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Wanda - Simply an adventure released NOW! (9.99$ on Steam)

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#1 HaruAkira

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Posted 12 February 2015 - 10:07 AM

Proudly Presented By

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Trailer

 

 

Story synopsis

 

A short and simple, yet unforgettable tale of two wanderers on their adventure in search of the meaning of their existence in a post-apocalyptic wasteland. 

On the same quest, the two form an unexpected and peculiar bond as their simple tale of survival turn into extraordinarily gripping moments in this lonely place.

 

Features

- A graphical adventure with a tangible storyline

- Light mini-games and puzzles

- Custom sprite art

- Fully-customised maps

- A simple yet touching story

 

DEMO DOWNLOAD

 

Download the DEMO at Itch.io

 

 

BUY NOW!

 

 

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Characters

Spoiler

 

Artworks

Spoiler

 

Screenshots

Spoiler

 

Wanda comic preview

Spoiler

 

Fan art

Spoiler

 

Credits

Shaz

Yanfly
Mog
GDS
 
Kodots Games Studio members
 
Original Sound Tracks
David Lister

 

Original Sound Tracks Demo

https://soundcloud.com/david-lister/indie-demo

 

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Edited by HaruAkira, 04 June 2016 - 10:46 AM.

We are currently running a Kickstarter Project for Wanda. Please take a look!
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#2 SomaelCK

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Posted 26 February 2015 - 08:36 AM

Hello! I would like to get more feedback about this project :)

What do you think of it? Any comments?

By the way, here is the conceptual art for the Big One and The Small One. The Small One looks like EVA, so we changed it into something different in final version :)

Spoiler


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#3 wrecked

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Posted 26 February 2015 - 09:19 AM

No idea why no one replied to such an unique looking project!

 

Art-wise I think you guys nailed it.

Please do share more on the story and gameplay. What kind of puzzles?

Hope you guys are good writers, the game's success will hinge greatly on the story, interactions and dialogues of the two characters.

 

One question, are the maps tile-based or are they parallaxes?

 

Thanks and Good Luck!



#4 HaruAkira

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Posted 26 February 2015 - 09:42 AM

No idea why no one replied to such an unique looking project!

 

Art-wise I think you guys nailed it.

Please do share more on the story and gameplay. What kind of puzzles?

Hope you guys are good writers, the game's success will hinge greatly on the story, interactions and dialogues of the two characters.

 

One question, are the maps tile-based or are they parallaxes?

 

Thanks and Good Luck!

 

Thank you so much! We are very glad you like it. Your feedback means a lot to us! :D

This is our very first visual adventure game, so we are working hard on the story-telling.

 

The puzzles will be simple, not too difficult but will require some thinking. And the maps are parallaxes :) 

 

Thanks again!


We are currently running a Kickstarter Project for Wanda. Please take a look!
Wanda-sig-KS2.png

 

Check out my projects!

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#5 SomaelCK

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Posted 03 March 2015 - 10:48 AM

The gameplay screenshot for the very first puzzle you will encounter in the game :)

What do you think?

Wanda%20Puzzle.png


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#6 SomaelCK

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Posted 14 March 2015 - 08:09 AM

Long time no post!

Here is another in-game screenshot. Does it look interesting enough ?

Screenshot-OP.png

 

Please, let me know what you think of it :)


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#7 Jonnie91

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Posted 14 March 2015 - 09:52 AM

Does it look interesting enough, interesting is a little bit of an understatement. It's looking beautiful, why is it whenever I see more of your work, I just want to see more. 


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#8 Gui

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Posted 15 March 2015 - 06:42 AM

Interesting, yes, but a bit flat, like the previous one you posted. I think you need more lines to draw a sense of perspective, for example on the floor and/or ceiling, through some pavements or metal pannels.

 

Also, more contrasts would greatly improve this sense of depth your pics lack of. In this last screen, the pillar-like structures onto which the sarcophagus things are put against seem far away from the wall behind it, at least judging by the difference of height between the basis of these pillars and the basis of the wall: using stronger contrasts (ie. deeper shadows) would increase this sense of depth and make the pillars stand ou more – even if the tall blue rectangles things are lights: they are not supposed to lit the wall they are on... On the need of contrasts for the public to get a good understanding of the environment, I recommend you check out my tutorial on lighting in level design: it's for an engine which has nothing to do with RPGM but still contains some usefull tips, or at least I think so.

 

As for the sarcophagus themselves, they look rather small compared to the pillars themselves and therefore seem to have been just put there, like put down against the pillars, as if anyone could just take them away: I think you need to add details to make them stand out more and/or to dress up the empty part between the rounded lights and the sarcophagus themselves. Let's say that they have a rather complex design compared to the pillars themselves, and they don't look like they're part of them – maybe some more wires and cables could go down from these rounded lights and plug into the sarcophagus, or from behind the pillars?

 

Keep up the good work  :)


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#9 HaruAkira

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Posted 15 March 2015 - 08:31 AM

Does it look interesting enough, interesting is a little bit of an understatement. It's looking beautiful, why is it whenever I see more of your work, I just want to see more. 

Ahahaha, thanks for your undying support! We will try our best! :)

 

Interesting, yes, but a bit flat, like the previous one you posted. I think you need more lines to draw a sense of perspective, for example on the floor and/or ceiling, through some pavements or metal pannels.

