Side Quests. Estimated progress: 45% Estimated time of Finish Project: Late August. Story: Main Characters: Credits: Even though I try to avoid using anything out of the thing that comes with the program, I have imported a few things to make the game feel more alive. I also don't like using scripts for my very first game but I will if necessary. Screenshots Thank you for reading about my project. There will be more to come as I work on the game. I won't be doing daily or weekly updates, but I will be updating of there is major changes. Also there will be no demo. I will only release the game when it is finished and tested, so it will be a fun, bug free experience. Hope you all have a great day Updates: 13-07-2015 Updated the Story. Updated the Characters. Updated ETA.
  23. The Cracks Children understand it better than adults. They know the path in the woods will lead to an inescapable labyrinth. They know the basement is bigger and scarier than it has any right to be. And they know that sometimes there are monsters in the darkness. Even when we grow up and learn how foolish those ideas are, sometimes we still feel it. The tingle in your neck we call deja vu. The glimpse of shadows that for a moment you were certain was some strange creature, watching you. Birdsong that for a brief heartbeat sounded like an orchestra from the forest. The truth is, the ordered world we know is an illusion. For those that choose to see will find magic and mystery, danger and delight, secret lives and struggles hiding between the cracks in reality. In The Cracks you play a transfer student just moved to the City, and it will fall upon you and a ragtag group of friends to understand and face a growing, sinister force as it emerges from the shadows. Characters In The Cracks you must divide your time between investigating and combating the supernatural and keeping up with your commitments in the real world. Although the main story is linear, who you choose to spend time with and the side-quests you choose to do will have an effect on the narrative and your chances of survival in battle. Screenshots The only additional materials used are Victor's Engine. I intend to update this thread quite regularly with new locations, characters and developments so stay tuned! Bonus; the City is a big place, full of NPCs to interact with. To make it more interesting for me making them and as an easter egg for players, if any of you want to be in the game as an NPC let me know! Just say what their job/name/appearance/whatever should be!
  24. LOST FurVoice LLC / Titanuim Quill Design [Pre-Demo Stage] If you hate My Little Pony, Bronies, or anything related this game is probably not for you. So please don't leave hateful comments below. Current Production Cost Estimate: 2000$ Cost to Download and Play: Free Abstract: When your miles away from home... there's only one thing to do. Find your way home and hope to god your plan works... Genre: Fantasy, Dark, RPG, Adventure (My Little Pony & Grandia Cross) Game Progression: Demo almost ready. Recruitment: Artists, Musicians, Voice Actors Languages: English, Japanese Age Rating: 12+ Medium: Digital Download (No Discs) WARNING: Contains elements of fear that may be unsuitable for younger players. Story / Setting / Purpose: Applejack had long since taken the Hearth’s Warming Eve story for fact. When she and Fluttershy find themselves in an untamed wilderness, they’ll learn that not all history is preserved. In their struggle to find their way home, the two will unearth secrets unknown to any living being, pony or otherwise. Half a world away, the others have problems of their own. As Rainbow struggles to discover exactly what she is to her friend, and Twilight must face the stunning truth about her long-time mentor. Character Bios: (Main) http://i.imgur.com/ndqsTfE.jpg - Credit: scarletlightning565 (Not actual game art) Applejack: A hardworking, honest and dependable girl who would do anything for her friends. Fluttershy: A timid and scared girl who loves looking after her animals and loves her friends. Credits: GAMEARTS / ESP - Inspiration for battle system icons and spells J STEWART MUSIC - All Music content supplied. TITANIUM QUILL - Background Art Cloudy Skies - Story Author on which this game is based. Screenshots: [Please note the game is in early development and these do not represent the quality of the final product] Features: Over 60 Hours Gameplay Post-Game Stories and Missions Secret Dungeons and optional bosses. New Game Plus features What we will be doing over the next few months: - Improving face tiles - Creating Custom tilesets for mapping - Improving mapping - Constructing Storyline - Polishing battle system and abilities - Creating 300+ items and gear for customization - Organizing talent and media - Switching all characters to anthropomorphic Author Note: I'm tired, it's 3 AM so if I miss anything I promise I'll add it later.
  25. Story / Setting / Purpose: Before Game: The Game: It has been 500 years since the world was split apart, much has changed in the world of Nurus. A rouge mage by the name of Fal is attempting to restore the world into its original shape. In order to do this Fal has killed the father and mother of Ophelia to create a portal to Agi using ancient dark magic, and creating a army of followers to overpower those who resist. When Ophelia finds out about his plan, she is Fatally wounded by Fal's soldiers and left for dead in the snowy forest. As her life fades away like the blood from her body, A being from the world of Agi gives her the chance to avenge her family all it would cost her is her mortality. Character Bios[WIP]: Credits: Kaduki - sprites/graphics TheoAllen - Script/sprites/animations Yanfly - Scripts Mog Hunter - scripts/Huds Izu. - Title Graphics Khas - Awesome lighting effects Screenshots: Features: Choices feature - chose your actions Ring/piercings equipment - Forget armor and all that clutter, all you need is jewelry!!! Theolized Sidebattler engine!!! Progress: Story: 8% Characters: 80% Maps: 20% music: 50% Graphics: 50%