Follow Will as he engages with four distinct realities across three acts. Each reality abides by its own rules, with new, relevant, mechanics overwriting the old.
Story / Setting / Purpose:
When 'playing' Will's real life sequences players have no means of pausing or saving (there is actually an autosave, just to avoid annoying folks), or even controlling Will. Dialogue will be voice-acted and music will be diagetic.
The faux mmo has an action battle system and a few conventional 'skilling' systems, like smithing, cooking and fishing.
The second act takes the realistic setting of the first and imposes a game-like structure. As a sandbox the player is able to explore the real world as a game. Distinguishing characteristics of this act are:
-No levelling; stats are decided largely through choice of equipment, which in turn is regulated through money. Will's sprite also changes to reflect his current equipment.
-Weapon durability; things break if you don't look after them.
-A first person battle system without any health bars or such; you gauge your own health by the shade of the screen, and
your enemies health by its changing graphic. Health recovers over time, you can't just drink a potion.
-Hunger, thirst, and tiredness meters; real life can kill you in more ways than one.
-All the inconveniences of real life :3 ; areas can only be accessed at coherent times, pick an item off the shelf and carry it to the shopworker, learn skills by reading, etc.
The final act will be a traditional dungeon crawl and, while it will be the most recognisable of all the acts as an actual rpg, it could better be considered as reality reasserting itself; with the wildly high fantasy being offset by exploration of some of the darker tropes in games. While less developed than the other acts, here are some of its features;
-Eight classes that can each utilise two distinct playstyles.
-'Traditional' sideview combat. No ATB though; time is a thing of the past!
-Varied level design, including the rather risky 'assymetrical dungeon'.
-Everyone's favourite; Achievements!
This is Will. Will is the protagonist and only playable character of this story. Lacking ambition but simultaneously discontent with his circumstances, Will often finds himself retreating to his MMO. Its a game he no longer finds much pleasure in, lacking challenge and being familiar with almost all content. It does, however, provide him with the sense of control that he is lacking in his real life.
He is designed to look as 'average joe' as possible, although perhaps the suit wasn't the best of his 'armors' to have equipped for this end.
Tarq.png 23.9KB 0 downloads
This is Tarquinius Superbus; He is Will's game character and, as such, can be better considered as an extension of Will's personality, rather than having a distinct one of his own.
The design was intended to be reminiscent of Balmung from the .Hack franchise, to emphasise the kind of relationship Will has with the game.
This screen shows the beginnings of the Act II Battle system. The red border indicates damage taken.
Luther's Guns in Act II. Hopefully speech bubbles will be recognised as the intermediary between the voice acting of Act I and the text boxes of Act III.
The Achievement scene in Act III; one of the first scripts I ever did :3
Modern Day Tiles Resource Pack - Lunarea
ZombieSurvival Resource Pack - Lunarea
Futuristic Tiles Resource Pack - Celianna
Misc. art resources by David Morgan
Adventurer's Journey Resource Pack - D.C. Kairi Sawler
Edited by Tarq, 22 May 2016 - 04:00 PM.