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Party Regroup


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#1 Tsukihime

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Posted 24 May 2012 - 04:42 PM

Party Regroup
Author: Tsukihime

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Overview

This script allows you to remove an actor from the party and leave the actor on that map. You can then talk to the actor to recruit again.

Features
  • When an actor is removed, they are left at that spot
  • When you talk to them, they'll ask if you want to re-group
Usage

To drop someone off, use the script call

drop_actor(actor_id)

The party member will appear where you left her

When you talk to her, she'll ask if you want to join up.
This applies to any actor.

Downloads

Script: http://db.tt/EjpC2o2c
You can use this simple party manager as well: http://db.tt/dC5hOtqy

Edited by Tsukihime, 29 May 2012 - 04:57 PM.

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#2 SirCumferance

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Posted 24 May 2012 - 05:18 PM

What is the script call to remove a party member created with Actor Creation? Also, love the scripts. They fill a need that I didnt realize I had.

#3 Tsukihime

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Posted 24 May 2012 - 05:30 PM

Until I create a party manager scene that will handle all sorts of random party-related things I have in mind, there isn't really a way to do it lol

Since the actors you create are dynamically created at run-time, you will need a script that will handle data that is created at run-time.

Edited by Tsukihime, 24 May 2012 - 05:30 PM.

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#4 SirCumferance

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Posted 24 May 2012 - 05:46 PM

Aha! Yea, I was looking and couldnt find it. ALL the party (except #1) are gonna be created this way, so being able to reference them by order of creation or some such would be awesome, thanks man.

#5 Tsukihime

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Posted 24 May 2012 - 07:24 PM

You can use this temporary party manager in the meantime to experiment with the scripts.

http://db.tt/dC5hOtqy

All I I've implemented is basically actor removal. I'm not sure what to draw in the rest of the space as I've intended to leave it for inventory exchange between two parties.
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#6 SirCumferance

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Posted 24 May 2012 - 07:38 PM

Very nice, I am gonna try to get a script call to remove a specific actor. Thank you for the help and keep me in the loop.

#7 SirCumferance

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Posted 25 May 2012 - 04:16 PM

Hm, maybe I have done something wrong but when I create 2 actors and use Party to remove one, then exit and go back to Party to remove the other, it re-creates the first one I removes them both. Am I doing something wrong?

#8 Tsukihime

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Posted 25 May 2012 - 04:31 PM

I found that bug when I was switching maps and think I've fixed it, but it is a pretty rough fix and not sure if it handles all cases.

I'm adding some config settings that will allow you to designate which map the actor will be transferred to, and a set of x,y coords that the actor should be placed.

So for example if someone leaves your party he should be transferred to some guild house where he's sitting at a table or something.

Edited by Tsukihime, 25 May 2012 - 04:34 PM.

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#9 SirCumferance

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Posted 25 May 2012 - 04:57 PM

BOOM, nice. Ok...what is the script call to bring up the Party menu? I do not want it in the menu or maybe only in the Tavern. There is a script command, yea?

PS: Thanks again for the awesome scripts and help

#10 Tsukihime

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Posted 25 May 2012 - 04:59 PM

SceneManager.call(Scene_Party)
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#11 DisturbedInside

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Posted 29 May 2012 - 02:32 PM

Is there any way to delete the party members from the party list?
~~~DisturbedInside

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#12 Tsukihime

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Posted 29 May 2012 - 02:47 PM

Delete as in, completely remove from the database?
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#13 DisturbedInside

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Posted 29 May 2012 - 04:17 PM

Delete as in, completely remove from the database?


Yes. Gone. Pokemon style of 'release'
~~~DisturbedInside

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#14 Tsukihime

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Posted 29 May 2012 - 04:28 PM

I haven't added support because I can't think of a good way to go about doing it.
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#15 DisturbedInside

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Posted 29 May 2012 - 04:37 PM

I haven't added support because I can't think of a good way to go about doing it.

While browsing the commands in the script section for vx ace, I could find commands to remove a party member, but never delete. I don't even know if deleting them is possible. I was hoping that it was available so i could implement it in my game.
~~~DisturbedInside

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#16 Tsukihime

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Posted 29 May 2012 - 04:42 PM

By default, remove actor is the same as "deleting" them from your party.
I just decided to make it so that instead of deleting them, you just leave them there.

I can move the "leave them there" somewhere else so you need to make a script call if you ever want to pick them up later.
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#17 DisturbedInside

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Posted 29 May 2012 - 04:43 PM

By default, remove actor is the same as "deleting" them from your party.
I just decided to make it so that instead of deleting them, you just leave them there.

I can move the "leave them there" somewhere else so you need to make a script call if you ever want to pick them up later.


So technically, I can drop off somebody, have them warp to an unused map that is not accessible? Would this substitute for deleting?

Oh....would I get a problem if two or more actors are on the same spot??

Edited by DisturbedInside, 29 May 2012 - 04:43 PM.

~~~DisturbedInside

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#18 Tsukihime

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Posted 29 May 2012 - 04:55 PM

I've updated the script. Remove actor will now remove them from the game until you add them again.

To drop them off, use the script call

drop_actor(actor_id)

The party manager has also been updated with a "delete" option.

There is no issue with having two people in one spot.

Edited by Tsukihime, 29 May 2012 - 04:56 PM.

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#19 DisturbedInside

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Posted 29 May 2012 - 04:58 PM

I've updated the script. Remove actor will now remove them from the game until you add them again.

To drop them off, use the script call

drop_actor(actor_id)

The party manager has also been updated with a "delete" option.

There is no issue with having two people in one spot.


Thank you!!
~~~DisturbedInside

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DisturbedInside's Party Manager

#20 DisturbedInside

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Posted 30 May 2012 - 10:45 AM

Is there a way to call the drop actor within the party system script?    I keep getting undefined actor_id    I want an option to delete from within the party menu system, rather than relying on someone or an item to delete a party member. 


Or if this isn't possible: my possible alternative
Is there a way if I wanted to do a script call to be given a choice of those actors I can delete?  
Like:  
Choose a character to delete:  given a choice of all the characters total. 
Pick character 7.
Are you sure?  
Yes. 
Character 7 has left the party.
***remove character 7 from party and party list***
 
Please let me know. 
~~~DisturbedInside

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DisturbedInside's Party Manager




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