This script allows you to implement a system where items are not known
unless you identify them somehow.
Unidentified items will appear as an unknown item, with an unknown name.
All references to these items will appear that way until they have been
Script: Download here
Use the following note-tags to indicate how they can be identified.
-item is identified through an event. This is just a reminder for you
-item is identified on use.
-item is identified once it is equipped
You can explicitly identify items using script calls:
$game_party.identify_item(obj)Where obj is an RPG inventory object (item, weapon, armor, etc)
Some convenience methods have been provided in the interpreter
identify_item(item_id)) identify_weapon(weapon_id) identify_armor(armor_id)
You can specify how sort items are ordered in the item lists in the configuration. There are three sort options.
You can use the following script call to change the unknown sort type
$game_party.unknown_sort_type = xThe different types are described in the configuration
Edited by Tsukihime, 01 March 2016 - 03:18 PM.