82 posts in this topic

Ooooh, very nicely done, Whiona! <3 Your posts are always high quality and I guess I expect nothing less from the game itself ^.^ Can't wait! I'm not really a sci-fi person but I'd dive into this without a second thought~ (And amazing art as usual!)

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Ooooh, very nicely done, Whiona! <3 Your posts are always high quality and I guess I expect nothing less from the game itself ^.^ Can't wait! I'm not really a sci-fi person but I'd dive into this without a second thought~ (And amazing art as usual!)

Thank you very much, Tsarmina!! <3 It's nice to know that people think that about my posts, and that you're looking forward to the game!

Kirimash likes this

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*adjusts glasses*

Hey, I take offence to this games title! /huff

 

Nah, in seriousness. I'm not a sci-fi person, but I have stopped by this topic a fair bit recently. I like the art style, and the concept has my interest peaked~

I'm glad to see you updating and keeping in touch (unlike alot of people who procrastinate to much xD) so that keeps my interest as well~

 

I look forward to seeing more from this (and Jubilee Royale) in the future ;P

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*adjusts glasses*

Hey, I take offence to this games title! /huff

 

Nah, in seriousness. I'm not a sci-fi person, but I have stopped by this topic a fair bit recently. I like the art style, and the concept has my interest peaked~

I'm glad to see you updating and keeping in touch (unlike alot of people who procrastinate to much xD) so that keeps my interest as well~

 

I look forward to seeing more from this (and Jubilee Royale) in the future ;P

 

PFFFFF...yeah, I know it's not the most flattering term for glasses-wearers, but it was a solid pun, so I didn't want to pass up the opportunity to use it. :P For the record, I'm a four eyes, too.

 

But yay, I'm really happy that my topic has grabbed your interest! Thanks for your feedback on my art as well. Ahaha, I do try to avoid procrastinating as much as I can, but I do still kinda do it sometimes...I'm getting better at it, though. I started using a habit-tracking app to make sure I'm working on my games every day.

 

Thanks very much! I'll be diving right back into Jubilee Royale once the game jam is over. I think working on this game was a really good idea because it helped me get my motivation back for JR and figure out how to work more efficiently. :>

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Is this game more action-driven or story-driven? Looking at the title and the story, it sounds story-driven. Is it?

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Is this game more action-driven or story-driven? Looking at the title and the story, it sounds story-driven. Is it?

 

Much more story-driven. It's essentially an interactive story where you get to explore around and figure out how to progress. :)

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Is this game more action-driven or story-driven? Looking at the title and the story, it sounds story-driven. Is it?

 

Much more story-driven. It's essentially an interactive story where you get to explore around and figure out how to progress. :)

 

It's a little not my style, but I've seen games that are not my style, like Portal and Ace Attorney, and I like both, so this should be the same. Good luck. Can't wait to play it.

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Hey everyone! Just wanted to give a general update on my progress, since it's been a while.

 

Overall, Four Eyes is nearing completion. I'm currently partway through eventing the last major segment. After I've wrapped that up, I'll have the following tasks left:

  • Adding the epilogue and credits
  • Drawing a couple more expressions for the main characters and adding those busts to the dialogue
  • Making one more character sprite
  • Revising some of the dialogue
  • Fixing all the little bugs that have popped up during playtesting

Now, you may be thinking that this is a lot to accomplish by Sunday, July 31st. The good news is that the game jam was actually extended by a week, which is why I'll (HOPEFULLY) be able to finish all of this on time. I won't be able to use the full extra week, since I'm leaving for a short trip on Friday, August 5th, so the game's updated release date will now most likely be Thursday, August 4th. Sorry to make you wait a few extra days! I think it'll be worth it for a more polished product, though.