 

Also, more contrasts would greatly improve this sense of depth your pics lack of. In this last screen, the pillar-like structures onto which the sarcophagus things are put against seem far away from the wall behind it, at least judging by the difference of height between the basis of these pillars and the basis of the wall: using stronger contrasts (ie. deeper shadows) would increase this sense of depth and make the pillars stand ou more – even if the tall blue rectangles things are lights: they are not supposed to lit the wall they are on... On the need of contrasts for the public to get a good understanding of the environment, I recommend you check out my tutorial on lighting in level design: it's for an engine which has nothing to do with RPGM but still contains some usefull tips, or at least I think so.

 

As for the sarcophagus themselves, they look rather small compared to the pillars themselves and therefore seem to have been just put there, like put down against the pillars, as if anyone could just take them away: I think you need to add details to make them stand out more and/or to dress up the empty part between the rounded lights and the sarcophagus themselves. Let's say that they have a rather complex design compared to the pillars themselves, and they don't look like they're part of them – maybe some more wires and cables could go down from these rounded lights and plug into the sarcophagus, or from behind the pillars?

 

Keep up the good work  :)

 

Thank you very much for the detailed advice! This is our very first time with custom mapping so there are a lot of things we don't know... Thanks for the tips (^__^)/


We are currently running a Kickstarter Project for Wanda. Please take a look!
Wanda-sig-KS2.png

 

Check out my projects!

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#10 Nestat

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Posted 15 March 2015 - 07:40 PM

I like what i see :)

 

The screenshots are indeed beautiful, the post-apocalyptic scenery is very, very welcome! I like the characters too.. The small robot kinda remind me of (you said it) EVA and the big one reminds me of Big Hero 6, i think they look lovely.  I also like the robotic/alien writings in the menu.

The colors look right in place.. and that's all i can momentarily say as you give us not much to deal with.

 

Ah, yes.. i love the storyline, well not exactly the storyline as i do not know it, but i do love the way it goes... something without 'killing the evil king/mage who wants to take over the world'. Very nice ^_^

 

I wished though you would post a small video; to see the whole thing in motion, listen to it's music/sfx and please do tell when we should expect a demo.


Edited by Nestat, 15 March 2015 - 07:50 PM.

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#11 HaruAkira

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Posted 16 March 2015 - 03:29 AM

I like what i see :)

 

The screenshots are indeed beautiful, the post-apocalyptic scenery is very, very welcome! I like the characters too.. The small robot kinda remind me of (you said it) EVA and the big one reminds me of Big Hero 6, i think they look lovely.  I also like the robotic/alien writings in the menu.

The colors look right in place.. and that's all i can momentarily say as you give us not much to deal with.

 

Ah, yes.. i love the storyline, well not exactly the storyline as i do not know it, but i do love the way it goes... something without 'killing the evil king/mage who wants to take over the world'. Very nice ^_^

 

I wished though you would post a small video; to see the whole thing in motion, listen to it's music/sfx and please do tell when we should expect a demo.

 

Thank you! :D The game is currently in a very early stage so we don't have much to show yet. We haven't added any custom music yet, so the demo will take some time....

But we will be revealing more and more as we progress. Thank you for your interest! :) 


We are currently running a Kickstarter Project for Wanda. Please take a look!
Wanda-sig-KS2.png

 

Check out my projects!

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#12 Wazte

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Posted 17 March 2015 - 04:24 PM

Looks unique and interesting! Can't wait for more updates! :D



#13 SomaelCK

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Posted 23 March 2015 - 09:48 AM

Looks unique and interesting! Can't wait for more updates! :D

We are progressing steadily (and really slow)

Here is a new screenshot :)

Wanda-Screenshot%205.jpg


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#14 SomaelCK

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Posted 30 April 2015 - 10:04 AM

Hello! It's been a while since the last time we posted something.

Here is one of the latest screenshot.
We are back on track. :)

Wanda%20Screenshot%207.jpg


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#15 Lyla

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Posted 01 May 2015 - 09:31 PM

Hey, I never mentioned this, but I really like the look of this. I hope you do well and keep making this! It deserves to be completed. ^.^ I went ahead and liked you on Facebook too to help you get out there!


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#16 SomaelCK

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Posted 08 May 2015 - 08:23 AM

Hey, I never mentioned this, but I really like the look of this. I hope you do well and keep making this! It deserves to be completed. ^.^ I went ahead and liked you on Facebook too to help you get out there!

 Thank you! We aim to finalized the project around August :)
Steadily making the progress :)

Here are more recent screenshots

Spoiler

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#17 SomaelCK

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Posted 11 May 2015 - 11:21 AM

The starlit night sky of Wanda :)

(Still WIP)

 

Wanda%20Screenshot%2012.png


Edited by SomaelCK, 11 May 2015 - 11:22 AM.

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#18 RavenBlueIndigo

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Posted 12 May 2015 - 11:12 PM

Y'know, I saw this topic and Somael was the last replier and I saw their avatar picture, and I thought they were the topic maker for a second, and I was hoping so much that it was a game about a sheep, xD, but this looks awesome in and of itself. O_o. EDIT:: Oh, Somael is involved in development, xD. Well . . . still.


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#19 SomaelCK

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Posted 14 May 2015 - 08:23 AM

Y'know, I saw this topic and Somael was the last replier and I saw their avatar picture, and I thought they were the topic maker for a second, and I was hoping so much that it was a game about a sheep, xD, but this looks awesome in and of itself. O_o. EDIT:: Oh, Somael is involved in development, xD. Well . . . still.

Haru is the artist of the project and I do the rest. Sorry for the confusion. It was me who usually reply the topic and update the news and stuff :)


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#20 SomaelCK

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Posted 16 May 2015 - 09:51 AM

We have launched our own website and a tiny community forum :)

Please check it out.

www.kodotsgames.com


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