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Corruption of Laetitia (Still equally ecchi)

rmvx-ace yuri monstergirl corruption

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#1 KayakoChan

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Posted 09 February 2014 - 01:28 PM

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Warning: This story-driven RPG contains Yuri(Lesbian) undertones and mildly suggestive themes!
 
Progress:
New demo! released on the second of December 2014. (last patch 08-01-2015)
Mediafire link
 
Changelog since Demo 2:

  • Removed the fourth wall.
  • Two new bosses.
  • Four new areas (With sub-areas) to explore.
  • Lots of re-balancing
  • Replaced more Facegen/Chargen stuff with custom graphics
  • Valkyrie now uses her definitive faceset (Others upcoming in future patches)
  • New temporaty party member: Schereazade
  • New abilities, among which "Summon: Girtablilu Ambush"
  • Cooking system
  • A functional (undocumented) prototype of the "city takeover" activity can be found in the tower after beating the slime queen.
  • Secret weapon for Riliane "Necromancer's staff" that turns her into a Damage dealer!
  • First part of the -road to salvation- quest line is now available
  • "OH MY GOD IT'S CHRISTMAS"

December 6th fixes:

  • Fixed "Bitch slap" doing virtually no damage.
  • More  balancing.
  • All text changed to wait for user input.
  • Some spell-checking.

December 9th fixes:

  • Fixed "Soul gem" item
  • Brightened up the darker maps a little
  • Fixed some spelling.

December 10th fixes:

  • Various bugfixes
  • Added a general goods shop in the Scorpion village

January 15th fixes:

  • Updated the face portraits of some of the characters.

 

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Additional Screenshots:
Corruption of Laetitia imgur Library
 
Downloads:
 
Demo3B
Mediafire link

(You can overwrite the old version to keep the saves)
 

Demo2
Mediafire link

-Note heavily outdated, only get this if you wanted to see the extra scene at the end of Demo 2 for 'nostalgia' purposes-

 

Save files (In case this version corrupted them)

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Edited by KayakoChan, 15 January 2015 - 06:01 AM.

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#2 Allusion

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Posted 09 February 2014 - 08:03 PM

This thread turned out even more epic than I thought, lol!

 

You already know how much I love this game, so I'll just add that that rotten fish enemy is hilarious!!! XDDDDD

Poor Celeste; I don't think her her mind will be 100% after all this trauma! 

 

It's a well put together topic, clean and informative! Can't wait for the updates to pour in!  :D


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#3 KayakoChan

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Posted 10 February 2014 - 05:18 AM

Thank you♥ I shall update the thread as more is being added, I am quite happy it got approved on such early notice too! I'll probably refine what I have some

and release it as a playable demo sometime in the future. But that can wait~
 

Really, your support is so very appreciated!

As for the fish, it's actually an item you throw at enemies! :P

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Monty Python references Ahoi!

 

Her real trauma will probably come if I decided to put fishmen into the game.


Edited by KayakoChan, 10 February 2014 - 05:19 AM.

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#4 When Bugs Roam Ur House

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Posted 10 February 2014 - 07:55 AM

Wow, this game looks so beautiful! (*^*) (o0o)

Lol, i really like the graphics. And font choice too in-battle.
I'll have to try this game when i can/ have the time and remember.

• : D My *updated* tips-to-draw-guys thread! : D 

 

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#5 KayakoChan

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Posted 10 February 2014 - 12:53 PM

Thank you! I'm not a coder, nor an artist, my image editing skills are mediocre at best, but I do have some experience making maps and writing stories.

As well as apparently, finding resources. The font is "Bradley Gratis" by Justin Callaghan if you would like to find and use it yourself. It's one of my favorites.


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#6 Tsarmina

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Posted 10 February 2014 - 01:45 PM

Ahahaha, that rotten fish thing XD That in itself has caught my attention immensely. The mix of tiles is used really well! ^-^ I like it.


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#7 KayakoChan

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Posted 10 February 2014 - 03:01 PM

The fish is likely going to be a recurring joke thing, poor, poor girls! Such hardships, such a horrible fate!

 

The future is grim, and smells very fishy.

 

Let me share a new enemy, probably the cutest thing I have ever sprited! (And the only thing I ever sprited)

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#8 Heartfeltcurse

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Posted 10 February 2014 - 03:19 PM

Hahaha, i already love this game. i mean come on, yuri, humor, and the ability to be either evil or good depending on how you feel like playing the game, i already love the hell out of it just from that.  i have high hope and expectations for this game, and i will most certainly be following its progress.


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it's funny, I support those projects above, and they all have cool banners... and then you have my own project.... which is just a link.... I should really do something about that. ah, the many downsides of being broke.

 


#9 Soulpour777

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Posted 10 February 2014 - 03:21 PM

This game look promising! :)

 

When its fully done, I'd surely play it :)


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#10 KayakoChan

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Posted 11 February 2014 - 02:40 PM

Okay, I have been discussing this with my friends, and while they unanimously like this part I just added (some more than others) I am still having

doubts about it. The reason is involving the latest enemy I added or rather the event leading towards it.

 

At one point the priestess is attacked by the goo-girl and... The following spoiler is NSFW, despite not involving nudity.

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You are given the option to either save her (Good path) or stay out of it and let the slime do her thing (Evil path)

Of course, choosing not to act will damage your relationship with the healer which is not really beneficial... But let's forget that.

The thing is, I am edging on something that's getting a little more adult themed, is this still within reason for the main release or

am I going to have to make different versions if I want to keep this?

 

Oh yes, let me take the time to explain the relationship effects!

There's currently three main characters (Other than the player) with five levels of 'loyalty' as it's called in the game:

 

1-24: Reluctant Aquantance

Characters at this loyalty level will stay in the party, but refuse to take orders from the player, they will fight according to their own desire.

