Nirwanda

Sasha and Sir Plutarch's fabulous Rmventure! [Complete]

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Sasha and Sir Plutarch's fabulous Rmventure!

image.png

 

Created for the rmw birthday bash event, Sasha and Sir Plutarch's fabulous Rmventure! is a simple and short adventure/puzzle game that tells the story of Sasha, a wannabe rpgmaker whom, acomppanied by her talking mouse companion sets out to form a team in order to create her dream rpg.

 

Characters:

- Sasha:

A dreamer, Sasha has played all kind of rpgs old and new and dreams of making her own, and it's your role to help her. She has been feeling a little insecure.*

*additional characterization is provided by using the "wrong" items in several places.

- Sir Plutarch:

A sassy sidekick rat that puts a wise ass act, but in reality deeply worries about his master.

- Maximiliam Ottis:

A lonely nerd with an idealized idea of love who works at a cybercafe, he'll be your coder if you can work a small miracle for him.

- Joachim Armando:

A notorious gangster and musician who will join you provided you brave the trials to enter his gang, the tunnel vipers.

- Layla Winters:

A full time artist who spends as much time dreaming of the perfect color as she does learning the nuances of her craft. She'll help you in exchange for just the right color.

 

 

Credits:

 

 

Scripting:

Yanfly

Wyrelade

Moderm Algebra

Lone Wolf

Galv

Mr. Trivel

Bravo2kilo

Music by:

PICE a.k.a.Andersson187

Graphics:

Old school modern by Des

Enterbrain

Sound effects:

Sound bible.com

Enterbrain

Font by:

Sizenko Alexander

Idea and development:

Nirwanda

 

 

 

Screenshots:

image.png

Talk to cool grandmas!

image.png

Talk to your parents!

image.png

Solve people's problems!

 

Features:

-Adventure game logic!

-Simple puzzles!

-Charming and cute!

 

Download:

Without RTP:

http://www.mediafire.com/download/986xi7n66tevst1/Sasha's+Rmventure+Final.exe

 

With RTP:

http://www.mediafire.com/download/flcnrf8dvp17lco/Sasha's+Rmventure+Final+with+RTP.exe

 

Changelog:


V1.01 - Activated a missing optional interaction, corrected a typo and a passability issue.
V1.02 - Fixed a gamestopping glitch (oops!) fixed another typo and passability issue. Added a tiny bit of flavour text.
V1.02b - Changed the way certain event is activated so the player won't miss the fluff text that acompanies it, also changed the wording of the ending blurb slightly.
V1.03 - Fixed some passability issues and a bug thanks to Makio-Kuta. Corrected a couple of typos. Added the font creator to the credits.
V1.03b - Forgot to implement one Makio fixâ„¢
v1.04 - Now items when gotten will play a sound effect. You can thank Indrah for it.
V1.04b - One item had the wrong description.
V1.04c - Fixed a minor dialogue bug.
V1.05 - A ton of dialogue fixes thanks to Kaz and Clovejar
V1.05b - Some more dialogue fixes thanks to InfectionFiles.

Final version - Fixed a ton of minor things. Assuming no other things arise this should be the final version. Of course this is just begging fate for a game stopping bug to pop out. Let's hope I'm wrong. ;)

 

Edited by Nirwanda
Rikifive likes this

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That's a quite interesting concept of game, I'm curious about how the plot goes and the puzzles! =3

Visuals are pretty interesting as well ~ I'll try to play that game when I'll find some free time ~ hopefully this weekend. =P

Nirwanda likes this

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I hope you get to try my game and it's to your liking.

From the two games you've posted, I think you're a great developer ~ I like the stuff you're using in your projects, so keep up the amazing work! =D

 

I am sure I'll like it. ^^

Nirwanda likes this

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This game is cute- I got stuck a few times though.
 
There are a few grammar issues- you use "slids" instead of "slides" but otherwise no problems.

 

 

The pet shop counter caught me out - I needed to be one tile across to get the pet food.

 

Nirwanda likes this

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Thank you so much for trying my game! Sorry about you getting stuck, you're not the only one, I guess I made it a little more confusing than I thought. :(

I'm really glad you liked it, though.