 

There are also a couple of non-essential but nice features that I'll be adding only if I have time: a hint system and an extra CG. They're not necessary for the game to be considered complete, but I would really like to have them. If I don't finish them by next week, then I'll probably just release the game as-is and update it with these features as soon as I can when I return from my trip. I'll let you know what I managed to accomplish when I release version 1.0 of Four Eyes, just in case I don't get them done and you'd rather hold off on playing the game until I do. Right now, I feel like there's a decent chance I'll get the hint system done and a low chance I'll get the CG done.

 

Thank you so, so much to all who have supported me so far! I'm beyond excited (and nervous) to release this thing in a week!!

Edited by Whiona

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Download the Four Eyes DEMO version now on itch.io!

 

I unfortunately didn't manage to finish the full version of Four Eyes before the game jam's deadline, so I decided to publish the introduction and first area of the planet as a demo. The full version will be released as soon as I can possibly finish it when I return from my vacation!

 

I'm pretty sure I got all the bugs but let me know if you encounter any. I'll fix them right away when I get home!

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Kudos for getting a demo out! Can't wait to play it! 

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Can I record gameplay for YouTube?

Sure, go for it! Although you may want to hold off on that for just a few more days - there are a handful of small bugs that the first round of players have discovered and I can't fix them until Monday at the earliest. I'll post here when those issues are ironed out!

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Congratulations for getting your demo out, Whi! I'll give it a try when I'm less busy - even though I don't like yaoi, I will play the game anyway.

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Can I record gameplay for YouTube?

Sure, go for it! Although you may want to hold off on that for just a few more days - there are a handful of small bugs that the first round of players have discovered and I can't fix them until Monday at the earliest. I'll post here when those issues are ironed out!

 

 Good to know, I was going to record it on Monday anyway.

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Based on the first round of player feedback, I’ve released an updated demo (downloadable on itch.io) that fixes a few issues. Sorry it was a day later than expected! Here's what's new:

  • The first puzzle was altered to be a bit simpler and has a different solution
  • Missing character busts have been added to some lines of dialogue
  • The rock puzzle in the second cave no longer resets after you’ve successfully reached the teleporters for the first time
  • Jett can no longer walk on the top wall of the Nightingale’s bridge
  • More nudges were added regarding where the player should go next
  • Confusing wording about the mineral-examining machine was removed and now both halves of the machine have the same function
  • Toa selfcest is no longer possible – which I’m almost a little bit sad about, because that was hilarious

Because I was cutting it so close to the Yaoi Jam deadline, I didn’t have time to playtest with a large group of people, so a lot more bugs than I expected slipped through the cracks. I also ended up making some of the puzzles too frustrating because I was worried about holding the player’s hand and went too far in the opposite direction. Hopefully demo v1.1.0 is more polished and intuitive! Feel free to share any feedback that you may have.

 

EDIT (Aug. 11 @ 12:39PM EST): Demo v1.1.1 is now available and includes some minor bug fixes:

  • A couple of instances where Toa's bust wouldn't disappear after the dialogue window closed have been fixed
  • Tile passability issues in the cargo hold have been fixed
  • One instance where Toa's name displays before he has introduced himself has been fixed
Edited by Whiona
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This looks fascinating! When I get back on my own PC, I'll be sure to snag the demo! Keep up the great work!  ^_^  :thumbup3:  *puts support image in my siggy*

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PowerBurger here, reporting in with my report on Four Eyes! 
 
Just finished playing, and I have A MASSIVE COMPLAINT, madame Whiona!
 
A complaint that transformed my entire experience into an inexcusable travesty! 
 
IT'S
 
TOO
 
short
 
BEAUTIFUL!!!
 
thank you so much for this experience
 
Anyway... where to begin, where to begin... I believe I'll begin with the music! 
 

- Audio -

 

As I'm writing this, I'm listening to Nightingale's theme. You know, that one. It's techno, catchy, irritating, and will never ever leave my head. So why can't I stop listening to this?!
 
