This script allows you to specify a scope modifier for your skills/items. It is a flat multiplier to the damage depending on the skill's scope.
There are two types of scope modifiers:
So for example if you choose to attack all enemies, your damage may be halved, while choosing to attack a single target maintains full damage.
This script is not useful unless you are actually able to determine what scope you want to use.
Tag your skills/items with
<single scope mod: x> <all scope mod: x>
For some number x. Could be a real or an integer.
By default, all scope modifiers are 1.
Remember that it is a multiplier.