Abstract: “Life of Goobie” is a short and simple game that just explores the basic features of RPG Maker with a short story atmosphere. You play as Goobie, a goblin, and a chapter of his life. It is my first game, so may not be the most extravagant kind of game.
Genre: Technically, fantasy. Adventure, maybe.
Average Game Time: Easily completed within an hour’s time, maybe a little over.
Story / Setting / Purpose:
You play as Goobie, a goblin who is living in a small village as a captive of these warriors from a nearby village. They’re holding you and your kind in a fenced in town called Swampy Hollows, where you live and work the lands every day. Each year, the warriors come and collect a goblin to hunt through the island. This year is Goobie.
You’re given a short time to get ready and explore your home before you must go. From there, you continue to run from the warriors while continuously finding out small hints about past hunts and how to maybe end them. You come into contact with warriors wandering around each area and small challenges in each.
Goobie is the main character. From there, you have his missing girlfriend who is presumed dead, his neighbors who are more goblins, and all to eventually meet with the King.
I’m using the Time Fantasy resource pack throughout the game. Created by Jason Perry. I use a few scripts from Yanfly Pacman, NerdiGaming and V.M. (Vlue). Some of said scripts would be the Battle Hud, Enemy HP bars, and the Title Screen script. I do have a credit area at the end of the game. Also used music from various packs, like Fantasy Adventure, Retro Sci-fi, Adventurer’s Journey.
(Swampy Hollows) http://tinypic.com/m/j93uv5/1
Only special mechanic or feature in the game is finding the Secret Shop, a NPC that is actually making a profit from the goblin-crafted coins, Gobloons.
(Website. You can check out any information beforehand, as well as downloading it from the page.) http://goobiethegoblin.wix.com/lifeofgoobie
(Without website) https://www.dropbox....Goobie.exe?dl=0
Had a beta tester who played through it and myself who tested it. But as of now, there are no known bugs. If there is, e-mailing me if the easiest way to let me know.