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Target Hit Rate Info


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#1 Tsukihime

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Posted 07 March 2013 - 07:03 PM

This is an add-on to Yanfly's Enemy Target Info script.
It adds a "hit rate" box to the enemy target info, which is the chance to hit the target enemy using your selected skill.

TargetHitRateInfo1.jpg

Download

Script: Download here

Required: Enemy Target Info

Usage

Place it below the Enemy Target Info script

Edited by Tsukihime, 07 March 2013 - 10:20 PM.

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#2 Ocedic

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Posted 07 March 2013 - 08:07 PM

To be clear, does this show your chance to hit the target, or the enemy's hit rate?


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#3 Tsukihime

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Posted 07 March 2013 - 08:20 PM

Chance to hit enemy. I have updated the description to be more clear.

Edited by Tsukihime, 07 March 2013 - 08:28 PM.

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#4 thechancellor

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Posted 09 March 2013 - 07:10 AM

Fantastic. This is great Tsuki. Thank you.

 

In the interest of making this script more like FFT, would you consider making a Custom Hit Formula script with this? Vincent has one but there are compatibility issues. 



#5 Tsukihime

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Posted 09 March 2013 - 09:32 AM

Custom Hit Formula script

What do you mean?

Edited by Tsukihime, 09 March 2013 - 09:32 AM.

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#6 thechancellor

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Posted 09 March 2013 - 11:59 AM

http://victorscripts...om-hit-formula/

 

Change the hit rate with things like parameters and variables.



#7 Tsukihime

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Posted 09 March 2013 - 12:07 PM

Couldn't you just use that then?
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#8 thechancellor

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Posted 09 March 2013 - 12:20 PM

I tried. There's some serious compatibility issues with it. The hit rate only display the calculations gathered from Enemy/Actor features and the skill's success rate.



#9 Tsukihime

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Posted 09 March 2013 - 02:42 PM

It is not possible to do what victor is doing without overwriting the default hit rate calculations.

The default engine has one check for whether you hit the enemy or not, and another check for whether the enemy dodges or not.

Victor's hit rate formula overwrites all of that and combines it into one check that the user can set up.

Edited by Tsukihime, 09 March 2013 - 02:43 PM.

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#10 thechancellor

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Posted 09 March 2013 - 04:38 PM

That makes sense. Would it be possible to put your feature in Victor's script?






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