Sorry, I really thought it was "slids" there. (english is not my native language)

 

I'm not quite sure I understand you....do you mean the event didn't activate properly or something? O_o I just checked it and you have to be in front of the guy and "talk" to the counter, like you do in most RM games.

 

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Thank you so much for trying my game! Sorry about you getting stuck, you're not the only one, I guess I made it a little more confusing than I thought. :(

I'm really glad you liked it, though.

Sorry, I really thought it was "slids" there. (english is not my native language)

 

I'm not quite sure I understand you....do you mean the event didn't activate properly or something? O_o I just checked it and you have to be in front of the guy and "talk" to the counter, like you do in most RM games.

 

I kept standing by the fish tank ha then realised I had to move

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Hahaha, that sounds like a problem, that fishtank has a lot to say :P

Too bad I didn't get to implement all the interactables I wanted, what did you think about the ones that were in the game? Too much, too little? Interesting/boring fluff?

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Hahaha, that sounds like a problem, that fishtank has a lot to say :P

Too bad I didn't get to implement all the interactables I wanted, what did you think about the ones that were in the game? Too much, too little? Interesting/boring fluff?

For the length of the game- enough, they were interesting - not always obvious so I had to think a little for the solution.

 

 

I Really wanted to talk to the snake!! The rat was very "bunny" like btw- maybe bigger ears and thinner body or longer tail. But then what is wrong with a rabbit helper!

 

Nirwanda likes this

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YAY! I have finished your game! (=

 

It's a nice simple, cute and slightly instructive game. ^^

 

Like kaz said before ~ there are some typos here and there, but that's okay ~ I understand your pain with not having English as a main language - I'll be making tons of typos in my games as well. + I know that the game was made in a pretty short period of time due to deadline. ( ͡ᵔ ͜ʖ ͡ᵔ )

 

What I really liked is the amount of details put in here ~ many things can be investigated, trying to use an item on something gives different reactions based on the used one and stuff. I liked the game in general ~ Reminds me of "Fantastic Adventures of Dizzy" from NES - getting items and bringing them to correct places ~ good times. ( Í¡áµ” ͜ʖ Í¡áµ” )

 

Good work! ^^

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For the length of the game- enough, they were interesting - not always obvious so I had to think a little for the solution.

 

 

I Really wanted to talk to the snake!! The rat was very "bunny" like btw- maybe bigger ears and thinner body or longer tail. But then what is wrong with a rabbit helper!

 

 

:D I'm very glad, thank you for taking the time to play it and then to give feedback.

 

 

Could've, it does have some bunny qualities but, like the credits say, I didn't create the graphics

 

 

YAY! I have finished your game! (=

 

It's a nice simple, cute and slightly instructive game. ^^

 

Like kaz said before ~ there are some typos here and there, but that's okay ~ I understand your pain with not having English as a main language - I'll be making tons of typos in my games as well. + I know that the game was made in a pretty short period of time due to deadline. ( ͡ᵔ ͜ʖ ͡ᵔ )

 

What I really liked is the amount of details put in here ~ many things can be investigated, trying to use an item on something gives different reactions based on the used one and stuff. I liked the game in general ~ Reminds me of "Fantastic Adventures of Dizzy" from NES - getting items and bringing them to correct places ~ good times. ( Í¡áµ” ͜ʖ Í¡áµ” )

 

Good work! ^^

:) It's great that you got to play it it! Glad you liked it.

:o Several typos? You didn't keep track of them by chance, did you?

If I had more time, I would've put more detail (nothing in the mayor's office is interactive, you can't read signs on walls, etc) but it makes me happy you liked what's there. Thanks! Never even heard of that game before, huh. I was inspired by more well known adventure games like Broken sword and The longest journey...not to mention the genesis Beavis and Butthead game. :P

Thanks a lot for your opinion! :)

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( ͡ᵔ ͜ʖ ͡ᵔ )

Hmm ~ to be honest I wasn't paying much attention to grammar/typos ~ but I think I remember one - there was "didin't" instead of "didn't" in one sentence ~ That's all what I've memorized I think. =P

 

Yeah, I've noticed, that there was less things to investigate in later stages, but it was pretty nicely detailed anyway.

 

The game I mentioned before is a less known title and it's different in general (since it was 2D), but it had kinda similar mechanics. ^^

 

You're welcome! (=

Nirwanda likes this

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