There's only 3-4 tracks in the demo, if I recall, and they're all extremely fitting and unique in their own ways. For example, said Nightingale theme initially caught me off guard, but it suited Jett to a tee. The sound effects are decent enough, and I instantly recognized the RTP ones, hehe. The sounds involved with the menu are fantastic, and while the talking beeps were initially grating, they grew on me. I'd love to go further into the audio, such as the halo-esque theme of the planet, it's actually one of the least interesting aspects of the game. Which is, in all honesty, surprising.  :huh:

 

- World -

 

That artwork though! Irene with a coffee mug... I couldn't stop staring at that for a good thirty seconds.  :P

 

The environments are, for lack of a better term, incredible. No tile feels random or unused, and there's atmosphere as well as character to absolutely everything. The best part is that the music compliments the map, not the other way around, which many developers have trouble figuring out. The fact that you found a use for every space impresses me, and once again, insta-jelly about how much better your game looks than ours. Props!

 

- Plot -

 

Admittedly, I don't have much to say about the plot, as there isn't much of one yet. The game's big mystery revolves around Toa, obviously, and it'll be interesting to see where that goes. As it stands, most of the game is about puzzle-solving and developing the characters, which is completely acceptable for a demo such as this one. 

 

- Characters -

 

The characters. Good god do I love the characters. Let's, appropriately, start with Jett. 
 
Jett is a character who, in almost every way, resembles a certain stereotype that I can't stand. I know you know which stereotype I'm talking about, heh. However, and I don't know how you did it, you made me fall in love with his personality. He has his quirks, he's kind of a fanboy, he's over-the-top with his enthusiasm sometimes, and he loves compliments. He reminds me of Jaden from Yu-Gi-Oh!, haha.
 
However, he also has underlying character traits that are present at the start, and yet aren't so obvious. He is the captain for a reason, after all. He may be a bit of a dork, but he has his mature moments, and has a surprising amount of common sense. 
 
He honestly seems like the perfect guy to invite over to play Smash Bros with.  ^_^

Gotta Jett onto Irene now!
 
At first glance, Irene seems to be the more calm and collected of the two. I honestly thought she'd be like a Spock, albeit much sassier. Glad to see I was wrong!
 
Irene reminds me of Margot in some ways, actually. As mentioned, she is sassy, but she's also fairly clever. She's able to be a counterpart to Jett, and provides progression as well as comic relief. I loved that phone conversation with her asking for permission to use Jett's TV. If I recall, she said something like, "Oh, yeah, I should just use it anyway. Byeeeeeeee."

 

Yep. Totally using her for inspiration down the line for when I write my own characters. Gotta say, she's done extremely well for a supportive role, nice job!
 
Now, time Toa move onto our four-eyed friend, hm? He has alien figure, how often does he go Toa gym? 
 
Puns aside(sorry lol), Toa's a character I couldn't figure out for a good while. If that was your intent, well done, he's definitely got the mysterious vibe down! He's very aloof, passive, and clearly has a thing for Jett. Honestly, their relationship is pretty adorable. If the OTP wasn't obvious before, you quite subtly established it by having Irene call to remind Jett of his... situation.  :giggle:

 

I apologize if I don't have much to say about the latter two characters. They're done extremely well, it's just that I haven't seen enough of them to really judge their personalities. Jett is much more readable for the moment, especially with all of the different interactions he has in this room, haha. 

 

- Gameplay -

 

The first thing I noticed were all of the different interactions Jett (and Toa) seem to have when it comes to solving puzzles. If you're not quite on the right track, you're still rewarded with dialogue, most of it being amusing and in-character. Again, props!

 

Speaking of puzzles, I actually forgot that this was a puzzle game when I played it. When I went to Jett's room to get a gun, my thoughts were along the lines of, "I wonder what the battle system's like." It came back to me after a couple minutes of hunting down the hints for the passcode, haha. It was actually mildly time-consuming and tricky for just the first puzzle, and the rest of the puzzles didn't disappoint either. Admittedly, the one with the arrows pointing into the rock legitimately stumped me for several minutes, even though the answer was relatively obvious. 

