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casper667

csca
CSCA Menu Theme

11 posts in this topic

CSCA Menu Theme v1.2

By: Casper Gaming (Casper667)

Last Update: July 24th, 2012

 

Introduction

This script will play a BGM specified by you in the menu scenes, and then automatically replay the previous BGM and BGS on menu exit.

 

Features

- Plays a BGM when in the menu.

 

How to Use

Place in your materials section. Further setup required, instructions included in script.

 

Script

Text file is found here(copy and paste everything into your script editor in the materials section): LINK

 

Additional Materials:

Special thanks to Hortator for making these! Remember to credit "Hortator" if you use these menu themes!

Menu Theme 1 (Peaceful, Calming, for a more traditional game)

Menu Theme 2 (Dark, Tension, for a horror or dark game)

 

Listen before you download? Both themes are on the same soundcloud page, the first 1 is Menu Theme 1, the second is Menu Theme 2.

 

FAQ

None yet.

 

Credit

Casper Gaming

 

Terms

http://www.caspergaming.com/terms_of_use.html

Menu Theme 1 and 2 are free to use in commercial or noncommercial projects as long as credit is given to Hortator.

Edited by casper667

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I tried using this, but the bgm when entering the menu continues to play even after exiting the menu..am I doing anything wrong? :o

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Quite the large number of 'em I'm afraid..Alot of the scripts are from Yanfly, though I don't really know which ones it could be conflicting with. :(

Edited by Steven R.

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Hmm, are you using any non-yanfly or CSCA scripts? I've checked most of yanfly's scripts with this menu script and there doesn't seem to be any incompatibilities with YEA. Does this script work in a clean project with no other scripts for you?

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Yeah, It works in a clean project (I checked just to make sure~ :3) I do have a few of your other scripts, those being the Encyclopedia and Dungeon Tools.

I did, however manage to find which script it was that was causing it, which is Dorkfr3sh's Location Window.

#==============================================================================
# Location Window by Dorkfr3sh - E-mail:shamar.sabree@yahoo.com
#------------------------------------------------------------------------------
# Adds a simple location window to the menu.
#------------------------------------------------------------------------------
# http://www.rpgrevolution.com/
#==============================================================================
##############
# Scene_Menu #
##############
class Scene_Menu
 alias location_show_scn_mnu_start start
 alias location_show_scn_mnu_terminate terminate
 def start
    location_show_scn_mnu_start
    @mapname_window = Window_Mapname.new(0, 221)
 end
 def terminate
    location_show_scn_mnu_terminate
    @mapname_window.dispose
 end
end
###############
# Window_Time #
###############
class Window_Mapname < Window_Base
 def initialize(x, y)
    super(x, y, 160, line_height + 62)
    refresh
 end
 def refresh
    self.contents.clear
    self.contents.font.color = system_color
    self.contents.draw_text(4, 0, 120, 32, "Location:")
    draw_icon(231, 100, 2)
    self.contents.font.color = normal_color
    name = $game_map.display_name
    name = "Unknown" if name.empty?
    self.contents.draw_text(4, 28, 120, 32, name.to_s, 2)
 end
end

Edited by Steven R.

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Hmm, I copied it into a test project and it seems to work fine as long as this menu theme script is above Dorkfr3sh's location window in the materials section. :)

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Update! I fixed a weird bug that would play the wrong music after exiting the menu, code is also a lot better now.

 

I also added two menu theme BGM's to the script topic, these were created by Hortator so please credit him if you're using these BGM's!

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