 

25-49: Supporter

At this level the player can control characters normally as they would in any other RPG of it's genre

 

50-74: Friend

The player receives two "Friendship rings" with some decent midgame stats on them, also once per battle if the character is knocked

out their friends become "Enraged" greatly raising their stats for a few turns.

 

74-99: Best Friend

Same as above

 

100+: Lover♥

At this point I plan to make the player able to marry the character through a quest, if a married character's partner is knocked out in battle

her lover will gain a buff "Lover's fury" Which will greatly increase all stats as well as adding Mana/Rage generation.

 

This effect does come with a risk though, namely that you might sometimes lose control over the affected character for the duration of the effect.


Edited by KayakoChan, 06 December 2014 - 07:45 AM.

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#11 Heartfeltcurse

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Posted 11 February 2014 - 03:16 PM

even in non-adult themed games, a little fanservice such as that is nothing. i mean, this is something i would expect to see in a T rated game. So I wouldn't worry about having it in the game. really though, even if there was nudity/partial nudity it could still maintain a T or M rating so long as the genitalia are not shown. (i was researching this for my own game)

 

and for the loyalty system, how about adding in special skills that provide buffs to the actors in question when they reach certain levels of loyalty. for example, if Actor A has X amount of loyalty towards the main character, either one can use a skill that provides a temporary increase to stat Y for both Actors.


Edited by Heartfeltcurse, 11 February 2014 - 03:18 PM.

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it's funny, I support those projects above, and they all have cool banners... and then you have my own project.... which is just a link.... I should really do something about that. ah, the many downsides of being broke.

 


#12 AlliedG

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Posted 12 February 2014 - 03:21 PM

Should be fine for a LP in terms of "ecchiness" and gamers should be aware from the way you have described your game.

 

In regards to the loyalty system are you locked out once you marry or can you have a harem?

 

I am guess each of the characters has a "role" - perhaps the effects of skills can be strengthen based upon loyalty variable / actor id and switches

 

So like the healer's heal would cure ailments or restore more health. I think the highest states should grant partner passive states or partner skills - like a limit break almost.


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#13 KayakoChan

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Posted 12 February 2014 - 04:55 PM

Hmmhmmn! I am definitely trying to work towards that, or something along those lines Having skills and buffs linked that way would really make the relationship system feel a little better. And.. A harem ending is kind of possible. But it will be hard considering the girls personalities, let's say if done wrong. It can lead to a few terrible bad ends.~

I'll have a short demo out soon, although it doesn't use the relationship to the fullest yet (Hell, only one of the three characters can be had in the party thus far)

it should prove to be useful as a tech demo of sorts. Also it has an enemy, a boss that will likely not be in the final version.~

 

It's a mystery~


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#14 Soulpour777

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Posted 12 February 2014 - 05:00 PM

Add a hideyoshi inside :)


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#15 KayakoChan

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Posted 12 February 2014 - 05:05 PM

Haha, you mean a trap? To be honest the thought of having Malayna as one has played in my head for a bit. Hmn, possibilities.


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#16 Heartfeltcurse

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Posted 12 February 2014 - 06:49 PM

I've been thinking about including a trap in my own game. I've found that traps are awesome as targets for jokes and sexual innuendo.... isn't one of those things a little worrisome?

 

Edit:

By the way, when can we expect to see a playable demo? do you have some sort of rough idea for that figured out yet, or are you pretty much flying blind?


Edited by Heartfeltcurse, 13 February 2014 - 11:30 AM.

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it's funny, I support those projects above, and they all have cool banners... and then you have my own project.... which is just a link.... I should really do something about that. ah, the many downsides of being broke.

 


#17 KayakoChan

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Posted 15 February 2014 - 12:55 PM

The game now has a playable Demo!

I really got a long way to go, but, best to keep working even harder!


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#18 AlliedG

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Posted 15 February 2014 - 03:53 PM

Congratulations on the demo :)

 

The interaction with objects and humor is well placed and I like the gameover artwork :P  Dialog was well written from what I have played so far.

 

The mapping and atmosphere is really good and I like the choices you have in the game.

 

Areas for improvement:

 

I think the prologue could be spiced up a little - I think some background imagery (maybe the angel / demon war) in future would work really well.

 

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HP/MP recovery is a little bit frustrating at times due to a lack of healing spots in beginning - also one of my followers died and couldn't revive - possible solution is recover 1 hp after death / maybe recovery spot at the central hub.

 

The initial objective was a bit confusing - maybe some more cues that character is going the right direction - this is mainly due to the darkness theme going on.

 

Overall though it was enjoyable and I look forward to more updates.


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#19 KayakoChan

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Posted 15 February 2014 - 05:26 PM

Hmn, I can see if I can find someone willing to draw it, once I get my debts sorted, and the donations which I needed to do first. M

aybe I can find some more 'free to use' art that is suitable but I won't hold my breath for that!

 

Uwah, I did not even know there was such a thing as "Counter tiles" Added some conditions to fix that!

 

Ah, I guess you did not find the Ephyllin (Which is the revival item in this game) at the start? Might have to add some more common sources

for it then! As for guiding the player more, I will see what I can do there! Thanks for the input♥

 

I wonder if I perhaps made the game a little too hard.


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#20 Heartfeltcurse

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Posted 15 February 2014 - 11:43 PM

Yea, before i discovered that you can sleep in the beds in the temple, I found it way to hard to keep my characters healthy. may I recommend adjusting drops and drop rates for enemies?


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it's funny, I support those projects above, and they all have cool banners... and then you have my own project.... which is just a link.... I should really do something about that. ah, the many downsides of being broke.

 






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