 

I have to say, I LOVE the swap-style mechanic in Four Eyes! I honestly can't wait to see how you develop it further into trickier and trickier puzzles. I haven't seen creativity like this in an RPG-Maker game since Ib, and if I'm comparing your game to Ib, that means you did something right.  ;)

 

- Criticism -

 

As amazing of an experience that Four Eyes is, I do have two criticisms to give. First, there unfortunately isn't a way to review the hints for most puzzles beyond the passcode one. All dialogue should indeed be read and remembered, but human beings such as myself have a tendency to forget or skip dialogue by accident. Perhaps a journal or a way to access the characters' thoughts would prove useful to the player.

 

The second criticism is just a nitpick of mine. The passcode was not the obvious answer that I initially tried, and it impressed me that you thought of something that clever for the first puzzle. I'm actually surprised Jett didn't put the obvious one as his passcode in the first place, it would have made sense considering his character, haha.

 

My apologies, I got a bit off-track. That wasn't the minor nitpick that I had. Just about every puzzle after the passcode one isn't as intricate or clever, despite each one being unique from each other. With the passcode, you legitimately had to think and take notes, even if it was rather simple. The rest of them could be solved by trial and error instead of using actual logic, even if logic is the most efficient solution. I'm not saying that every puzzle should be like the first one, just that some puzzles shouldn't be solvable just by clicking everywhere until you solve it. Yes, I know the game's not that long and all, and there aren't that many puzzles. Like I said, it's just a very tiny nitpick.  :P

 

- Errors -

 

I only found one tiny error: In the first cave on the planet, Toa is missing a bust when he says this line: "All this complicated machinery... I couldn't be bothered to figure it out."

 

- Conclusion -

 

Thank you so, so much for this experience! If by any chance you pick up this project again, feel free to hit me up if you need puzzle inspiration/ideas! I'd be more than happy to contribute! Also, JettxToa needs to be developed further, their promising relationship at the end of the demo made me feel a happy. 

 

If I had to rate this game, I'd give it an 8/10. In no way am I a professional critic, but if I was, I'd still give it an 8. Nicely done!

 

That concludes my report. PowerBurger out!

 

I made like 15 edits to this post ahaha

Edited by PowerBurger

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@Raymi: Awesome, thank you so much for displaying my banner! :) I really appreciate it!
 
@PowerBurger: Oh man, I read this review on the morning of a super-busy day and I was really excited to get a chance to reply. Thank you for taking the time to write all of this, and I'm so glad to hear that you enjoyed it!! :'D (Despite your massive complaint, hehe. But seriously, THANK YOUUU!) I'll reply to this point by point.
 
Audio: Haha, the Nightingale theme is probably my favourite in the whole game - I agree with you that it suits Jett perfectly. It's a silly, cute tune that I think fits the tone of the game. I was lucky in that I had some really nice tracks stockpiled from resource packs I'd purchased. I guess I really like talking beeps in video games, which is why I included them, but so long as they didn't irritate you too much, then that's good
 
World: Thank you!! Irene with a coffee mug was a spur-of-the-moment inclusion. I just wanted to throw in a joke about her needing a coffee before she can deal with her hyper best friend, but I thought it'd look weird if she wasn't holding the mug, so…sprite animation time! Thanks so much for your kind words about the environments!! I had a lot of fun mapping the game, and was able to accomplish a surprising amount with mainly traditional mapping - only the Nightingale bridge is parallaxed. (NO SSSHHHH I'm jelly of your game…it totally feels like a real traditional RPG.)
 
Plot: Yeah, there isn't really much to the plot of the game, to be totally honest. It's more of a character-driven adventure with a simple plot in the background to keep things moving along. There are definitely some twists to come, though, and yeah, Toa's true identity and motivations become important later on.
 
