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CSCA Splash Screen

csca splash

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#1 casper667

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Posted 11 January 2013 - 07:40 PM

CSCA Splash Screen

By: Casper Gaming (Casper667)
Last Update: January 9, 2013
Latest version: 1.0.0


Introduction
Allows you to easily have a splash screen that displays a static image before the title scene.

Features
- Easy splash screen before title scene.

 

Screenshots

Spoiler


How to Use
Place in your materials section. Setup required. Instructions in script.


Script
Text file is found here(copy and paste everything into your script editor in the materials section): LINK

Demo can be found here: LINK (Demo has outdated version of the script)

 

Updates

version 1.1.0

- Added handling for multiple images


Credit
Casper Gaming

Terms
http://www.caspergam...rms_of_use.html


Edited by casper667, 15 February 2013 - 11:29 AM.


#2 Settyness

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Posted 14 February 2013 - 02:19 AM

I love this script. I'm curious if there's an easy way to implement two splashes in sequence? I'm currently messing around with it a bit, but I'm very slow at figuring these things out.



#3 casper667

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Posted 14 February 2013 - 02:34 AM

Not right now. I suppose I could implement that later in the week though.



#4 casper667

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Posted 15 February 2013 - 11:29 AM

Script has been updated!

 

 

version 1.1.0

- Added handling for multiple images



#5 Settyness

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Posted 15 February 2013 - 01:15 PM

Awesome! Thanks a lot. This splash script is by far the cleanest and simplest.

 

I was able to add SE to the different splashes, but it wasn't very pretty. I did it by checking the value of a variable that incremented as splashes displayed, then played the corresponding sound effect. That's about the extent of my skill and it works, lmao. Since I've done that, I've been strip searching it for a way to stop user input from skipping a splash. I'll figure it out, but let me know if there's an easy way to do it.

 

EDIT: Booya, figured it out.

#Input.press?(:C) || Input.press?(:A) || Input.press?(:B) ||
    time_up?

Commented the input line and moved time_up to a different line. Duh.


Edited by Settyness, 15 February 2013 - 01:20 PM.


#6 GreenYoshi2013

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Posted 21 September 2013 - 03:02 AM

Beautiful for my game B) Great way to display my "fake loading screen" (Don't ask why, it's just for effect that I think is cool)

 

Thank a bunch :D



#7 ProjectOmegaGS

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Posted 01 October 2013 - 11:15 PM

So, I have another question. I got the splash to work, but I don't know how to make a second image appear, I changed the image display like so

33    IMAGES = (["Graphics/System/Splash.png"] ["Graphics/System/Splash1.png"])

And I get this error message:

Script 'CSCA Splash Screen' line 33: TypeError occurred.

can't convert string into integer

 

Update: I have it now to saying this:

 

Script 'CSCA Splash Screen' line 171: Syntax Error

unexpected $end, expected keyword_end


Edited by ProjectOmegaGS, 01 October 2013 - 11:55 PM.


#8 casper667

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Posted 02 October 2013 - 09:40 PM

["Graphics/System/Splash.png","Graphics/System/Splash1.png"]


#9 ProjectOmegaGS

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Posted 09 October 2013 - 07:40 PM

Thank you. but I have still getting this error message.
 
Script 'CSCA Splash Screen' line 171: Syntax Error
unexpected $end, expected keyword_end
 
And this is line 171.

  #--------------------------------------------------------------------------
  # Overwrite method; Get First Scene Class
  #--------------------------------------------------------------------------
  def self.first_scene_class
    $BTEST ? Scene_Battle : CSCA_Scene_Splash
  end
end

Edited by ProjectOmegaGS, 09 October 2013 - 07:41 PM.


#10 casper667

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Posted 10 October 2013 - 03:07 PM

Try recopying the script from my website. You're missing or have too many ends somewhere.



#11 ProjectOmegaGS

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Posted 10 October 2013 - 04:22 PM

Thanks so much! once I get all the ones I want working and the money, I will definitely buy the licence before the game is released!



#12 Semolous

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Posted 26 October 2016 - 05:30 PM

I'd use this if it wasn't for the outrageous price for using it in a commercial game.







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