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CSCA Title System

csca title system

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#1 casper667

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Posted 11 January 2013 - 09:42 PM

CSCA Title System

By: Casper Gaming (Casper667)
Last Update: January 11, 2013
Latest version: 1.0.0


Introduction

Modifies the title screen to cycle through maps as well as the title image. The maps are actual map files and can use events to tint screen and show weather effects/animations. You can also use CSCA Light Effects in the title maps (other light effect scripts may work, but are not tested).

 

Screenshots
Screenshots include other scripts than just title system.
titlesystem1.png
 
titlesystem2.png
 
titlesystem3.png
 
titlesystem4.png
 
titlesystem5.png


How to Use
Place in your materials section. Setup required. Instructions in script.

Script
Text file is found here(copy and paste everything into your script editor in the materials section): LINK

Demo can be found here: LINK

Credit
Casper Gaming

Terms
http://www.caspergam...rms_of_use.html


Edited by casper667, 11 January 2013 - 10:25 PM.


#2 Darkanine

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Posted 12 January 2013 - 12:49 AM

Is there anyway to not show the title image and just show the maps?



#3 casper667

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Posted 12 January 2013 - 01:21 AM

Is there anyway to not show the title image and just show the maps?

Not by default, but it's an easy edit to do:

in the "start" method on the last line (default after line 59) put this code:
 

hide_image if CSCA::TS::IDLE_TIME == 0

 

and then set CONTINUOUS to true and IDLE_TIME to 0 in the setup module


Edited by casper667, 12 January 2013 - 01:22 AM.


#4 Darkanine

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Posted 12 January 2013 - 01:56 AM

Ah thanks,this looks like this is gonna be a fun script.



#5 Sievnn

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Posted 13 January 2013 - 08:13 AM

Their is an issue with this script, its not compatible with many scripts such.. as "Falco ABS liquid" :

 

http://www.rpgmakerv...pdate-v2/page-6

 

or some of your game play scripts.

Would you fix this? its like the game asks for the equipments data (like weapons and armors) but it couldn't find it because you are in the title screen....


Edited by Sievnn, 13 January 2013 - 08:15 AM.

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#6 casper667

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Posted 13 January 2013 - 05:12 PM

This should be compatible with all CSCA Scripts (I tested it with it below all other CSCA Scripts in the list). I'll see what I can do about the abs systems though.



#7 Sievnn

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Posted 14 January 2013 - 07:25 AM

This should be compatible with all CSCA Scripts (I tested it with it below all other CSCA Scripts in the list). I'll see what I can do about the abs systems though.

 

http://www.rpgmakerv...20-tools/page-2

 

This system has the same common issue.

The thing is that your title screen system accepts other scripts.to work on the map and those scripts checks the game on each map..

Perhaps if you make the title screen In-game [as if the player was on the map].. it would work..


Edited by Sievnn, 14 January 2013 - 07:26 AM.

I Like Constructive Criticism but I don't like Negative Criticism of people who just say some thing is bad without saying why.
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#8 ShinGamix

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Posted 28 April 2013 - 01:24 PM

Was wondering if you could add a way to set which maps by inputting the map variable into a line of the script?


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#9 casper667

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Posted 29 April 2013 - 10:59 AM

Was wondering if you could add a way to set which maps by inputting the map variable into a line of the script?

I'm sorry, I don't understand what you're wanting?



#10 DarthVollis

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Posted 30 April 2013 - 09:13 AM

ShinGamix means that he would like to have a variable in the script that uses the MapIDs. This variable would be the way to put the maps in the title screen.


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#11 casper667

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Posted 30 April 2013 - 10:15 AM

I thought so, but that's how it already works :s

You put the map ID's in the array called MAPS (first setting in the setup module). You can have as many as you want in the cycle.


Edited by casper667, 30 April 2013 - 10:15 AM.






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