Characters: YAAAY, I'm so happy you loved them!! Characters like Jett can definitely be grating when they're not handled well, so I'm glad he managed to win you over. :) Actually, it's interesting that you saw those underlying character traits and mature moments, because another player had said that they didn't understand why he was the captain at all. I do plan to bring out his leadership qualities more in the full version, but it's good to know that someone did see them there.
 
I can definitely see the resemblance between Irene and Margot! Irene's a little bit meaner, but they're both sassy and comedic characters. Aw man, I'm flattered that I inspired somebody!!

No worries, the puns are great. I mean, the title of this game is a pun. Yeah, Toa's meant to be a little mysterious - he's hard to read and you don't really know who he is or what he's after other than Jett. PFFFFFT okay, I laughed really hard at the video. I was definitely not subtle in letting the player know that Jett Likes Dudes, but when you're dealing with characters who aren't straight, sometimes subtlety just flies right over people's heads and they'll be like, "Wow, I love these good buddies!" I just wanted to make sure there was no room for confusion about that. :P I'm glad to hear that you thought they were cute together! Their relationship will be developed a lot more in the full version, seeing as it's the central focus of the game.
 
That's totally fine - I recognize that the player hasn't seen enough of Toa and Irene yet to get as invested in them. :) (And yet, hilariously enough, Irene demolished the two boys in a character popularity poll I ran on Twitter.)
 
Gameplay: Thank you for noticing that! I had a lot of fun writing the bonus dialogue for when you're not doing the puzzles right. (Have you tried breaking off the rock samples with Jett?) Haha, I did see a few people asking "where's the combat?" when they started the game - I guess the gun gave off the wrong impression. If you got stumped at a couple of points, then that's good! I don't want it to be too hard, but I'd also like the player to stop and think every once in a while. Wow, thank you so much!! The swap mechanic was, oddly enough, inspired by Mario and Luigi: Superstar Saga. I liked how you could switch between the two brothers with the press of a button and they both had different abilities to help you progress. Oh my gosh, getting compared to Ib?? ;__; That's extremely flattering! Thank you!!
 
Criticisms: Noted! I can pop in a journal system to remind the player of what they've done so far and what they're supposed to do next. Thanks for the suggestion! I'm also working on a hint system for the full version where the player can call Irene to ask her for help. She'll give you a nudge in the right direction and maybe sass you a little for your inability to solve the puzzle by yourself. :P There won't be any consequences for using the help system, though - I don't think that's fair to the player.
 
…Okay, now I actually feel kind of dumb. What's the obvious answer that you tried? 1234? (My friend joked that based on his personality, the password should've been 1337, LOL.)
 
I definitely agree with you about the first puzzle being the most interesting one, and it's something that I've struggled to replicate as I continue on with development. I'd really like to have more puzzles that are logic-based and can't just be "brute forced" by clicking on everything. That's the most major thing that I'd like to improve for the full version!
 
Errors: DANGIT, I thought for sure I had caught all the missing busts by now. Thanks for pointing that out!
 
Thank you for playing the game, and for taking the time to write all of this out! I'll definitely hit you up for those puzzle ideas, because I'm running out, LOL. If the game made you feel a happy, then that makes me feel a happy too. :'D
 
Woah, 8/10?! That's pretty sweet!! Far better than what I'd expected for my first demo for sure. Thanks again so, so much!

Edited by Whiona
raymi100 and PowerBurger like this

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Ah, that's really too bad! :( But I'm glad to hear that you enjoy it so far!! Hopefully you can get Bandicam working again, because I'd really love to watch your playthrough.

Kirimash likes this

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Sorry about my short post the last time I posted here...I was pressed for time XD But, I just want to say that your artwork is really beautiful, your plot is super interesting (and unique!), and I can't wait to try out this game :) My internet is down at the moment, but I can assure you I will be downloading this as soon as it's fixed! :D

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Thank you so much, Raymi!! <3 No worries about making a short post - that's totally fine! Please let me know what you think once you get a chance to try it.

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